I like as much information as possible on history, society, customs, religion, and everything else. There are ways to present depth relatively easily, but if the history is less detailed than the present the world will feel top-heavy, and if the detail doesn't mesh and intertwine I'm unlikely to get a powerful gestalt feel from the thing that will impress me to like it.
There isn't any setting that was created to be a published RPG setting that I'm fond of; the settings I like originated independently of roleplaying or came out of actual campaigns.
I like good, distinctive prose that reinforces the ideas and feel of the world, not Steve Jackson Games house style or d20 spell-writeup language. If the author doesn't love the setting, I'm unlikely to, and if I don't get a sense he or she knows something I don't, or can create things I can't, I won't be impressed.
There isn't any setting that was created to be a published RPG setting that I'm fond of; the settings I like originated independently of roleplaying or came out of actual campaigns.
I like good, distinctive prose that reinforces the ideas and feel of the world, not Steve Jackson Games house style or d20 spell-writeup language. If the author doesn't love the setting, I'm unlikely to, and if I don't get a sense he or she knows something I don't, or can create things I can't, I won't be impressed.
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