Henry said:I played in one from the Greyhawk Adventures book back in the late 80's - I played a 0-level who eventually became a magic-user who could use a handaxe.It was all right, but it was only for one session. I couldn't see spending more than one session that way.
Letting the NPC class level not count against their character class level -- i.e. 1st level NPC + 1st level PC = level 1 character for XP and other issues -- might be more than enough. The only question is how to do the skill points.Simplicity said:I think that's the trick of it.
A lot of DMs want to try out 0-level characters, but a lot of players get annoyed by being so weak. So if you do it, keep the session SHORT, and be sure that being 0-level winds up giving the players some tangible benefit. For example, the ability to customize their class a bit more.
Simplicity said:A lot of DMs want to try out 0-level characters, but a lot of players get annoyed by being so weak. So if you do it, keep the session SHORT, and be sure that being 0-level winds up giving the players some tangible benefit. For example, the ability to customize their class a bit more.
Whizbang said:Letting the NPC class level not count against their character class level -- i.e. 1st level NPC + 1st level PC = level 1 character for XP and other issues -- might be more than enough. The only question is how to do the skill points.
Yes, the XP requirements are low, but then, the CRs are also very low so it balances out. I used 100, 250 and 500 for the first 3 sublevels and then you just need 500 more to get to 1000. A CR 1/4 critter is worth 75 xp. So those low levels move even faster than 1st to 2nd level.RandomPrecision said:It's okay if people make rules for 0-level characters, but for me, the 1st level of each class is 1st level. Having characters start below the normal experience for PC's could be done by making characters begin as an NPC class. After all, if there are levels before 1st, it seems that they must have an extremely small experience requirement.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.