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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6816842" data-attributes="member: 5834"><p><strong>The Dark Maiden's decree and a new friend...</strong></p><p></p><p>Jharrzzle fills his waterskin at pool with blind albino fish swimming within it. He is tired and unsure. His brother is filled with a hatred he has not been able to attenuate. A demon lord walks the Underdark bringing with it death, chaos, and corruption. He travels with others with unknown agendas. What of his people? Will they be destroyed before they can be redeemed? Can he stop his brother from murdering them as the Spider Queen desires? This thirst for vengeance on behalf of House DeVir is the weaving of a web from the strands the Spider Queen weaves, pitting drow versus drow so that she no drow will ever escape her web.</p><p></p><p>Jharzzle prays to the Dark Maiden as he does his daily task to assure the survival of his companions. When he opens his eyes again, he sees her as a reflection in the pool bathed in radiant moon light. Her lithe dark form enswirled in her long silvery hair. Her deep blue eyes gazing upon him with grave concern. “Jharzzle, I see my mother’s hand at work within the Underdark. Her scheme I cannot discern for I am not spider and do not understand fully the web she weaves. Yet I cannot allow the Lords of the Abyss to walk the Underdark ravaging with reckless hate the home of our people that we would redeem.”</p><p></p><p>She raises her hand causing moonlight to envelop Jharzzle’s bow where it lies on the ground in easy reach should he need it, “They can be slain in their current forms. I sense that at least a few of your companions are already tasked with their destruction. Now you are tasked with their destruction. Slay the Lords of the Abyss. Protect our people so that my mother’s machinations do not lead to their demise and damnation in the Demon Web Pits. Sassindra, one of my faithful priestesses, will aid you. Know that I love you and shall never forsake you.”</p><p></p><p>The Dark Maiden’s image fades. The pool is clear water again, blind white fish dart back and forth within. The wood of your bow is no longer the same color as it was. It is a silvery color, as though the wood is infused moon light. </p><p></p><p>“Well met, Jharzzle”, a kindly, youthful feminine voice speaks aloud from the bow. “I am Sassindra, Sword of Dancer of Eilistraee.”</p><p></p><p> </p><p></p><p><strong>Sassindra’s Spirit:</strong> The bow is a +3 Oathbow. </p><p></p><p><strong>Sassindra:</strong> The bow is inhabited by the spirt of a Sword Dancer of Eilistraee named Sassindra. In life she was an 11th level Sword Dancer of Eilstraee with the Light Domain.</p><p></p><p>Sentience: Int: 12 (+1) Wis: 18 (+4) Cha: 18 (+4)</p><p></p><p>Communication: The item can speak and read Elvish, Common, Undercommon, Abyssal, and Sylvan. It can communicate telepathically with anyone that carries or wields it.</p><p></p><p>Senses: Hearing and Darkvision out to a range of 120 feet. Her Perception (Wis) is +8 and her Passive Perception is 18.</p><p></p><p>Alignment: Sassindra is neutral good. </p><p></p><p>Special Purpose: Slay the Demon Lords of the Abyss.</p><p></p><p>Sassindra: Sassindra grants the full spellcasting ability of an 11th level cleric with light domain spells and an 18 Wisdom. The wielder can choose the spell list. Sassindra generally does not take any evil spells that deal with raising the dead. She casts spells on her initiative which is rolled with a +1 modifier (uses her Intelligence modifier). Any spells she cast use her concentration slots which includes the 5th level ability to concentrate on a second spell per our usual house rules including limitations. The only way to break her concentration is to destroy the bow which can be done by another god level being. </p><p></p><p>Sassindra also has all the abilities of the Light Domain up to 11th level. She can use them as needed per the normal limitations. Cantrips: Light, Sacred Flame, Resistance, Guidance, Spare the Dying, Mending.</p><p></p><p>Note: Moonbeam replaces flaming sphere as a 2nd level spell on the Light Domain bonus spell list.</p><p></p><p>Skills: Sassindra has Knowledge (Religion) +5, Perception (Wisdom) +8, Perform (Cha) +8, Medicine (Wisdom) +8, Survival (Wisdom) +8, and Insight (Wisdom) +8.</p><p></p><p><strong>Personality:</strong> Sassindra Do’urden was a priestess of Lolth from Menzoberranzan that was captured by Eilstraeeans that defeated her surface raiding party. She had come to slay elves and take slaves. When they were defeated, she was shown mercy, something she had never experienced. It took years to redeem her. But after witnessing daily drow elves frolicking, singing, and loving on the surface world under the light the moon, she wept and her heart opened to the Dark Maiden’s redemption. After that she learned the teachings of Eilistraee becoming a powerful and faithful Sword Maiden.</p><p></p><p> Sassindra made many trips into the Underdark trying to redeem other dark elves from Menzoberranzan. She was captured by the drow and sacrificed to Lolth after enduring years of torture. She never forsook the Dark Maiden. When on the altar of Lolth being consumed slowly by spiders, she forgave those that had placed her there. </p><p></p><p> Sassindra is kind, patient, and forgiving. She wishes to protect and redeem dark elves and any that would turn from evil. She is dedicated and faithful to the Dark Maiden. She often sings having learned many songs of different peoples while on the surface. She has crafted more than a few songs that speak of her redemption, her love of the moon, her faith in the Dark Maiden, and her desire to redeem her people.</p><p></p><p> Sassindra will oppose evil wherever it resides. She will not tolerate evil in her presence. She is fearless in the fight against those that do evil. She will never give up hope no matter the circumstances.</p><p></p><p> Sassindra feels guilty for taking part in the destruction of House DeVir. She has temporarily given up her life in the Dark Maiden’s paradise to lend aid to Jharzzle DeVir in his time of need. She feels bound to him. Jharzzle can often feel her protective feelings towards him.</p><p></p><p><strong>DM Notes</strong>: I'm handing out powerful magic items, since I plan to make the demon lords extremely powerful. I want this quest to be once in a lifetime epic. It's rare an adventure sends the very Lords of the Abyss against your PCs. I want them to be heroes of Legend on a level above and beyond the average greatness of D&D PCs. This event occurs on the way to Neverlight Grove while Jharzzle is foraging.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6816842, member: 5834"] [b]The Dark Maiden's decree and a new friend...[/b] Jharrzzle fills his waterskin at pool with blind albino fish swimming within it. He is tired and unsure. His brother is filled with a hatred he has not been able to attenuate. A demon lord walks the Underdark bringing with it death, chaos, and corruption. He travels with others with unknown agendas. What of his people? Will they be destroyed before they can be redeemed? Can he stop his brother from murdering them as the Spider Queen desires? This thirst for vengeance on behalf of House DeVir is the weaving of a web from the strands the Spider Queen weaves, pitting drow versus drow so that she no drow will ever escape her web. Jharzzle prays to the Dark Maiden as he does his daily task to assure the survival of his companions. When he opens his eyes again, he sees her as a reflection in the pool bathed in radiant moon light. Her lithe dark form enswirled in her long silvery hair. Her deep blue eyes gazing upon him with grave concern. “Jharzzle, I see my mother’s hand at work within the Underdark. Her scheme I cannot discern for I am not spider and do not understand fully the web she weaves. Yet I cannot allow the Lords of the Abyss to walk the Underdark ravaging with reckless hate the home of our people that we would redeem.” She raises her hand causing moonlight to envelop Jharzzle’s bow where it lies on the ground in easy reach should he need it, “They can be slain in their current forms. I sense that at least a few of your companions are already tasked with their destruction. Now you are tasked with their destruction. Slay the Lords of the Abyss. Protect our people so that my mother’s machinations do not lead to their demise and damnation in the Demon Web Pits. Sassindra, one of my faithful priestesses, will aid you. Know that I love you and shall never forsake you.” The Dark Maiden’s image fades. The pool is clear water again, blind white fish dart back and forth within. The wood of your bow is no longer the same color as it was. It is a silvery color, as though the wood is infused moon light. “Well met, Jharzzle”, a kindly, youthful feminine voice speaks aloud from the bow. “I am Sassindra, Sword of Dancer of Eilistraee.” [B]Sassindra’s Spirit:[/B] The bow is a +3 Oathbow. [B]Sassindra:[/B] The bow is inhabited by the spirt of a Sword Dancer of Eilistraee named Sassindra. In life she was an 11th level Sword Dancer of Eilstraee with the Light Domain. Sentience: Int: 12 (+1) Wis: 18 (+4) Cha: 18 (+4) Communication: The item can speak and read Elvish, Common, Undercommon, Abyssal, and Sylvan. It can communicate telepathically with anyone that carries or wields it. Senses: Hearing and Darkvision out to a range of 120 feet. Her Perception (Wis) is +8 and her Passive Perception is 18. Alignment: Sassindra is neutral good. Special Purpose: Slay the Demon Lords of the Abyss. Sassindra: Sassindra grants the full spellcasting ability of an 11th level cleric with light domain spells and an 18 Wisdom. The wielder can choose the spell list. Sassindra generally does not take any evil spells that deal with raising the dead. She casts spells on her initiative which is rolled with a +1 modifier (uses her Intelligence modifier). Any spells she cast use her concentration slots which includes the 5th level ability to concentrate on a second spell per our usual house rules including limitations. The only way to break her concentration is to destroy the bow which can be done by another god level being. Sassindra also has all the abilities of the Light Domain up to 11th level. She can use them as needed per the normal limitations. Cantrips: Light, Sacred Flame, Resistance, Guidance, Spare the Dying, Mending. Note: Moonbeam replaces flaming sphere as a 2nd level spell on the Light Domain bonus spell list. Skills: Sassindra has Knowledge (Religion) +5, Perception (Wisdom) +8, Perform (Cha) +8, Medicine (Wisdom) +8, Survival (Wisdom) +8, and Insight (Wisdom) +8. [B]Personality:[/B] Sassindra Do’urden was a priestess of Lolth from Menzoberranzan that was captured by Eilstraeeans that defeated her surface raiding party. She had come to slay elves and take slaves. When they were defeated, she was shown mercy, something she had never experienced. It took years to redeem her. But after witnessing daily drow elves frolicking, singing, and loving on the surface world under the light the moon, she wept and her heart opened to the Dark Maiden’s redemption. After that she learned the teachings of Eilistraee becoming a powerful and faithful Sword Maiden. Sassindra made many trips into the Underdark trying to redeem other dark elves from Menzoberranzan. She was captured by the drow and sacrificed to Lolth after enduring years of torture. She never forsook the Dark Maiden. When on the altar of Lolth being consumed slowly by spiders, she forgave those that had placed her there. Sassindra is kind, patient, and forgiving. She wishes to protect and redeem dark elves and any that would turn from evil. She is dedicated and faithful to the Dark Maiden. She often sings having learned many songs of different peoples while on the surface. She has crafted more than a few songs that speak of her redemption, her love of the moon, her faith in the Dark Maiden, and her desire to redeem her people. Sassindra will oppose evil wherever it resides. She will not tolerate evil in her presence. She is fearless in the fight against those that do evil. She will never give up hope no matter the circumstances. Sassindra feels guilty for taking part in the destruction of House DeVir. She has temporarily given up her life in the Dark Maiden’s paradise to lend aid to Jharzzle DeVir in his time of need. She feels bound to him. Jharzzle can often feel her protective feelings towards him. [b]DM Notes[/b]: I'm handing out powerful magic items, since I plan to make the demon lords extremely powerful. I want this quest to be once in a lifetime epic. It's rare an adventure sends the very Lords of the Abyss against your PCs. I want them to be heroes of Legend on a level above and beyond the average greatness of D&D PCs. This event occurs on the way to Neverlight Grove while Jharzzle is foraging. [/QUOTE]
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[CAMPAIGN] Out of the Abyss [SPOILERS]
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