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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6775252" data-attributes="member: 5834"><p><strong>GRACKLSTUGH</strong></p><p></p><p><strong><span style="font-size: 15px">Gracklstugh: The City of Blades</span></strong></p><p><strong><span style="font-size: 15px"></span></strong></p><p><strong>General Features:</strong> The city is next to the Darklake, an immense underground lake. It is built in caverns in the side of the walls bordering the Darklake.</p><p></p><p><strong>Light:</strong> A hellish red glow from the numerous forges in the city mixed with patches of darkness. Duergar darkvision allows them to see in this dim light and darkness.</p><p></p><p><strong>Noise:</strong> Clanging and clacking hammers and machinery echoes constantly giving disadvantage on Wisdom (Perception) checks made to listen.</p><p></p><p><strong>Smoke and Haze:</strong> Fumes linger at ground level mixed with some natural gas. Characters might contract Grackle-lung.</p><p></p><p><strong>Grackle-Lung:</strong> Persistent cough and spewing of thick, black phlegm. </p><ul> <li data-xf-list-type="ul">a. After long rest make DC 11 Con save. Each failed save causes one level of exhaustion as airways become clogged. </li> <li data-xf-list-type="ul">b. One or more levels exhaustion must succeed on Con check to take Dash action or complete spell with verbal component. Check: DC 10 + creature’s current exhaustion level. </li> <li data-xf-list-type="ul">c. If creature’s exhaustion level drops below 1, no longer suffer effects and become immune for next week.</li> <li data-xf-list-type="ul">d. Duergar and derro make con checks with advantage. </li> <li data-xf-list-type="ul"></li> </ul></blockquote><p></p>
[QUOTE="Celtavian, post: 6775252, member: 5834"] [b]GRACKLSTUGH[/b] [B][SIZE=4]Gracklstugh: The City of Blades [/SIZE][/B] [B]General Features:[/B] The city is next to the Darklake, an immense underground lake. It is built in caverns in the side of the walls bordering the Darklake. [B]Light:[/B] A hellish red glow from the numerous forges in the city mixed with patches of darkness. Duergar darkvision allows them to see in this dim light and darkness. [B]Noise:[/B] Clanging and clacking hammers and machinery echoes constantly giving disadvantage on Wisdom (Perception) checks made to listen. [B]Smoke and Haze:[/B] Fumes linger at ground level mixed with some natural gas. Characters might contract Grackle-lung. [B]Grackle-Lung:[/B] Persistent cough and spewing of thick, black phlegm. [LIST] [*]a. After long rest make DC 11 Con save. Each failed save causes one level of exhaustion as airways become clogged. [*]b. One or more levels exhaustion must succeed on Con check to take Dash action or complete spell with verbal component. Check: DC 10 + creature’s current exhaustion level. [*]c. If creature’s exhaustion level drops below 1, no longer suffer effects and become immune for next week. [*]d. Duergar and derro make con checks with advantage. [*] [/LIST] [/QUOTE]
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[CAMPAIGN] Out of the Abyss [SPOILERS]
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