AnthonyRoberson
First Post
Had the first session of my brand new 3.5 campaign Saturday night.  It went well.  The PCs were ambushed by a gang of goblins that they subsequently chased back to their camp and destroyed.  Later on, while working as caravan guards, they drove off a small group of hobgoblins.  The area they are adventuring in is fairly isolated and contains a small human village a dwarven mining community and a small community of gnomes.  It's a mountainous region with a large, dark forest nearby.
Here's my problem. How can I explain the presence of the various goblinoids and their aggressive attacks? I have thought about having a 'dark force' of some kind that is motivating the goblins, but is that too hokey? I'm just a little brain dead and need help coming up with some plot threads that will keep the PCs busy for at least a few levels.
				
			Here's my problem. How can I explain the presence of the various goblinoids and their aggressive attacks? I have thought about having a 'dark force' of some kind that is motivating the goblins, but is that too hokey? I'm just a little brain dead and need help coming up with some plot threads that will keep the PCs busy for at least a few levels.
 
				 
 
		
 
 
		 
 
		 You should have seen the looks on the players' faces when they saw a disembodied green hand backhanding an imp.
   You should have seen the looks on the players' faces when they saw a disembodied green hand backhanding an imp. 

 
 
		 
 
		 
 
		