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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6817568" data-attributes="member: 5834"><p><strong>Madness of Zuggtymoy</strong></p><p></p><p><strong>MADNESS OF ZUGGTMOY</strong> d100 Flaw (madness level determines duration)</p><p></p><p><strong>01-20</strong> "I see visions in the world around me that others do not." <strong>(Make Wisdom save when stressed or react to vison as though it is real. Player has Disadvantage on Intelligence and Wisdom checks and saving throws when attempting to discern the real from the false such as Perception Checks, Investigation Checks, Checks to discern Illusions, or the like. DM should determine if effect causes Disadvantage.)</strong></p><p></p><p><strong>21 - 40 </strong>"I periodically slip into a catatonic state, staring off into the distance for long stretches at a time." <strong>(Make Wisdom save or do nothing but stare off into space. You are incapacitated and have 0 movement.)</strong></p><p></p><p><strong>41-60 </strong>"I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.'' <strong>(Make a Wisdom save or suffer effect of phantasmal killer (1-3) or phantasmal force (4-6). Must make save every round to shrug off the effect. If Madness level is longer than an hour, you must make a new save or suffer the effect again after you complete a short or long rest.)</strong></p><p></p><p><strong>61 - 80 </strong>"My mind is slipping away, and my intelligence seems to wax and wane." <strong>(Make Wisdom save or lose point of intelligence. If madness longer than an hour make save after completing short or long rest or lose 1 point of intelligence. Intelligence loss can be cured with greater restoration or 1 point of intelligence cured per long rest after madness is cured.)</strong></p><p></p><p><strong>81 - 00 </strong>"I am constantly scratching at unseen fungal infections." <strong>(Make Wisdom save every hour or scratch self for 1 point of necrotic or slashing damage per hour.)</strong>Save DCs: The DCs for madness effects vary.</p><p></p><p><strong>DM Notes</strong>: I wanted madness to have a more tangible effect on the PCs if they became afflicted. I'm only using the madness of individual demon lords rather than the generic DMG madness options. I want everything tied to the demon lords. I feel the demon lords driving PCs mad further drives home the chaos they will bring upon the land should they not be stopped. I'll be adding a table like this for every demon lord the PCs encounter.</p><p></p><p>________</p><p></p><p>Apothicas suffered one level of madness (result was 89 and lasted 9 minutes) during the encounter in Zuggtymoy's garden.</p><p></p><p>Apothicas starts to scratch and examine his skin. He is sure for a short time that the spores have infected him (about 9 minutes). He scratches a few spots raw before regaining his senses noting that he is clear of infection.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6817568, member: 5834"] [b]Madness of Zuggtymoy[/b] [B]MADNESS OF ZUGGTMOY[/B] d100 Flaw (madness level determines duration) [B]01-20[/B] "I see visions in the world around me that others do not." [B](Make Wisdom save when stressed or react to vison as though it is real. Player has Disadvantage on Intelligence and Wisdom checks and saving throws when attempting to discern the real from the false such as Perception Checks, Investigation Checks, Checks to discern Illusions, or the like. DM should determine if effect causes Disadvantage.)[/B] [B]21 - 40 [/B]"I periodically slip into a catatonic state, staring off into the distance for long stretches at a time." [B](Make Wisdom save or do nothing but stare off into space. You are incapacitated and have 0 movement.)[/B] [B]41-60 [/B]"I see an altered version of reality, with my mind convincing itself that things are true even in the face of overwhelming evidence to the contrary.'' [B](Make a Wisdom save or suffer effect of phantasmal killer (1-3) or phantasmal force (4-6). Must make save every round to shrug off the effect. If Madness level is longer than an hour, you must make a new save or suffer the effect again after you complete a short or long rest.)[/B] [B]61 - 80 [/B]"My mind is slipping away, and my intelligence seems to wax and wane." [B](Make Wisdom save or lose point of intelligence. If madness longer than an hour make save after completing short or long rest or lose 1 point of intelligence. Intelligence loss can be cured with greater restoration or 1 point of intelligence cured per long rest after madness is cured.)[/B] [B]81 - 00 [/B]"I am constantly scratching at unseen fungal infections." [B](Make Wisdom save every hour or scratch self for 1 point of necrotic or slashing damage per hour.)[/B]Save DCs: The DCs for madness effects vary. [b]DM Notes[/b]: I wanted madness to have a more tangible effect on the PCs if they became afflicted. I'm only using the madness of individual demon lords rather than the generic DMG madness options. I want everything tied to the demon lords. I feel the demon lords driving PCs mad further drives home the chaos they will bring upon the land should they not be stopped. I'll be adding a table like this for every demon lord the PCs encounter. ________ Apothicas suffered one level of madness (result was 89 and lasted 9 minutes) during the encounter in Zuggtymoy's garden. Apothicas starts to scratch and examine his skin. He is sure for a short time that the spores have infected him (about 9 minutes). He scratches a few spots raw before regaining his senses noting that he is clear of infection. [/QUOTE]
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