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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Celtavian" data-source="post: 6871837" data-attributes="member: 5834"><p><strong>The Spiral of the Horned King</strong></p><p></p><p>The PCs entered The Spiral of the Horned King. They found the maze more difficult than usual to navigate. It required the extraordinary ranger skills of Jharzzle to continue moving in one direction due to the direction sense warping effects of the maze. They traveled for a few days fighting a group of abyssal minotaurs led by glabrezu. They found the <em>daern's instant fortress</em> having little trouble claiming it from a few shadow demons and gargoyles. </p><p></p><p><strong>DM Notes</strong>:</p><p>1. The higher level chapters are poorly designed. This is some of the worst module design work I've ever read. Insufficient experience to level. Monsters of an insignificant challenge for characters of the appropriate level. No maps. Somewhat conceptually interesting encounters with no substance to make them challenging. I think this is perhaps the last WotC module I plan to purchase. Their encounter design is some of the worst I've ever seen. Not only are the encounters uninteresting, but they aren't challenging. The entire module isn't level appropriate at all. It's obvious WotC tried to fit too much into one module and thus failed to make a complete, interesting, and challenging module. Very disappointing given the subject matter.</p><p></p><p>2. I've ramped up the weak maze encounter into something that will hopefully be somewhat challenging. So far they are making their saves, but they are unprepared for the possibility of failure. This is likely due to how easy the module has been to this point. The encounter design from a challenge standpoint is weak, very weak. Why would they have level 10 plus characters fighting minotaurs and gnolls? It is ridiculous. Even standard by the book 5E characters would have no trouble defeating such opponents.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6871837, member: 5834"] [b]The Spiral of the Horned King[/b] The PCs entered The Spiral of the Horned King. They found the maze more difficult than usual to navigate. It required the extraordinary ranger skills of Jharzzle to continue moving in one direction due to the direction sense warping effects of the maze. They traveled for a few days fighting a group of abyssal minotaurs led by glabrezu. They found the [i]daern's instant fortress[/i] having little trouble claiming it from a few shadow demons and gargoyles. [b]DM Notes[/b]: 1. The higher level chapters are poorly designed. This is some of the worst module design work I've ever read. Insufficient experience to level. Monsters of an insignificant challenge for characters of the appropriate level. No maps. Somewhat conceptually interesting encounters with no substance to make them challenging. I think this is perhaps the last WotC module I plan to purchase. Their encounter design is some of the worst I've ever seen. Not only are the encounters uninteresting, but they aren't challenging. The entire module isn't level appropriate at all. It's obvious WotC tried to fit too much into one module and thus failed to make a complete, interesting, and challenging module. Very disappointing given the subject matter. 2. I've ramped up the weak maze encounter into something that will hopefully be somewhat challenging. So far they are making their saves, but they are unprepared for the possibility of failure. This is likely due to how easy the module has been to this point. The encounter design from a challenge standpoint is weak, very weak. Why would they have level 10 plus characters fighting minotaurs and gnolls? It is ridiculous. Even standard by the book 5E characters would have no trouble defeating such opponents. [/QUOTE]
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