That depends on what its being used for, I suppose, about which I wasn't very clear. I was thinking of having this be a kind of "setting bible", in which case it does need to be a fairly comprehensive study rather than hints and hooks. This wouldn't necessarily be a "public consumption" setting so much as a reference (for me, I suppose, although somebody, somewhere, might be interested in it too) to use as I set up future campaigns, fiction, and all kinds of other things in a common setting.KnowTheToe said:IMO, for what you are atempting, I would stick to the old KISS system. A toatl fluff world DOES NOT need everything spelled out. For instance instead of putting specific political agendas I would rather see a more flexable description of things that could be occuring. There should be multiple options covering a wide variety of possibilities. Again, IMO a write-up of "Fluff" should be filled with plot hooks and facets to tantalize the imagination. For instance, if you look at the Kalamar setting book, it is filled with tons of facts, that some may care about, but it is too much for me to remember. I would rather see less fact and more possibility. It would allow the DH to be flexable enough for many rules sets.
Well, I was pretty vague, but I think that was my point, a certain level of vagueness opens the world to the reader.
KnowTheToe said:For instance, if you look at the Kalamar setting book, it is filled with tons of facts, that some may care about, but it is too much for me to remember. I would rather see less fact and more possibility. It would allow the DH to be flexable enough for many rules sets.
BiggusGeekus said:You have to design things like "Alpacan Fury" to evoke the image of a frenzied llama, wading into battle, rocket launchers strapped to his side, and eager for blood.