After reading the swashbuckler thread and remembering that several people feel that monks don't belong in most DnD settings it crystallized to me one of the problems I sometimes have with the flavor of a lot of DnD settings. There seems to me a mish mash of fantasy elements.
Take the swashbuckler for example I have a hard time seeing one in a setting with heavily armored fighters and I can say the same for monks. I have also sometimes wondered about druids and clerics being in the same party they both cast divine spells but their source is and beliefs are not usually anything alike.
I played in a game once where sorcerers were feared and burned at the stake and elves praticed psionics as opposed to any arcane magic. There was no such thing as half races ,no druids but there were beastmasters who could communicate with animals but not do any other kind of magic.
So I was wondering what others have done to give their games a more unique flavor. What classes or races have you eliminated or added?
Take the swashbuckler for example I have a hard time seeing one in a setting with heavily armored fighters and I can say the same for monks. I have also sometimes wondered about druids and clerics being in the same party they both cast divine spells but their source is and beliefs are not usually anything alike.
I played in a game once where sorcerers were feared and burned at the stake and elves praticed psionics as opposed to any arcane magic. There was no such thing as half races ,no druids but there were beastmasters who could communicate with animals but not do any other kind of magic.
So I was wondering what others have done to give their games a more unique flavor. What classes or races have you eliminated or added?