Desdichado
Legend
For the Mk. II version of my Dark•Heritage setting, I'm thinking about writing it up as a "systemless" setting, and give some vague hints on how to adapt it to various systems, including d20. In other words, the setting will be completely fluff, not mechanics.
In looking at the various setting books I have out there, though, most of them concentrate a fair amount of mechanics; new core classes, new feats, new spells, new prestige classes, etc. If its a setting and a game bundled together, then naturally it's also fairly mechanics heavy. So, I'm having some trouble putting together an outline and organizational structure for the setting. If you were to read such a document, what kinds of material would you want to see included? I've got some very rough ideas, but I'll let the thread sit for a while before I muddy it up with my own stuff.
In looking at the various setting books I have out there, though, most of them concentrate a fair amount of mechanics; new core classes, new feats, new spells, new prestige classes, etc. If its a setting and a game bundled together, then naturally it's also fairly mechanics heavy. So, I'm having some trouble putting together an outline and organizational structure for the setting. If you were to read such a document, what kinds of material would you want to see included? I've got some very rough ideas, but I'll let the thread sit for a while before I muddy it up with my own stuff.