doppelgangerstudios
Villager
If I specify "Very Rare Magic Item" it gives a parameter, and even arbitrary parameters can help. It also gets the players thinking I'm concerned in some way with game balance, and though it's true that I'm not, it gives the appearance of that. Someone else was going on about "why don't they just pick ____" item, well you know why? Because not everything is said up frontWhat is the reason behind specifying that the magic items be Very Rare? If you're just going to take them away, game balance isn't a problem. And if you want to let the PCs eventually get even better Legendary or Artifact items as replacement later on in the campaign, doesn't that negate your whole idea? I mean, why would I care about having lost a belt of frost giant strength or a wand of the war mage if I can get a belt of storm giant strength or a wand of Orcus?