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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6826549" data-attributes="member: 5834"><p><strong>Black Gem of Fraz-urb'luu</strong></p><p></p><p><strong>BLACK GEM OF FRAZ-URB’LUU: </strong>The gem houses the spirit of the demon lord Fraz-Urb’luu. If it is destroyed, Fraz-Urb’luu’s spirit returns to his body in the Abyss. </p><p>Gem: Hit points: 350</p><p></p><p>While imprisoned inside the gem, Fraz-Urb'luu retains his alignment and senses (see appendix D), but loses all of his other attributes and can't take actions. The gem is as big as a human fist and has AC 20 and 350 hit points, immunity to poison and psychic damage, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons and resistance to bludgeoning, piercing, and slashing damage from magical weapons. It is also immune to any spell effect that requires a saving throw. While inside the gem, the demon lord can't be attacked, harmed, coerced, or heard. He can be contacted via telepathy, however. Shattering the gem releases Fraz-Urb'luu's life force, which instantly returns to the demon lord's body in the Abyss.</p><p></p><p>Defense: If anyone attempts to destroy the gem, they are affected by a DC 23 saving throw <em>phantasmal killer</em>. This effect triggers once per turn per PC that attacks. It does not trigger for each PC attack, so multiple attacks by a single PC do not require multiple saves. </p><p></p><p>Anyone touching gem must make DC 23 Wisdom save or suffer indefinite form of Madness while the gem is in their possession. When the gem leaves their possession, they can attempt to recover from the madness with a new saving throw after every long rest.</p><p></p><p><strong>MADNESS OF FRAZ-URB'LUU</strong>: dlOO Flaw (lasts until cured) All saves are DC 23 while the gem is in your possession. DC 18 when the gem leaves your possession.</p><p></p><p><strong>01 - 20 </strong> <em>"I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.” </em>(Make a wisdom save or you tell no one the truth. You can’t coordinate actions. You don’t tell anyone when you are hurt. You trust no one and see everyone as someone to be mistrusted. You can make a new save each short or long rest to regain your sense of trust.)</p><p></p><p><strong>21- 40 </strong> <em>"I have intermittent hallucinations and fits of catatonia."</em> (Make Wisdom save or do nothing but stare off into space. You are incapacitated and have 0 movement.)</p><p></p><p><strong>41 - 60 </strong> <em>"My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream." </em>(Make a save or have modify memory cast on you and Fraz-Urb’luu inserts some fantasy into your mind that you believe to be true. While this daydream is ongoing, you have no idea what is occurring in the real world and can take no actions other than those you believe to be true.)</p><p></p><p><strong>61- 80 </strong> <em>"I convince myself that things are true, even in the face of overwhelming evidence to the contrary." </em>(Make a Wisdom save or suffer effect of <em>phantasmal killer </em>(1-3) or <em>phantasmal force </em>(4-6). Must make save every round to shrug off the effect. If Madness level is longer than an hour, you must make a new save or suffer the effect again after you complete a short or long rest.)</p><p></p><p><strong>81 - 00 </strong> <em>"My perception of reality doesn't match anyone else's. It makes me prone to violent delusions that make no sense to anyone else." </em>(Make a Wisdom saving throw occasionally, if you fail it you randomly attack someone in the area and try to kill them feeling a sense of utter rage at them. You can make a new save at the end of each of your turns to regain control. The DM decides when your random acts of rage occur.)</p><p></p><p><strong>DM Notes</strong>: I thought the above modifications would make the gem a dangerous enemy. If the PCs acted incautiously or impulsively, it would have led to a lot of pain. Only two of the PCs had a high wisdom saving throw: Destrian and Tytus. Even with Tytus's fairly high save, he was seriously injured by the <em>phantasmal killer</em> effect which I described as Fraz-Urb'luu attacking the PC. You should be very descriptive of this effect with Fraz pounding the flesh to pulp and ripping the flesh apart with his jaws causing intense pain and fright. The insanity effect can be quite debilitating as well. I made the saves high enough that it was unlikely many would save against it. Effects are no fun if they never affect the PCs in my opinion. </p><p></p><p>Fortunately the PCs used good tactics with Sassindra casting <em>resistance</em> each round a single PC attacked to bolster his save against the <em>phantasmal killer</em>. This worked to great effect until the gem was destroyed.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6826549, member: 5834"] [b]Black Gem of Fraz-urb'luu[/b] [B]BLACK GEM OF FRAZ-URB’LUU: [/B]The gem houses the spirit of the demon lord Fraz-Urb’luu. If it is destroyed, Fraz-Urb’luu’s spirit returns to his body in the Abyss. Gem: Hit points: 350 While imprisoned inside the gem, Fraz-Urb'luu retains his alignment and senses (see appendix D), but loses all of his other attributes and can't take actions. The gem is as big as a human fist and has AC 20 and 350 hit points, immunity to poison and psychic damage, and immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons and resistance to bludgeoning, piercing, and slashing damage from magical weapons. It is also immune to any spell effect that requires a saving throw. While inside the gem, the demon lord can't be attacked, harmed, coerced, or heard. He can be contacted via telepathy, however. Shattering the gem releases Fraz-Urb'luu's life force, which instantly returns to the demon lord's body in the Abyss. Defense: If anyone attempts to destroy the gem, they are affected by a DC 23 saving throw [I]phantasmal killer[/I]. This effect triggers once per turn per PC that attacks. It does not trigger for each PC attack, so multiple attacks by a single PC do not require multiple saves. Anyone touching gem must make DC 23 Wisdom save or suffer indefinite form of Madness while the gem is in their possession. When the gem leaves their possession, they can attempt to recover from the madness with a new saving throw after every long rest. [B]MADNESS OF FRAZ-URB'LUU[/B]: dlOO Flaw (lasts until cured) All saves are DC 23 while the gem is in your possession. DC 18 when the gem leaves your possession. [B]01 - 20 [/B] [I]"I never let anyone know the truth about my actions or intentions, even if doing so would be beneficial to me.” [/I](Make a wisdom save or you tell no one the truth. You can’t coordinate actions. You don’t tell anyone when you are hurt. You trust no one and see everyone as someone to be mistrusted. You can make a new save each short or long rest to regain your sense of trust.) [B]21- 40 [/B] [I]"I have intermittent hallucinations and fits of catatonia."[/I] (Make Wisdom save or do nothing but stare off into space. You are incapacitated and have 0 movement.) [B]41 - 60 [/B] [I]"My mind wanders as I have elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream." [/I](Make a save or have modify memory cast on you and Fraz-Urb’luu inserts some fantasy into your mind that you believe to be true. While this daydream is ongoing, you have no idea what is occurring in the real world and can take no actions other than those you believe to be true.) [B]61- 80 [/B] [I]"I convince myself that things are true, even in the face of overwhelming evidence to the contrary." [/I](Make a Wisdom save or suffer effect of [I]phantasmal killer [/I](1-3) or [I]phantasmal force [/I](4-6). Must make save every round to shrug off the effect. If Madness level is longer than an hour, you must make a new save or suffer the effect again after you complete a short or long rest.) [B]81 - 00 [/B] [I]"My perception of reality doesn't match anyone else's. It makes me prone to violent delusions that make no sense to anyone else." [/I](Make a Wisdom saving throw occasionally, if you fail it you randomly attack someone in the area and try to kill them feeling a sense of utter rage at them. You can make a new save at the end of each of your turns to regain control. The DM decides when your random acts of rage occur.) [b]DM Notes[/b]: I thought the above modifications would make the gem a dangerous enemy. If the PCs acted incautiously or impulsively, it would have led to a lot of pain. Only two of the PCs had a high wisdom saving throw: Destrian and Tytus. Even with Tytus's fairly high save, he was seriously injured by the [I]phantasmal killer[/I] effect which I described as Fraz-Urb'luu attacking the PC. You should be very descriptive of this effect with Fraz pounding the flesh to pulp and ripping the flesh apart with his jaws causing intense pain and fright. The insanity effect can be quite debilitating as well. I made the saves high enough that it was unlikely many would save against it. Effects are no fun if they never affect the PCs in my opinion. Fortunately the PCs used good tactics with Sassindra casting [I]resistance[/I] each round a single PC attacked to bolster his save against the [I]phantasmal killer[/I]. This worked to great effect until the gem was destroyed. [/QUOTE]
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