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Campaign writeup (2 updates September 7th)
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<blockquote data-quote="Eccles" data-source="post: 5462124" data-attributes="member: 5675"><p>* At Gabal’s school we bump into Diogenes smoking Tabac, we engage in some chit chat and small talk, mostly led by Lembit wishing to display his many “familiars” in a flea circus style display, Diogenes is not amused by this performance at all.</p><p></p><p>* However he changes his opinion when we mention we’re here to see Shiallis and upon confirming his dislike of the Ragesians tell him that she has some of hers that we need to get back to aid the war effort / suffering of mages and he lets us in and after a bit of conspiring aggress to help us. Using an artefact from the school to encase us within a wall of force he will guarantee we get an audience with her that she can’t walk away from… (Of course will we…).</p><p></p><p>* Knocking on her door we’re welcomed in by an unsurprised Eladrin woman (Shiallis) looking ready for war or as much as an Eladrin can… (That is to say armour under her robes but still ready for a ballroom dance should the need arise). She knows us all by name (except Lembit and Kain, who weren’t in the presence of her familiar when we were accosted by her agent at the depository).</p><p></p><p>* She immediately tells us the box is safe, not here and we’re wasting her time, letting slip that she hasn’t and can’t open it yet, saying nothing of her imminent departure down a tunnel. We beat around the bush for a bit and Kain while snooping for things to steal spies a note on her desk that stands out against the missives of flowery cursive with its harsh lines. Another flea circus style performance from Lembit and some diplomatic talking from the paladin generations him a sufficient enough distraction needed to pocket the note.</p><p></p><p>* He quickly makes his uncouth excuses and asks to use the restroom, revealing the note is a map, does his business and has a rather unpleasant mouthful of Potpourri believing it to be a fancy Elven snack…</p><p></p><p>o The map itself leads to an area within one of the Eladrin Ghetto’s within Gatepass, obviously a hideout along with a clue to accessing it “Mundane before Celestial before Demonic”.</p><p></p><p>* Meanwhile the diplomatic measures of the Shaman and Paladin have altered her opinion upon sharing information and if we were willing to open the box for her, could take a copy of the information (as long as she keeps the original… or possibly kill us all if the information is considered too sensitive to share…)</p><p></p><p>* Outside the school we bump into Torrent who is joined by a rather quick-tempered Halfling storm sorcerer called Ferris (the back up…) who runs an underground school. Upon learning he isn’t needed tries to get the full fee but settles for a reduced rate and leaves, venting his fury upon a beggar who gets in his way.</p><p></p><p>* With him gone we share the map information and the offer of a deal, she lets us decide the best course of action so we decide upon using the map to the secret hideout.</p><p></p><p>* Reaching the ghetto we find the rough area to be one of three possible houses, this problem is rather diplomatically solved by Urien who asks one of the playing children politely if they knew who lived in the houses. One is pointed out as “where the new people lived, they moved in recently and came from the old country” surmising this to mean they came from the Shahalesti kingdom, that would be the hideout.</p><p></p><p>o Investigating the building we find tracks in the snow that lead to a hidden wooden doorway at the side, cunningly painted to look like brickwork. Upon it are icons related to various people and beasts, we enter the code on the map pushing first a peasant, then an angel and finally a devil. The door opens with a click, click, and clunk.</p><p></p><p>* Before we can enter the place we’re greeted with a mysterious invisible voice “You fella’s down there, you couldn’t help a fella out now could ya?” in a thick Irish brogue. After a little discussion the owner of the voice aggress to show himself, a red skinned imp in a badly arranged “angel costume”. He quickly returns to being invisible upon threat of pain from the paladin.</p><p></p><p>o However Lembit and Ashelyne coax the story from him, summoned by an unknown wizard “the fella had me over a barrel” to “find and collect the box the Shahalesti had taken and bring it back to him”.</p><p></p><p>o He regales us with his hopes of bettering himself and getting out of the summoned help game, perhaps moving up to being a familiar “those fella’s have it easy” listing off the various fringe benefits which includes “as many duck eggs as you can eat” a fact we were unaware of.</p><p></p><p>o However while his knowledge of the arcane and inane covers a lot he seems woefully inept at the basics of the mundane and mortal and is quickly convinced that “anything with bumps” must be a woman, noticing the stony nodules of the goliath greets him as a lady, and prompts the goliath to stomp into the building in a huff, alerting the (wait for it…) guard badgers. </p><p></p><p>o <a href="http://www.motleycollegefootball.com/Images/Angry_badger.jpg" target="_blank">http://www.motleycollegefootball.com/Images/Angry_badger.jpg</a></p><p></p><p>* After a run in with the three guard “Feywild Badgers” and three Shahalesti, we managed to defeat most of them (one escaping by running upstairs and jumping through a window…) we search the place, find the box (which the imp wants, happy to wait for us to open it so he can take the empty box with him “that’ll learn the eeejit to be more specific with his fecking summons” as he put it).</p><p></p><p>o However the Imp (blarney by name) gets impatient, and settles upon taking any old box in the house that had been held by us, fulfilling his contract. He makes his leave slipping two calling (or is that summons) cards upon Ash and Lembit.</p><p></p><p>* We return to the resistance safe house, box firmly in hand. There we learn that the inquisition is demanding that a team of inquisitors be allowed into the city or they shall commence their full attack and given the council a single day to make their answer.</p><p></p><p>* Our plan of getting out of the city remains unchanged, with using the clout of a leading council member to grease the wheels for us. We’re told the runner they sent to Erdan Menash to warn him about the abduction plot was mostly ignored, safe with his own level of security. We decide to visit him in person in the hopes of swaying him to our course.</p><p></p><p>* We head to his manor, meeting his guards (all fine fit men in terribly camp uniforms and tabards), his butler informs us he’s at a council meeting but we can wait in the salon. A room clad in exotic weapons of all shapes, sizes and arrangement, a veritable gallery of death and cruelty apart from the fact that each and every one is awarded some kitch touch (blades shaped like animals or fruit shaped pommels).</p><p></p><p>o Kain takes one such weapon of death and destruction (a staff with two big axes blades at each end), takes a brutal pose and quickly puts it back when he notices that axes blades are shaped like two bunnies holding hands. o <a href="http://www.featurepics.com/FI/Thumb300/20081207/Easter-Bunnies-Holding-Hands-994098.jpg" target="_blank">http://www.featurepics.com/FI/Thumb300/20081207/Easter-Bunnies-Holding-Hands-994098.jpg</a></p><p></p><p>* Soon Erdan arrives home, upset that it appears the rest of the council have caved, the inquisition will be let in. He quickly introduces himself and greets all his guests.</p><p></p><p>o Urien is first to be picked out amongst us as a potential favourite, his parentage recognised instantly “ah you’re Billy’s lad aren’t you, the third one they don’t mention at dinner” and quickly reminisces about “darling Billy”… uncomfortably stares all round.</p><p></p><p>o However he is quickly cast aside as the charismatic (except in name) Brick is noticed “oh my, well you’re a big one aren’t you… you know what they say about goliath’s don’t you”… nudge, nudge, wink, wink. The conversation quickly borders on the lewd when he hears of Brick’s flute playing. Enquiring if he has “that knack for breathing through your nose while your mouth is busy blowing the flute”</p><p></p><p>o He tells us tales of the cities brave efforts to fight back against the Ragesians, highlighting tales of a druid that shifted into a great eagle and joined two brave gryphons riders who “saw the dragon off!”, of a great earth elemental summoned from the sewers (an unpleasant image to say the least) and finally of a wyvern brought down, and a brave group who dealt with its riders, he becomes even more enamoured with Brick once he learns that it was us.</p><p></p><p>* Still he declines our offer of protection / idea of fleeing the city with us (being quite confident in his ability to hold off a small army with his own house guards, all hand picked by him “it was a long and hard vetting process, I can tell you…” but he has contacts including a friend of his “Captain Herriman” in the cavalry who still runs patrols out, he believes the captain will be able to smuggle us out with his troops and dashes off a few official (and unofficial) notes.</p><p></p><p>o Having heard tales of his donations to other adventurers Brick “butters him up” and he awards each of us a gift from his collection of magical gee jaws to aid us. (Most take rather flowery necklaces, Ash takes a small rod with a mewling kitten on the end, Durzon takes Ki Focus of a small topless male monk sat in a rather suggestive variant of the lotus position and is quickly tucked out of sight. Urien distrustful of all gifts from nobles refuses politely)</p><p></p><p>o Torrent accepts a falchion shaped like a dolphin but secretly confides it’s a gag gift to be given to a colleague at the lyceum.</p><p></p><p>* With these gifts given he asks two more favours the first, when Brick returns to the city he is to play for him. The second is magical blue box, found in some recent digging in the city. We’re to take it to “Dougan Rambousen” at the Lyceum Academy, where perhaps he can shine more light on whatever the hell it is.</p><p></p><p>o Finally his servants bring forth backpacks and sacks filled with “travelling ware” (tents, bedrolls, tin bowls etc) for our journey, everything we could need (and in a butch shade of lavender…)</p><p></p><p>* With everything set we head towards the Cavallry stables keen to see Herryman and be on our way. However noticed we’re being followed by the city guard and finally a group appear in front of us from an alleyway and say “we’ve been ordered to bring you in” however their outfits look a little on the cheap side and an obvious black armband (of the Black Horse Mercenary Band) gives the game away and a ruck ensues.</p><p></p><p>o One of the mercenaries sensibly surrenders, however his information is rather useless so we let him go. He doesn’t know how hired the band he worked for only his boss (who's dead now).</p><p></p><p>o We learn a little about the Black Horse Mercenary Band (who also attacked us at the poison apple pub on new years) and how Cathor Danaver is the current leader of the band (a man who is well liked around the city by the upper class, and by coincidence the son of the commanding officer of the Ragesian Army sat outside Gatepass).</p><p></p><p>* While picking over the dead a man slips from the shadows “a good job done there, thought I might have to swoop in and save the day but you had it all in hand”. It’s none other than the “Folk Hero” Rantel who has been meaning to introduce himself to us for a few days now, it seems that news of our resistance work has flittered through the grapevine. </p><p></p><p>o <a href="http://2.bp.blogspot.com/_UA7CK7uuqQA/SwLRuROohFI/AAAAAAAAABY/rH5U4Gx_fVM/s1600/9werrol.jpg" target="_blank">http://2.bp.blogspot.com/_UA7CK7uuqQA/SwLRuROohFI/AAAAAAAAABY/rH5U4Gx_fVM/s1600/9werrol.jpg</a></p><p></p><p>* He has a sister who is a sorcerer (and a fiery red head and far too beautiful for her own good), Urien takes notice of this…) vanished shortly before the scourge began, he believes she fled to the lyceum. We expect him to want to join our merry band but instead settles upon us taking a missive for him instead which we are to hand over should we find her.</p><p></p><p>* Finally we reach the stables and meet the captain, slightly shocked to find he’s a Bearded Half-Orc (it would appear Menash prefers his men a little rough and ready), who upon reading the request starts laughing “that man’s crazy but ok, he’ll owe me another dagger for my troubles” and proudly shows off the dagger with its banana shaped pommel…</p><p></p><p>o We are duly fitted out as guardsmen and given horses, with orders to stay at the back of the group and avoid drawing too much attention to ourselves and soon we’re on our way following the patrol through the city towards the southern gate.</p><p></p><p>* Up ahead it seems a riot is going on in the streets, our escort breaks away from us keen to keep the peace and the rioters retreat quickly splitting into groups and soon our cavalry escort is out of sight leaving us alone in the street near a shop front, inside come a selection of flashing lights, incantations and then a scream…</p></blockquote><p></p>
[QUOTE="Eccles, post: 5462124, member: 5675"] * At Gabal’s school we bump into Diogenes smoking Tabac, we engage in some chit chat and small talk, mostly led by Lembit wishing to display his many “familiars” in a flea circus style display, Diogenes is not amused by this performance at all. * However he changes his opinion when we mention we’re here to see Shiallis and upon confirming his dislike of the Ragesians tell him that she has some of hers that we need to get back to aid the war effort / suffering of mages and he lets us in and after a bit of conspiring aggress to help us. Using an artefact from the school to encase us within a wall of force he will guarantee we get an audience with her that she can’t walk away from… (Of course will we…). * Knocking on her door we’re welcomed in by an unsurprised Eladrin woman (Shiallis) looking ready for war or as much as an Eladrin can… (That is to say armour under her robes but still ready for a ballroom dance should the need arise). She knows us all by name (except Lembit and Kain, who weren’t in the presence of her familiar when we were accosted by her agent at the depository). * She immediately tells us the box is safe, not here and we’re wasting her time, letting slip that she hasn’t and can’t open it yet, saying nothing of her imminent departure down a tunnel. We beat around the bush for a bit and Kain while snooping for things to steal spies a note on her desk that stands out against the missives of flowery cursive with its harsh lines. Another flea circus style performance from Lembit and some diplomatic talking from the paladin generations him a sufficient enough distraction needed to pocket the note. * He quickly makes his uncouth excuses and asks to use the restroom, revealing the note is a map, does his business and has a rather unpleasant mouthful of Potpourri believing it to be a fancy Elven snack… o The map itself leads to an area within one of the Eladrin Ghetto’s within Gatepass, obviously a hideout along with a clue to accessing it “Mundane before Celestial before Demonic”. * Meanwhile the diplomatic measures of the Shaman and Paladin have altered her opinion upon sharing information and if we were willing to open the box for her, could take a copy of the information (as long as she keeps the original… or possibly kill us all if the information is considered too sensitive to share…) * Outside the school we bump into Torrent who is joined by a rather quick-tempered Halfling storm sorcerer called Ferris (the back up…) who runs an underground school. Upon learning he isn’t needed tries to get the full fee but settles for a reduced rate and leaves, venting his fury upon a beggar who gets in his way. * With him gone we share the map information and the offer of a deal, she lets us decide the best course of action so we decide upon using the map to the secret hideout. * Reaching the ghetto we find the rough area to be one of three possible houses, this problem is rather diplomatically solved by Urien who asks one of the playing children politely if they knew who lived in the houses. One is pointed out as “where the new people lived, they moved in recently and came from the old country” surmising this to mean they came from the Shahalesti kingdom, that would be the hideout. o Investigating the building we find tracks in the snow that lead to a hidden wooden doorway at the side, cunningly painted to look like brickwork. Upon it are icons related to various people and beasts, we enter the code on the map pushing first a peasant, then an angel and finally a devil. The door opens with a click, click, and clunk. * Before we can enter the place we’re greeted with a mysterious invisible voice “You fella’s down there, you couldn’t help a fella out now could ya?” in a thick Irish brogue. After a little discussion the owner of the voice aggress to show himself, a red skinned imp in a badly arranged “angel costume”. He quickly returns to being invisible upon threat of pain from the paladin. o However Lembit and Ashelyne coax the story from him, summoned by an unknown wizard “the fella had me over a barrel” to “find and collect the box the Shahalesti had taken and bring it back to him”. o He regales us with his hopes of bettering himself and getting out of the summoned help game, perhaps moving up to being a familiar “those fella’s have it easy” listing off the various fringe benefits which includes “as many duck eggs as you can eat” a fact we were unaware of. o However while his knowledge of the arcane and inane covers a lot he seems woefully inept at the basics of the mundane and mortal and is quickly convinced that “anything with bumps” must be a woman, noticing the stony nodules of the goliath greets him as a lady, and prompts the goliath to stomp into the building in a huff, alerting the (wait for it…) guard badgers. o [url]http://www.motleycollegefootball.com/Images/Angry_badger.jpg[/url] * After a run in with the three guard “Feywild Badgers” and three Shahalesti, we managed to defeat most of them (one escaping by running upstairs and jumping through a window…) we search the place, find the box (which the imp wants, happy to wait for us to open it so he can take the empty box with him “that’ll learn the eeejit to be more specific with his fecking summons” as he put it). o However the Imp (blarney by name) gets impatient, and settles upon taking any old box in the house that had been held by us, fulfilling his contract. He makes his leave slipping two calling (or is that summons) cards upon Ash and Lembit. * We return to the resistance safe house, box firmly in hand. There we learn that the inquisition is demanding that a team of inquisitors be allowed into the city or they shall commence their full attack and given the council a single day to make their answer. * Our plan of getting out of the city remains unchanged, with using the clout of a leading council member to grease the wheels for us. We’re told the runner they sent to Erdan Menash to warn him about the abduction plot was mostly ignored, safe with his own level of security. We decide to visit him in person in the hopes of swaying him to our course. * We head to his manor, meeting his guards (all fine fit men in terribly camp uniforms and tabards), his butler informs us he’s at a council meeting but we can wait in the salon. A room clad in exotic weapons of all shapes, sizes and arrangement, a veritable gallery of death and cruelty apart from the fact that each and every one is awarded some kitch touch (blades shaped like animals or fruit shaped pommels). o Kain takes one such weapon of death and destruction (a staff with two big axes blades at each end), takes a brutal pose and quickly puts it back when he notices that axes blades are shaped like two bunnies holding hands. o [url]http://www.featurepics.com/FI/Thumb300/20081207/Easter-Bunnies-Holding-Hands-994098.jpg[/url] * Soon Erdan arrives home, upset that it appears the rest of the council have caved, the inquisition will be let in. He quickly introduces himself and greets all his guests. o Urien is first to be picked out amongst us as a potential favourite, his parentage recognised instantly “ah you’re Billy’s lad aren’t you, the third one they don’t mention at dinner” and quickly reminisces about “darling Billy”… uncomfortably stares all round. o However he is quickly cast aside as the charismatic (except in name) Brick is noticed “oh my, well you’re a big one aren’t you… you know what they say about goliath’s don’t you”… nudge, nudge, wink, wink. The conversation quickly borders on the lewd when he hears of Brick’s flute playing. Enquiring if he has “that knack for breathing through your nose while your mouth is busy blowing the flute” o He tells us tales of the cities brave efforts to fight back against the Ragesians, highlighting tales of a druid that shifted into a great eagle and joined two brave gryphons riders who “saw the dragon off!”, of a great earth elemental summoned from the sewers (an unpleasant image to say the least) and finally of a wyvern brought down, and a brave group who dealt with its riders, he becomes even more enamoured with Brick once he learns that it was us. * Still he declines our offer of protection / idea of fleeing the city with us (being quite confident in his ability to hold off a small army with his own house guards, all hand picked by him “it was a long and hard vetting process, I can tell you…” but he has contacts including a friend of his “Captain Herriman” in the cavalry who still runs patrols out, he believes the captain will be able to smuggle us out with his troops and dashes off a few official (and unofficial) notes. o Having heard tales of his donations to other adventurers Brick “butters him up” and he awards each of us a gift from his collection of magical gee jaws to aid us. (Most take rather flowery necklaces, Ash takes a small rod with a mewling kitten on the end, Durzon takes Ki Focus of a small topless male monk sat in a rather suggestive variant of the lotus position and is quickly tucked out of sight. Urien distrustful of all gifts from nobles refuses politely) o Torrent accepts a falchion shaped like a dolphin but secretly confides it’s a gag gift to be given to a colleague at the lyceum. * With these gifts given he asks two more favours the first, when Brick returns to the city he is to play for him. The second is magical blue box, found in some recent digging in the city. We’re to take it to “Dougan Rambousen” at the Lyceum Academy, where perhaps he can shine more light on whatever the hell it is. o Finally his servants bring forth backpacks and sacks filled with “travelling ware” (tents, bedrolls, tin bowls etc) for our journey, everything we could need (and in a butch shade of lavender…) * With everything set we head towards the Cavallry stables keen to see Herryman and be on our way. However noticed we’re being followed by the city guard and finally a group appear in front of us from an alleyway and say “we’ve been ordered to bring you in” however their outfits look a little on the cheap side and an obvious black armband (of the Black Horse Mercenary Band) gives the game away and a ruck ensues. o One of the mercenaries sensibly surrenders, however his information is rather useless so we let him go. He doesn’t know how hired the band he worked for only his boss (who's dead now). o We learn a little about the Black Horse Mercenary Band (who also attacked us at the poison apple pub on new years) and how Cathor Danaver is the current leader of the band (a man who is well liked around the city by the upper class, and by coincidence the son of the commanding officer of the Ragesian Army sat outside Gatepass). * While picking over the dead a man slips from the shadows “a good job done there, thought I might have to swoop in and save the day but you had it all in hand”. It’s none other than the “Folk Hero” Rantel who has been meaning to introduce himself to us for a few days now, it seems that news of our resistance work has flittered through the grapevine. o [url]http://2.bp.blogspot.com/_UA7CK7uuqQA/SwLRuROohFI/AAAAAAAAABY/rH5U4Gx_fVM/s1600/9werrol.jpg[/url] * He has a sister who is a sorcerer (and a fiery red head and far too beautiful for her own good), Urien takes notice of this…) vanished shortly before the scourge began, he believes she fled to the lyceum. We expect him to want to join our merry band but instead settles upon us taking a missive for him instead which we are to hand over should we find her. * Finally we reach the stables and meet the captain, slightly shocked to find he’s a Bearded Half-Orc (it would appear Menash prefers his men a little rough and ready), who upon reading the request starts laughing “that man’s crazy but ok, he’ll owe me another dagger for my troubles” and proudly shows off the dagger with its banana shaped pommel… o We are duly fitted out as guardsmen and given horses, with orders to stay at the back of the group and avoid drawing too much attention to ourselves and soon we’re on our way following the patrol through the city towards the southern gate. * Up ahead it seems a riot is going on in the streets, our escort breaks away from us keen to keep the peace and the rioters retreat quickly splitting into groups and soon our cavalry escort is out of sight leaving us alone in the street near a shop front, inside come a selection of flashing lights, incantations and then a scream… [/QUOTE]
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