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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6763263" data-attributes="member: 5834"><p>I buffed Asha because I want to use Ilvara later and the characters are higher level, an NPC priest would be an insufficient challenge along with insufficient xp against level 5 characters. I've modified the encounters so the PCs will be level 5 by the time they reach Gracklstugh because I intend to take the PCs to level 20 and higher by the end of the campaign. This is one of the few adventures where the PCs are fighting enemies that are powerful enough to shake the very planes of existence as well as the entirety of the FR, so I want to use this as an opportunity to have the players become heroes that are known across the planes. By the end they will have cast the rulers or The Abyss back into The Abyss by the might of their arms. I feel that will be best represented by players level 20 plus.</p><p></p><p>I modified the drow elite warriors to match the damage output for their level. They originally had poison blades that never stopped producing poison, like they are magical. When my players fought the drow elite warriors initially, they wanted to take their poison blades. As a DM I didn't want to tell them no because I felt it would hurt verisimilitude. Drow have no means to constantly produce poison like a snake, spider, or other magical creatures. I imagine I could have written Elite Warriors as having blades blessed by Lolth to produce endless poison while in the hands of a worshipper. I decided to take a little page out of the past and make Drow Elite Warriors the best two-weapon fighters in Faerun and take away their poisonous blades. It produces roughly the same damage output, while providing the drow with a unique fighting ability they possessed in the far past that I always liked. To simplify, it was a style choice.</p><p></p><p>Now my players are asking if they can obtain drow two-weapon fighting. I told them I might allow such a feat or an archetype if someone truly wants to pursue such a path, eventually giving them an extra off-hand attack as a bonus action. I'll have to balance it against other abilities. For the moment my reason is that the drow train very hard to fight with two-weapons. The elite warriors are masters at two-weapon fighting exceeding the skill of other races due to genetics and rigorous and focused training beyond what other races could obtain.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6763263, member: 5834"] I buffed Asha because I want to use Ilvara later and the characters are higher level, an NPC priest would be an insufficient challenge along with insufficient xp against level 5 characters. I've modified the encounters so the PCs will be level 5 by the time they reach Gracklstugh because I intend to take the PCs to level 20 and higher by the end of the campaign. This is one of the few adventures where the PCs are fighting enemies that are powerful enough to shake the very planes of existence as well as the entirety of the FR, so I want to use this as an opportunity to have the players become heroes that are known across the planes. By the end they will have cast the rulers or The Abyss back into The Abyss by the might of their arms. I feel that will be best represented by players level 20 plus. I modified the drow elite warriors to match the damage output for their level. They originally had poison blades that never stopped producing poison, like they are magical. When my players fought the drow elite warriors initially, they wanted to take their poison blades. As a DM I didn't want to tell them no because I felt it would hurt verisimilitude. Drow have no means to constantly produce poison like a snake, spider, or other magical creatures. I imagine I could have written Elite Warriors as having blades blessed by Lolth to produce endless poison while in the hands of a worshipper. I decided to take a little page out of the past and make Drow Elite Warriors the best two-weapon fighters in Faerun and take away their poisonous blades. It produces roughly the same damage output, while providing the drow with a unique fighting ability they possessed in the far past that I always liked. To simplify, it was a style choice. Now my players are asking if they can obtain drow two-weapon fighting. I told them I might allow such a feat or an archetype if someone truly wants to pursue such a path, eventually giving them an extra off-hand attack as a bonus action. I'll have to balance it against other abilities. For the moment my reason is that the drow train very hard to fight with two-weapons. The elite warriors are masters at two-weapon fighting exceeding the skill of other races due to genetics and rigorous and focused training beyond what other races could obtain. [/QUOTE]
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