Gilladian
Adventurer
I had a sort of "vision" for a new campaign world - I have no idea if I'd ever develop it into anything, but it was fun enough I want to discuss it.
It starts out like this; a smallish?, isolated continent. A dozen or so very powerful wizards, all mad with power-lust, each desiring to rule (why? I don't know but something drives them to do this). Each wizard (or cleric, etc...) rules a city-state. The whole purpose of each city is to serve the wizard's drive for dominance. So you have hundreds of servitors of the wizard, peons slaving for the wizard, armies marching out to battle other armies, etc...
I can imagine some really cool strongholds; some might be flying, or mobile, while others could be dungeons, and others huge multi-towered structures towering over the countryside.
Adventurers could be of several different types (though I imagine all the PCs would be best grouped into one pool for a given campaign): servitors/apprentices of a given wizard, trying to climb to power - after all, someone has to succeed said wizard when his time is up! Or they could be spies sent to form a cell and work to overthrow an enemy wizard. Or they could be more common adventurer types who form a group to explore and recover items in ancient fallen wizard towers/cities for their own wizard-ruler (or to overthrow him). Or they could be escapees who fled a wizard's city and are attempting to find a rumored "safe haven" outside the control of the wizard-cities and their insane rulers.
The region/continent would be pretty devastated by the constant war. It might be mostly wasteland, and the residents only survive because the wizard/cleric ruler and his minions create the food that allows them to live. Or it might be richly fertile, teeming with food and creatures, such that while it is easy to find food, it is impossible not to have to constantly engage in battle to defend oneself from monsters who want it from you (or prefer to eat you). Or anything in between. Or maybe there are regions that meet each of these descriptions.
So, if you were creating a setting like this, what would you do? What problems do you see, or questions does it raise? What would your answers to those questions be? Does it sound at all like a place you'd want to adventure in?
It starts out like this; a smallish?, isolated continent. A dozen or so very powerful wizards, all mad with power-lust, each desiring to rule (why? I don't know but something drives them to do this). Each wizard (or cleric, etc...) rules a city-state. The whole purpose of each city is to serve the wizard's drive for dominance. So you have hundreds of servitors of the wizard, peons slaving for the wizard, armies marching out to battle other armies, etc...
I can imagine some really cool strongholds; some might be flying, or mobile, while others could be dungeons, and others huge multi-towered structures towering over the countryside.
Adventurers could be of several different types (though I imagine all the PCs would be best grouped into one pool for a given campaign): servitors/apprentices of a given wizard, trying to climb to power - after all, someone has to succeed said wizard when his time is up! Or they could be spies sent to form a cell and work to overthrow an enemy wizard. Or they could be more common adventurer types who form a group to explore and recover items in ancient fallen wizard towers/cities for their own wizard-ruler (or to overthrow him). Or they could be escapees who fled a wizard's city and are attempting to find a rumored "safe haven" outside the control of the wizard-cities and their insane rulers.
The region/continent would be pretty devastated by the constant war. It might be mostly wasteland, and the residents only survive because the wizard/cleric ruler and his minions create the food that allows them to live. Or it might be richly fertile, teeming with food and creatures, such that while it is easy to find food, it is impossible not to have to constantly engage in battle to defend oneself from monsters who want it from you (or prefer to eat you). Or anything in between. Or maybe there are regions that meet each of these descriptions.
So, if you were creating a setting like this, what would you do? What problems do you see, or questions does it raise? What would your answers to those questions be? Does it sound at all like a place you'd want to adventure in?