The Soloist
Hero
Since we are on the topic of solo fantasy gaming, other than using theatre of the mind for combat, I use three other methods of representation.
1. All out terrain, miniatures and maps: Looks great, very immersive but time consuming to set up for each encounter.
2. Abstract battle board with zones: No very sexy but the game loop is faster. Great for dungeon crawl.
3. Mini transportable map with tokens: I created this one to play in the garden under the pergola without taking all my stuff outside. Turns out it's also very useful indoors. Speeds up the game loop for exploration games. In the picture: Red fighter, blue mage and green rogue going against four goblins in a forest with boulders. Using initiative chits for activation. Randomizing initiative brings tension when you play solo.
1. All out terrain, miniatures and maps: Looks great, very immersive but time consuming to set up for each encounter.

2. Abstract battle board with zones: No very sexy but the game loop is faster. Great for dungeon crawl.

3. Mini transportable map with tokens: I created this one to play in the garden under the pergola without taking all my stuff outside. Turns out it's also very useful indoors. Speeds up the game loop for exploration games. In the picture: Red fighter, blue mage and green rogue going against four goblins in a forest with boulders. Using initiative chits for activation. Randomizing initiative brings tension when you play solo.
