Dark Psion
First Post
Forgotten Realms: Because it is Home for me. It is where I really got into gaming and feel the most comfortable playing in.
Eberron: There is so much potiential here, many new ideas and to be honest, the Eberron CS is the first book in a long time that I truly savored, slowly reading page by page.
Dark Sun: This is the brutal world where being munchkin isn't strong enougth. A great place to just let off steam.
Spelljammer: This setting was just plain fun to play.
Birthright: My only complaint about this setting was the focus on being Lords and not becoming those Lords. It had the feel of a fantasy kingdom at the begining.
Planescape: A bizarre trip thru the D&D twilight zone. It made you want to go to these planes, it offered a "very different" feel as the rules were bent to fit the setting.
Al-Qadim/Maztica/ Kara Tur: I am a student of history and as such all of these were fun diversions when you needed a break from your regular setting.
Ravenloft: The 3E version just isn't scary, but this one was. When done right, you slept with the lights on after playing.
And a Bonus picks for both Lankmar and Rokugan. Lankmar is the perfect "low Magic" setting where the non-spellcasters can take control.
And as to Rokugan/ L5R, that's where I spent my time waiting for 3rd edition, and while it suffers from the "force the setting into 3rd eddition rules" mentality, it still is a blast to play.
As to the others;
Greyhawk has always intrigued me, but it just has never been really supported.
Dragonlance: Great books, boring gaming and just how many times can the world end?
Mystara et all: Good for cherry picking, but just not different enougth from FR and Greyhawk.
Blackmoor: Always hinted too, but never seen. The teasing gets old after a while.
Eberron: There is so much potiential here, many new ideas and to be honest, the Eberron CS is the first book in a long time that I truly savored, slowly reading page by page.
Dark Sun: This is the brutal world where being munchkin isn't strong enougth. A great place to just let off steam.
Spelljammer: This setting was just plain fun to play.
Birthright: My only complaint about this setting was the focus on being Lords and not becoming those Lords. It had the feel of a fantasy kingdom at the begining.
Planescape: A bizarre trip thru the D&D twilight zone. It made you want to go to these planes, it offered a "very different" feel as the rules were bent to fit the setting.
Al-Qadim/Maztica/ Kara Tur: I am a student of history and as such all of these were fun diversions when you needed a break from your regular setting.
Ravenloft: The 3E version just isn't scary, but this one was. When done right, you slept with the lights on after playing.
And a Bonus picks for both Lankmar and Rokugan. Lankmar is the perfect "low Magic" setting where the non-spellcasters can take control.
And as to Rokugan/ L5R, that's where I spent my time waiting for 3rd edition, and while it suffers from the "force the setting into 3rd eddition rules" mentality, it still is a blast to play.
As to the others;
Greyhawk has always intrigued me, but it just has never been really supported.
Dragonlance: Great books, boring gaming and just how many times can the world end?
Mystara et all: Good for cherry picking, but just not different enougth from FR and Greyhawk.
Blackmoor: Always hinted too, but never seen. The teasing gets old after a while.