Nathal
Explorer
I would like to get some feedback on how DMs here feel differently concerning what constitutes the most important aspects of a campaign setting. Do you prefer a campaign setting which defines its lands in terms of its History? Or do you prefer a setting which allows the GM to fill in the fluff but provides tons of demographic data like imports, exports, population density, topographical info, etc? Or is it flavor text, artwork, and supporting fiction that is most important? Sure, it's the old crunch versus fluff question, but in the context of campaign worlds. Thoughts?
And to what degree does presentation trump all of the above? Obviously a poorly written history does no good, and terrible cartography can kill the experience of picking up the book for the first time.
Lastly, does anybody feel that campaign settings should be presented in a way which assumes the GM will start from a small region and work his way "outward", both geographically and in terms of depth and complexity to the game world. This, I believe, would allow the GM and the players to absorb the world at a natural pace. I'm not suggesting the GM couldn't read ahead, but the book would allow him to start small, and learn new areas "radiating" outward from the core town or city presented in the beginning. And, yes, I'm daring to assume a 'classic' style play from 1st level upward. That is, each chapter would present more of the world, rather than the more common gazetteer format.
And to what degree does presentation trump all of the above? Obviously a poorly written history does no good, and terrible cartography can kill the experience of picking up the book for the first time.
Lastly, does anybody feel that campaign settings should be presented in a way which assumes the GM will start from a small region and work his way "outward", both geographically and in terms of depth and complexity to the game world. This, I believe, would allow the GM and the players to absorb the world at a natural pace. I'm not suggesting the GM couldn't read ahead, but the book would allow him to start small, and learn new areas "radiating" outward from the core town or city presented in the beginning. And, yes, I'm daring to assume a 'classic' style play from 1st level upward. That is, each chapter would present more of the world, rather than the more common gazetteer format.
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