But who is saying that "Lore does not matter and reason for lore does not matter"? I might have missed someone but as far as I can tell literally no one (and certainly not me) is saying that.
Considering none of my posted were quoting you, you can assume
I am not referring to you.
I was talking more to the worries some folks have that the attempt to add some amount or purpose of lore to a game, especially races = that is its not qualitative. I state over and over that there is nothing wrong with:
"someone just wanting to imagine their character look a certain way." and no more lore is needed or offered or used.
If that is all someone wants or needs, then fine. no contest, no need. They are already having fun.
The attempt to
force a setting lore to matter to someone who isn't looking for any lore at all - is not the goal or a good attempt. I certainly am not trying to convince people they must care about lore. I am only stating why -
when there is lore - it falls flat or fails to engage.
However I am outright saying that good lore engages players and bad lore loses them. And that a lot of lore, even quite highly praised and read lore (WoD metaplot I'm looking at you) inhibits rather than inspires players and lowers the stakes and thus investment in the setting. Also that allowing the players to add to lore rather than keeping tight control of it helps make good lore.
None of this is valid or contested. So I am not gonna state what is "most valid or not", or what folks "must do". Instead I am just gonna look at lore, and wonder what makes it work and why. and if it don't work...
why?
If you don't think the lore of WoD is inspiring, and it that it inhibits.
Why? What you think might overcome that? What could be changed to make it work for/matter to you? I personally find that WoD empowers and inspires myself and players,
exceptionally so. It's lore
matters a lot to us!
So with that in mind....
If folks want to get into lore, and they find it does not matter or it is unhelpful, then.. why?
And from that '
why' we can discuss attempts to refine the way its presented, the volume of it, the types of details.....whatever those things are that make it unhelpful.
- What makes setting lore "actually matter" to the players?
and maybe a good addition would be...
- What things makes a setting lore not not matter to players?
and maybe...
- What things make a setting lore hard to read/use to players?
I am just guessing, so insert your own questions and answers as needed.
Because what makes players think lore does not matter is different for all, so I want to hear all the things different folks say to that... and maybe add to that "and then
state what you think might overcome that."