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[CAMPAIGN] Out of the Abyss [SPOILERS]
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<blockquote data-quote="Amatiel" data-source="post: 6897472" data-attributes="member: 6791461"><p>A DAY IN THE LIFE</p><p></p><p>Jobs: The prisoners are divided into 3 five person groups and put to work for a third of the day, supervised by quaggoths. The groups are random every day. Roll 1d12 for each group.</p><p>The prisoners are fed once a day (breakfast) – a thin mushroom stew in a clay bowl.</p><p></p><p>1. Fill and Haul Water Barrels: p14, area 9.</p><p></p><p>2. Operate the Lift: This is on page 12, area 5.</p><p></p><p>3. Clean Areas of the Outpost: The place that makes most sense for this would be the barracks on page 11, area 2.</p><p></p><p>4. Empty Chamber Pots: Waste is dumped into the pool from the ledge in area 14, page 15. There is a very aggressive grey ooze in the pool, which makes for a lot of fun possibilities. Maybe the adventurers notice it somehow, and are able to trick their overseers into getting to close to the pool.</p><p></p><p>5. Food preparation and service: This would be in area 3 on page 11. The heroes could be in charge of serving 4 drow who are playing cards. The drow would probably yell at the heroes for any infraction. You could make a skill challenge out of preparing a delicious meal. Your menu might include a florescent fungus salad, cave jelly, roasted deep beetles and a toadstool steak.</p><p>• A work team must help a quaggoth chef who is drying fish and canning entrails. Slaves must remove live quippers from a barrel, then kill and clean them with their bare hands. Some hands will be bitten, probably a guard will beat someone for not sorting the guts carefully enough.</p><p></p><p>6. Wash Dishes: I think this would be in the main hall, which is area 3 on page 11.</p><p></p><p>7. Laundry: Wash garments under the waterfall at area 9. Then, maybe there's a few spidersilk lines where the clothes can be hung to dry. The idea of the heroes handling the dirty underwear of the drow is quite amusing.</p><p>8. Excavation: Give pick axes and buckets to excavate a new chamber.</p><p></p><p>9. Feeding Day: Feed the spiders. Don’t slip or you are dinner.</p><p>• Coiling Rope – After the spiders are fed, another work team is taken to the floor of the cavern in the lift (good recon), where they must select fresh silk webbing and roll it around obsidian rods to create web-balls – which is latter spun into silk rope. They must be careful to not overly agitate the webbing or an angry spider tries to eat them.. The guards laugh! Dexterity ability check DC 8.</p><p></p><p>10. Test Dummy: Jorlyn needs someone expendible to stir his new batch of poison and test it. Fun! Dexterity DC 10 to stir safely. If fail Constitution DC 13 or 3d4 poison damage, save for half. If fail by 5 or more, gain one level of exhaustion from poisoning.</p><p></p><p>11. Fight Club!: The guards are bored and pair off the prisoners. Looser feeds the spiders!</p><p></p><p>12. Hunger Games: Ilvarra, Shoor and some guards collect a random prisoner and take them away. They are never seen again. Nevitash has a nightmare of the prisoner being hunted through the underdark by the party of dark elves. “See dream description”</p></blockquote><p></p>
[QUOTE="Amatiel, post: 6897472, member: 6791461"] A DAY IN THE LIFE Jobs: The prisoners are divided into 3 five person groups and put to work for a third of the day, supervised by quaggoths. The groups are random every day. Roll 1d12 for each group. The prisoners are fed once a day (breakfast) – a thin mushroom stew in a clay bowl. 1. Fill and Haul Water Barrels: p14, area 9. 2. Operate the Lift: This is on page 12, area 5. 3. Clean Areas of the Outpost: The place that makes most sense for this would be the barracks on page 11, area 2. 4. Empty Chamber Pots: Waste is dumped into the pool from the ledge in area 14, page 15. There is a very aggressive grey ooze in the pool, which makes for a lot of fun possibilities. Maybe the adventurers notice it somehow, and are able to trick their overseers into getting to close to the pool. 5. Food preparation and service: This would be in area 3 on page 11. The heroes could be in charge of serving 4 drow who are playing cards. The drow would probably yell at the heroes for any infraction. You could make a skill challenge out of preparing a delicious meal. Your menu might include a florescent fungus salad, cave jelly, roasted deep beetles and a toadstool steak. • A work team must help a quaggoth chef who is drying fish and canning entrails. Slaves must remove live quippers from a barrel, then kill and clean them with their bare hands. Some hands will be bitten, probably a guard will beat someone for not sorting the guts carefully enough. 6. Wash Dishes: I think this would be in the main hall, which is area 3 on page 11. 7. Laundry: Wash garments under the waterfall at area 9. Then, maybe there's a few spidersilk lines where the clothes can be hung to dry. The idea of the heroes handling the dirty underwear of the drow is quite amusing. 8. Excavation: Give pick axes and buckets to excavate a new chamber. 9. Feeding Day: Feed the spiders. Don’t slip or you are dinner. • Coiling Rope – After the spiders are fed, another work team is taken to the floor of the cavern in the lift (good recon), where they must select fresh silk webbing and roll it around obsidian rods to create web-balls – which is latter spun into silk rope. They must be careful to not overly agitate the webbing or an angry spider tries to eat them.. The guards laugh! Dexterity ability check DC 8. 10. Test Dummy: Jorlyn needs someone expendible to stir his new batch of poison and test it. Fun! Dexterity DC 10 to stir safely. If fail Constitution DC 13 or 3d4 poison damage, save for half. If fail by 5 or more, gain one level of exhaustion from poisoning. 11. Fight Club!: The guards are bored and pair off the prisoners. Looser feeds the spiders! 12. Hunger Games: Ilvarra, Shoor and some guards collect a random prisoner and take them away. They are never seen again. Nevitash has a nightmare of the prisoner being hunted through the underdark by the party of dark elves. “See dream description” [/QUOTE]
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