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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6851817" data-attributes="member: 5834"><p><strong>Travel to the Labyrinth</strong></p><p></p><p>Continuation of travel to the Labyrinth:</p><p></p><p>Day 15: No encounter. </p><p></p><p>Boneyard. This is the lair of the <strong>lich Anaxis </strong>that wields a <em>staff of the magi</em>. He was a human mage sent to look into the disturbances with a party of adventurers leading an army. They ran into Orcus and he slew them all turning Anaxis into a lich and the paladin leading the army into a Death Knight. He commanded them to slay any that pass. Here they waited amongst the bones of their fallen army to slay any that sought to follow their new master.</p><p></p><p>Orcus did spend a great deal of time crafting a elaborate phylactery. The demon lord fashioned the skull of Anaxis's apprentice and lover into his phylactery. He cast it amongst the bones. Anaxis holding onto a small vestige of his former persona did not attempt to hide it. </p><p></p><p>When his phylactery is destroyed, his spirit appears. He says, <em>"I thank you for saving me from damnation. This is the world that these demon lords will create. Orcus slew my companions and I turning us into abominations. We tried to stop him, but could not. His army of demons and undead was too great. May you fare better against this evil than I. Take my staff and use it well. It is a legendary staff of the magi. I did not have the chance to break it in an attempt to kill Orcus. If he should be weakened and you are close enough, break the staff and it may kill him. Unfortunately, Orcus destroyed the holy weapons of my companions and his hoard took the rest. May Mystra be with you."</em> His spirit fades.</p><p></p><p><strong>Treasure</strong>: spellbook with memorized sells and additional 2 additional spells each of 1st to 5th and one additional spell each from 6th to 9th, 1500 gold ruby dust component for <em>forcecage<em>.</em></em></p><p><em><em></em></em></p><p><em><em>Day 16: Crystal Clusters in the area. </em></em></p><p><em><em></em></em></p><p><em><em>A <strong>roper</strong> hunts here. It attacks the first character to come in range.</em></em></p><p><em><em></em></em></p><p><em><em>Day 17: No encounter.</em></em></p><p><em><em></em></em></p><p><em><em>Day 18: Boneyard. <strong>20 dwarven wights </strong>reside in this area slain while trying to escape. Orcus sent them wandering. The bones are those of their comrades Orcus didn’t bother to raise.</em></em></p><p><em><em></em></em></p><p><em><em>Sinkhole. Random party member steps on sinkhole. </em></em></p><p><em><em></em></em></p><p><em><em><strong>Purple worm </strong>made the whole. It attacks the party as they progress in this area trying to grab food and run.</em></em></p><p><em><em></em></em></p><p><em><em>Day 19: No encounter.</em></em></p><p><em><em></em></em></p><p><em><em>Day 20: No encounter first part of day.</em></em></p><p><em><em></em></em></p><p><em><em>Underground Stream. Deep gnome scouts stay hidden. They flee if spotted.</em></em></p><p><em><em></em></em></p><p><em><em>Day 21: No encounter first part of day.</em></em></p><p><em><em></em></em></p><p><em><em>Warning Sign. Demons present. </em></em></p><p><em><em></em></em></p><p><em><em>A <strong>balor</strong> attacks the party shortly after leaving this area. He feats nothing and attacks mercilessly.</em></em></p><p><em><em></em></em></p><p><em><em>Day 22: Webs. Empty. Spiders killed.</em></em></p><p><em><em></em></em></p><p><em><em>Three gas spores. </em></em></p><p><em><em></em></em></p><p><em><em>Day 23: No encounter for day.</em></em></p><p><em><em></em></em></p><p><em><em>Day 24: No encounter.</em></em></p><p><em><em></em></em></p><p><em><em>Second part of day <strong>carrion crawler.</strong></em></em></p><p><em><em></em></em></p><p><em><em>Day 25: No encounter for day.</em></em></p><p><em><em></em></em></p><p><em><em>Day 26: No encounter.</em></em></p><p><em><em></em></em></p><p><em><em>Cliff and Ladder. Roper attacks anyone climbing up area.</em></em></p><p><em><em></em></em></p><p><em><em>Day 27: No encounter for day.</em></em></p><p><em><em></em></em></p><p><em><em>Day 28: No encounter first part of day. </em></em></p><p><em><em></em></em></p><p><em><em>Traders. Insane kuo-toa traders can be bargained with. They have come up a river leading from the Dark Lake.</em></em></p><p><em><em></em></em></p><p><em><em>Day 29: Boneyard. 100 humanoid skeletons and 20 minotaur skeletons reside in this area raised by Orcus. </em></em></p><p><em><em></em></em></p><p><em><em>No encounter second part of day.</em></em></p><p><em><em></em></em></p><p><em><em>Day 30: Arrived at Spire of the Horned King encounter.</em></em></p><p><em><em></em></em></p><p><em><em><strong>DM Notes</strong>:</em></em></p><p><em><em>1. The base balor is a powerful brute. A solo balor isn't much of a fight. I highly recommend allies or adding some kind of spellcasting that provides additional defense. Though it is hard to judge given the power level of the PCs in the campaign. </em></em></p><p><em><em></em></em></p><p><em><em>2. The lich would be far more dangerous in its lair I believe. I would recommend retooling its spell list to include defensive options. High level PCs can plow through 135 hit points quickly without better defensive casting abilities. </em></em></p><p><em><em></em></em></p><p><em><em>3. The travel is over. Now I can build some encounter areas to stretch resources. Spread encounters that allow a lot of one shot daily bursts of power are hard to make difficult. If the party can unload on one encounter, not much can withstand that. It's much easier to build difficult encounter series that burn resources as they move from one encounter to the next.</em></em></p></blockquote><p></p>
[QUOTE="Celtavian, post: 6851817, member: 5834"] [b]Travel to the Labyrinth[/b] Continuation of travel to the Labyrinth: Day 15: No encounter. Boneyard. This is the lair of the [B]lich Anaxis [/B]that wields a [I]staff of the magi[/I]. He was a human mage sent to look into the disturbances with a party of adventurers leading an army. They ran into Orcus and he slew them all turning Anaxis into a lich and the paladin leading the army into a Death Knight. He commanded them to slay any that pass. Here they waited amongst the bones of their fallen army to slay any that sought to follow their new master. Orcus did spend a great deal of time crafting a elaborate phylactery. The demon lord fashioned the skull of Anaxis's apprentice and lover into his phylactery. He cast it amongst the bones. Anaxis holding onto a small vestige of his former persona did not attempt to hide it. When his phylactery is destroyed, his spirit appears. He says, [I]"I thank you for saving me from damnation. This is the world that these demon lords will create. Orcus slew my companions and I turning us into abominations. We tried to stop him, but could not. His army of demons and undead was too great. May you fare better against this evil than I. Take my staff and use it well. It is a legendary staff of the magi. I did not have the chance to break it in an attempt to kill Orcus. If he should be weakened and you are close enough, break the staff and it may kill him. Unfortunately, Orcus destroyed the holy weapons of my companions and his hoard took the rest. May Mystra be with you."[/I] His spirit fades. [b]Treasure[/b]: spellbook with memorized sells and additional 2 additional spells each of 1st to 5th and one additional spell each from 6th to 9th, 1500 gold ruby dust component for [I]forcecage[I]. Day 16: Crystal Clusters in the area. A [B]roper[/B] hunts here. It attacks the first character to come in range. Day 17: No encounter. Day 18: Boneyard. [B]20 dwarven wights [/B]reside in this area slain while trying to escape. Orcus sent them wandering. The bones are those of their comrades Orcus didn’t bother to raise. Sinkhole. Random party member steps on sinkhole. [B]Purple worm [/B]made the whole. It attacks the party as they progress in this area trying to grab food and run. Day 19: No encounter. Day 20: No encounter first part of day. Underground Stream. Deep gnome scouts stay hidden. They flee if spotted. Day 21: No encounter first part of day. Warning Sign. Demons present. A [B]balor[/B] attacks the party shortly after leaving this area. He feats nothing and attacks mercilessly. Day 22: Webs. Empty. Spiders killed. Three gas spores. Day 23: No encounter for day. Day 24: No encounter. Second part of day [B]carrion crawler.[/B] Day 25: No encounter for day. Day 26: No encounter. Cliff and Ladder. Roper attacks anyone climbing up area. Day 27: No encounter for day. Day 28: No encounter first part of day. Traders. Insane kuo-toa traders can be bargained with. They have come up a river leading from the Dark Lake. Day 29: Boneyard. 100 humanoid skeletons and 20 minotaur skeletons reside in this area raised by Orcus. No encounter second part of day. Day 30: Arrived at Spire of the Horned King encounter. [b]DM Notes[/b]: 1. The base balor is a powerful brute. A solo balor isn't much of a fight. I highly recommend allies or adding some kind of spellcasting that provides additional defense. Though it is hard to judge given the power level of the PCs in the campaign. 2. The lich would be far more dangerous in its lair I believe. I would recommend retooling its spell list to include defensive options. High level PCs can plow through 135 hit points quickly without better defensive casting abilities. 3. The travel is over. Now I can build some encounter areas to stretch resources. Spread encounters that allow a lot of one shot daily bursts of power are hard to make difficult. If the party can unload on one encounter, not much can withstand that. It's much easier to build difficult encounter series that burn resources as they move from one encounter to the next.[/I][/I] [/QUOTE]
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