Altamont Ravenard
Explorer
I was thinking about the following scenario for a new campaign:
In a typical medieval fantasy world, a giant portal suddenly opens. The portal lead to another, unexplored world where the last civilized beings died/disappeared a millenia ago. Wizards, sages and erudites flock to the portal, to study it. After a few months (maybe) adventurers pass through the portal to explore the world (the passage isn't instantaneous, but explorers do not remember the journey).
The world is not too different from their own, only more savage. Of course, animals, beasts and monsters can be different, but, overall, it is not too unusual. After a few more months of exploration, the adventurers come upon the natives: xenophobic, violent snakemen. The snakemen refuse any parlay attempt, and try to kill the "invaders" on sight.
About a year after the portal has opened, it closes in a gigantic explosion, killing everyone in the homeworld in a 500m radius. Sages didn't have the time to gather enough information to open a gate back to the new world. The adventurers are thus stranded, and must fend for themselves in the new world.
A village is founded, but soon after the first leader is elected, there is a violent schism, and half the village goes off to build their own town. Much bitterness still exists between the two villages.
Months pass. The adventurers establish themselves, and start exploring their new homeworld, and discover ancient, gigantic constructions, traces of the now-extinct civilization.
many more years pass (20? 30?). The characters are the first generation of children native of the new world.
My questions about such a setting:
- Anyone ever done something similar? How?
- How would you see the adventuring potential?
- How big should the two settlements be? How many inhabitants?
Any other commentaries are welcome.
AR
In a typical medieval fantasy world, a giant portal suddenly opens. The portal lead to another, unexplored world where the last civilized beings died/disappeared a millenia ago. Wizards, sages and erudites flock to the portal, to study it. After a few months (maybe) adventurers pass through the portal to explore the world (the passage isn't instantaneous, but explorers do not remember the journey).
The world is not too different from their own, only more savage. Of course, animals, beasts and monsters can be different, but, overall, it is not too unusual. After a few more months of exploration, the adventurers come upon the natives: xenophobic, violent snakemen. The snakemen refuse any parlay attempt, and try to kill the "invaders" on sight.
About a year after the portal has opened, it closes in a gigantic explosion, killing everyone in the homeworld in a 500m radius. Sages didn't have the time to gather enough information to open a gate back to the new world. The adventurers are thus stranded, and must fend for themselves in the new world.
A village is founded, but soon after the first leader is elected, there is a violent schism, and half the village goes off to build their own town. Much bitterness still exists between the two villages.
Months pass. The adventurers establish themselves, and start exploring their new homeworld, and discover ancient, gigantic constructions, traces of the now-extinct civilization.
many more years pass (20? 30?). The characters are the first generation of children native of the new world.
My questions about such a setting:
- Anyone ever done something similar? How?
- How would you see the adventuring potential?
- How big should the two settlements be? How many inhabitants?
Any other commentaries are welcome.
AR