Campaign specific classes

Well I have 5 worlds, more or less

My current project though is a mix of D&D, AU, and a spot of Swashbuckling Adventures

Humans are the only race though there are cultural backgrounds ala Wheel of Time and there are Bloodlines (IE Fae, Djinn, Spirit whatever....) that make sort of races

There are a hodgepodge of classes from different sources for non spell users. As far as spell users go I haven't finished yet. Work in progress don'tcha know
 

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Oh, yeah, Barbarians. Well, I only really have one region of Barsoom that would have such outdoorsy, rowdy types -- Yshaka, and players aren't allowed to be from Yshaka.

Cause Yshakans are weird.

Old Weird. Not New Weird. :D
 

That makes sense. The Barbarians can be a fairly focused class in many ways.

Although I tend to remove any cultural connotations from them and have them be the equivalent of fantasy punks; disenfranchised urban squalor dwellers who learn to fight by instinct and natural talent rather than training. They seem to work surprisingly well as such, although one or two class skills could probably be monkeyed with. Or you could just swap out Wilderness Lore with the Urban Lore skill that I've seen in a few books.

In general, I'm looking for more options, so I'm combing through various third party publications for non-spellcasting core classes that could have an interesting role in my campaign. I've found a surprising amount of good ones. My latest favorite is the Unfettered from AU -- a perfect "swashbuckling" class of lightly armored and quickly moving fighter.
 
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Brennin Magalus said:
No halflings and gnomes, aasimar and tieflings exist but are rare, elves are sorcerers, no monks (unless they hail from the far east), Monte Cook's champion class, Monte Cook's alternate sorcerer, paladin, and ranger (but not bard), star elves (from the Unapproachable East) are standard, as are high (=sylvan) elves and wild elves.


I played in another game where sorcerer was a favored class for silver elves we also had high elves and they were wizards and monks with some psionist.

I have started working on a homebrew that is going to have some different classes in them for example no druids but there will be witches. I am changing the clerics they will have spells lists based on who there god is so they all won't have the same spells. There will be no monks or paladins at all but I do want to do a knight. I am not sure just what changes I am going to make to the magic system I think I may go with pure psionist.

What I am going to try and do is give the game a real medieval feel with several powerful churches. Being a witch is dangerous and can get you burned at the stake. Humans rule and have almost completely taken over the dwarves and the elves.

I just started this last week so a lot is still in limbo and I am sure somethings will go under several changes before I am satisfied.
 

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