QuietBrowser
First Post
Post-Apocalyptic Science-Fantasy. It's a niche subgenre of the technically already niche genre of science-fantasy, but, long story short, I want to make myself a setting in that vein, inspired by the likes of Visionaries, Thundaar the Barbarian, Rifts and Gamma World.
I have the first major setting design obstacle - the interaction between Science and Sorcery - overcome. Yes, I can elaborate on that if folks wish it. But that presents me with the other major problem: races.
I'm having trouble figuring out what races to include, and I was hoping that folks here would be willing to help me talk it over and deduce what are good fits?
The basic idea in my head is that, aside from the ubiquitous Humans, races fall into at least two major categories:
The Created are those races who originate from before The Big Doom, robots, genetically engineered life forms, and so forth; these are the "science" races.
Then, you have the Goblins (placeholder name); these are those races who were created by The Big Doom, the "magic" races who were summoned (or mutated from human/animal stock, ala Shadowrun) into this world when magic so violently returned.
I was also thinking of using the racial feats mechanic to allow a way to provide "template races". For example, rather than make "Cyborg" its own race, it's a race-modding feat that represents your character having been augmented with cybernetic parts to the point of gaining the Living Construct racial feature.
So... yeah, is anyone interesteds in giving me a hand?
Incidentally, this setting of mine is not going to be full on "Macho Women With Guns D20" style tongue-in-cheek, but it's a definite throwback to the 80s/90s action-fantasy and action-sci-fi of my youth, so a bit of cheese(cake) is not unwelcome. For example, an amazon race descended from bio-engineered catgirl (or bunnygirl, or kitsune) living sex toys who survived the destruction by going feral...
I have the first major setting design obstacle - the interaction between Science and Sorcery - overcome. Yes, I can elaborate on that if folks wish it. But that presents me with the other major problem: races.
I'm having trouble figuring out what races to include, and I was hoping that folks here would be willing to help me talk it over and deduce what are good fits?
The basic idea in my head is that, aside from the ubiquitous Humans, races fall into at least two major categories:
The Created are those races who originate from before The Big Doom, robots, genetically engineered life forms, and so forth; these are the "science" races.
Then, you have the Goblins (placeholder name); these are those races who were created by The Big Doom, the "magic" races who were summoned (or mutated from human/animal stock, ala Shadowrun) into this world when magic so violently returned.
I was also thinking of using the racial feats mechanic to allow a way to provide "template races". For example, rather than make "Cyborg" its own race, it's a race-modding feat that represents your character having been augmented with cybernetic parts to the point of gaining the Living Construct racial feature.
So... yeah, is anyone interesteds in giving me a hand?
Incidentally, this setting of mine is not going to be full on "Macho Women With Guns D20" style tongue-in-cheek, but it's a definite throwback to the 80s/90s action-fantasy and action-sci-fi of my youth, so a bit of cheese(cake) is not unwelcome. For example, an amazon race descended from bio-engineered catgirl (or bunnygirl, or kitsune) living sex toys who survived the destruction by going feral...