How much thought do you put into the area/scope/distances of your campaign worlds (well, for homebrews, I guess)?
Do you focus on a small(ish) island? Somewhere on a continent? Plane-hopping? Do you just draw a map and worry about distances later?
Do you consider various climates within the main area? Do differing climates sometimes seem too close?
I was thinking about my campaign map the other day, and realized that the continent only takes about a week and a half or so for a standard horse to cross it east to west, and only slightly more north to south. East/west is fine, but I realized I have rainy moors in the north (think Scotland/Scandinavia) and deserts and jungles in the south (albiet, sheltered from the northern climes and each other by a mountain range). My players haven't said anything, but it sort of feels... wrong.
That said, I think New Zealand is about that size (warning: wild guess) and I know it has a lot of terrain/climate diversity, so I guess it could work.
Do you focus on a small(ish) island? Somewhere on a continent? Plane-hopping? Do you just draw a map and worry about distances later?
Do you consider various climates within the main area? Do differing climates sometimes seem too close?
I was thinking about my campaign map the other day, and realized that the continent only takes about a week and a half or so for a standard horse to cross it east to west, and only slightly more north to south. East/west is fine, but I realized I have rainy moors in the north (think Scotland/Scandinavia) and deserts and jungles in the south (albiet, sheltered from the northern climes and each other by a mountain range). My players haven't said anything, but it sort of feels... wrong.
That said, I think New Zealand is about that size (warning: wild guess) and I know it has a lot of terrain/climate diversity, so I guess it could work.