GMMichael
Guide of Modos
I'm looking for some input on the one setting that could actually make a sci-fi believer out of me.
Influences are as follows:
The Fifth Element: stylized, slightly crazy, yet realistic-enough sci-fi.
Shadowrun: gritty, run-down future-world with a cyber-world and people who can manipulate it - deckers.
The Matrix: there are two types of people: those who have been freed, and those who haven't. I'm not looking for the flying-sentinels junk, more of the "Matrix can be manipulated by awakened people" stuff.
Tron: users communicate with their programs from terminals. And in the cyber-world, some very cool games, wars, and uniforms get worn.
Any recommendations on ways to bring these works together? What should be implemented, and what should be dropped? Don't worry about copyrights - this isn't being published. Can it be done without orcs, Mangalores, and Jeff Bridges?
Influences are as follows:
The Fifth Element: stylized, slightly crazy, yet realistic-enough sci-fi.
Shadowrun: gritty, run-down future-world with a cyber-world and people who can manipulate it - deckers.
The Matrix: there are two types of people: those who have been freed, and those who haven't. I'm not looking for the flying-sentinels junk, more of the "Matrix can be manipulated by awakened people" stuff.
Tron: users communicate with their programs from terminals. And in the cyber-world, some very cool games, wars, and uniforms get worn.
Any recommendations on ways to bring these works together? What should be implemented, and what should be dropped? Don't worry about copyrights - this isn't being published. Can it be done without orcs, Mangalores, and Jeff Bridges?