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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6840554" data-attributes="member: 5834"><p><strong>Description of Gravenhollow Scenario</strong></p><p></p><p>This section is all roleplaying. It is fairly free form. Any of you may ask nearly any question your character wishes to know and receive some kind of information on the subject. </p><p></p><p>Jharzzle has access to the <em>stonespeaker crystal</em>. I don’t care who asks the questions. Jharzzle can access the information in the form of one vision per day using the stonespeaker crystal in the appropriate archive.</p><p></p><p>You may start in the past, present, or future. It is up to you.</p><p></p><p>Each of you must come up with at least one question of substance that ties into either to the adventure meaning the demonic incursion, your past or future, or some aspect of your character you may want to know more about to earn your experience. </p><p> </p><p></p><p><strong>GRAVENHOLLOW</strong> After 44 days of weary travel through the dark, stony terrain of the Underdark, during the first part of your travel on the 45th day you hear singing. Strange tunes in various languages, some unknown, but some in the elvish, undercommon, and common languages known by most of you. You move towards the sound.</p><p></p><p>Jharzzle scouting ahead is the first to come upon the maker of the sounds, a grey-green eight-legged lizard creature with spiky protrusions on its back. Its eyes are downcast as though averting its gaze. The creature sings of Gravenhollow, where the stone speaks and the past, present, and future meet.</p><p></p><p>The creature shows no hostility. Jharzzle calls out to it. It answers, "About time you lot arrived! Come! The library bid me guide you to the gates, and I've waited too long for you already."</p><p></p><p>You follow the basilisk on an eight hour journey to the gates of Gravenhollow. During the journey you learn his name is Veldyskar, he is a guardian and servant of Gravenholly. He has been for more years than he can remember because “time is timeless in Gravenhollow.” He tells you The Keepers knew of your coming because your coming was recorded in Gravenhollow. He says you will find the answers you seek within the library, all that occurs is within it if you wait long enough.</p><p></p><p>You finally reach a massive pair of basalt doors flanked by stone giant statues. The doors open to a slight push. The stone giant statues heads turn to watch you as you enter. </p><p></p><p>Veldyskar says, “Continue straight ahead through the hall. The Keepers will greet you.” He then trots off down a side passage.</p><p></p><p>Walking across the threshold of Gravenhollow is like stepping into another realm. The oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world.</p><p></p><p>The corridor beyond the gates is wide enough for ten people to walk side by side and the ceiling's height reminds you of the great halls of Gracklstugh. The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of the level to your right and left, with doors opening into so many rooms that you doubt you could explore them all in a single day.</p><p></p><p>The ceiling is bright, with rainbows trapped in hundreds of crystal formations combining to create a warm and inviting illumination. Looking down is a dizzying experience. Staircases connect to different levels below, and you soon lose count of how far down they go.</p><p></p><p>A stout, rocky creature detaches from the perfectly smooth wall to your left, leaving an impnnt of its body in the wall that quickly smooths out and fades from sight. "Trravelerrrrsss. I am Hourm. The masterrrsss are occupied. Therre arre rroomsss forr all of you. Choose yourr own. The rresourrcesss of Grravenhollow arre at yourr disssposssal. You need only asssk."</p><p></p><p>Jharzzle queries the galeb duhr showing it the stonespeaker crystal. The galeb duhr explains in its rumbling voice that the library is divided into the Archives of the Past, Archives of the Present, and the Archives of the Future. The Keepers inscribe stone tablets that are placed in the appropriate archive at the appropriate point in time. You may access the tablets if you wish. The Speakers will assist as required. Ulthar is the Keeper of the Past. Urmas is the Keeper of the Present. Ustova is the Keeper of the Future.</p><p></p><p>Gravenhollow's records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the library's intuitive ability to direct visitors to where they want to go-or to where the library thinks they need to go.</p><p></p><p>Most of the information you seek must be accessed using the stonespeaker crystal. While you are here, all may read the tablets and engravings in the archives. But they mostly deal with the concerns of stone giants and the Underdark, That may not be enough for your needs. The stonespeaker crystal will allow you to see much, much more.</p><p></p><p>Do not be concerned about the echoes. Gravenhollow "remembers" all who have walked its halls, as well as those who will visit the library in the future. As you explore the library, apparitions will constantly flicker in and out of existence around you-the echoes of those who have come or will come to Gravenhollow in search of knowledge. You may speak to them if you wish.</p><p></p><p>If you have no more questions of me, I leave you to find what you must in the library. May it help us all.</p><p></p><p> </p><p></p><p><strong>Note:</strong> The guest quarters appear bare until a visitor chooses a room. The next time that room is entered, it is fully furnished according to the character's taste and needs characters don't need to make any check to find their guest rooms after exploring the library: they need only wish to return, and the next set of stairs they come to leads them to the appropriate level.</p><p></p><p>The walkways that surround the central well are wide and mostly empty with the occasional galeb duhr or visitor echo wandering about. Each level consists of a well opening surrounded by a wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals and also connect to stairs to the levels above and below. No matter how far down visitors go, there always appear to be more levels below.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6840554, member: 5834"] [b]Description of Gravenhollow Scenario[/b] This section is all roleplaying. It is fairly free form. Any of you may ask nearly any question your character wishes to know and receive some kind of information on the subject. Jharzzle has access to the [I]stonespeaker crystal[/I]. I don’t care who asks the questions. Jharzzle can access the information in the form of one vision per day using the stonespeaker crystal in the appropriate archive. You may start in the past, present, or future. It is up to you. Each of you must come up with at least one question of substance that ties into either to the adventure meaning the demonic incursion, your past or future, or some aspect of your character you may want to know more about to earn your experience. [B]GRAVENHOLLOW[/B] After 44 days of weary travel through the dark, stony terrain of the Underdark, during the first part of your travel on the 45th day you hear singing. Strange tunes in various languages, some unknown, but some in the elvish, undercommon, and common languages known by most of you. You move towards the sound. Jharzzle scouting ahead is the first to come upon the maker of the sounds, a grey-green eight-legged lizard creature with spiky protrusions on its back. Its eyes are downcast as though averting its gaze. The creature sings of Gravenhollow, where the stone speaks and the past, present, and future meet. The creature shows no hostility. Jharzzle calls out to it. It answers, "About time you lot arrived! Come! The library bid me guide you to the gates, and I've waited too long for you already." You follow the basilisk on an eight hour journey to the gates of Gravenhollow. During the journey you learn his name is Veldyskar, he is a guardian and servant of Gravenholly. He has been for more years than he can remember because “time is timeless in Gravenhollow.” He tells you The Keepers knew of your coming because your coming was recorded in Gravenhollow. He says you will find the answers you seek within the library, all that occurs is within it if you wait long enough. You finally reach a massive pair of basalt doors flanked by stone giant statues. The doors open to a slight push. The stone giant statues heads turn to watch you as you enter. Veldyskar says, “Continue straight ahead through the hall. The Keepers will greet you.” He then trots off down a side passage. Walking across the threshold of Gravenhollow is like stepping into another realm. The oppressive gloom of the Underdark is replaced by light and a sense of openness that brings back memories of the surface world. The corridor beyond the gates is wide enough for ten people to walk side by side and the ceiling's height reminds you of the great halls of Gracklstugh. The corridor opens into a central well, with walkways crossing its span to the opposite side. You can barely see the ends of the level to your right and left, with doors opening into so many rooms that you doubt you could explore them all in a single day. The ceiling is bright, with rainbows trapped in hundreds of crystal formations combining to create a warm and inviting illumination. Looking down is a dizzying experience. Staircases connect to different levels below, and you soon lose count of how far down they go. A stout, rocky creature detaches from the perfectly smooth wall to your left, leaving an impnnt of its body in the wall that quickly smooths out and fades from sight. "Trravelerrrrsss. I am Hourm. The masterrrsss are occupied. Therre arre rroomsss forr all of you. Choose yourr own. The rresourrcesss of Grravenhollow arre at yourr disssposssal. You need only asssk." Jharzzle queries the galeb duhr showing it the stonespeaker crystal. The galeb duhr explains in its rumbling voice that the library is divided into the Archives of the Past, Archives of the Present, and the Archives of the Future. The Keepers inscribe stone tablets that are placed in the appropriate archive at the appropriate point in time. You may access the tablets if you wish. The Speakers will assist as required. Ulthar is the Keeper of the Past. Urmas is the Keeper of the Present. Ustova is the Keeper of the Future. Gravenhollow's records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the library's intuitive ability to direct visitors to where they want to go-or to where the library thinks they need to go. Most of the information you seek must be accessed using the stonespeaker crystal. While you are here, all may read the tablets and engravings in the archives. But they mostly deal with the concerns of stone giants and the Underdark, That may not be enough for your needs. The stonespeaker crystal will allow you to see much, much more. Do not be concerned about the echoes. Gravenhollow "remembers" all who have walked its halls, as well as those who will visit the library in the future. As you explore the library, apparitions will constantly flicker in and out of existence around you-the echoes of those who have come or will come to Gravenhollow in search of knowledge. You may speak to them if you wish. If you have no more questions of me, I leave you to find what you must in the library. May it help us all. [B]Note:[/B] The guest quarters appear bare until a visitor chooses a room. The next time that room is entered, it is fully furnished according to the character's taste and needs characters don't need to make any check to find their guest rooms after exploring the library: they need only wish to return, and the next set of stairs they come to leads them to the appropriate level. The walkways that surround the central well are wide and mostly empty with the occasional galeb duhr or visitor echo wandering about. Each level consists of a well opening surrounded by a wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals and also connect to stairs to the levels above and below. No matter how far down visitors go, there always appear to be more levels below. [/QUOTE]
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