[Campaign Suite] New Update Coming (XML, 3.5 and more)

Twin Rose

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This past month has seen a huge overhaul of the Campaign Suite database engine, switching us over to the XML language for our data files, as well as the data-entry needed to create the 3.5 edition generators. This includes updated creature handling and much more. While still under construction, we're working with a number of other software designers to try and create the perfect database that is completely compatible with the other programs, thus making it a snap to move your characters/monsters and more from one program to the next.

QA testing begins this week on the final XML database, so keep your eyes out! Any input, such as suggestions, comments, or complaints, is always welcome. Thanks everyone for your support.
 

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Twin Rose said:
This past month has seen a huge overhaul of the Campaign Suite database engine, switching us over to the XML language for our data files, as well as the data-entry needed to create the 3.5 edition generators. This includes updated creature handling and much more. While still under construction, we're working with a number of other software designers to try and create the perfect database that is completely compatible with the other programs, thus making it a snap to move your characters/monsters and more from one program to the next.

QA testing begins this week on the final XML database, so keep your eyes out! Any input, such as suggestions, comments, or complaints, is always welcome. Thanks everyone for your support.

Ok, let's see the specs and the DTDs on the XML files! :)
 

Cool beans :)

I just bought a copy tonight since you gave me that demo at GenCon (and you bought me a beer).

The update sounds pretty cool, can't wait to see it.
 

Did you use the XML tools/components in Borland C++ Builder 6 Enterprise for your XML? If not what did you use?

Also, who did you colaborate with?
 
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