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Campaign writeup (2 updates September 7th)
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<blockquote data-quote="Eccles" data-source="post: 5511547" data-attributes="member: 5675"><p>26th March</p><p></p><p>* We converge upon the hole in the ground that our sorcerer ally fell down, we spy him some 40ft down, his leg and possibly worse broken upon the pile of rubble below, the rest of the cavern (as we discover it is, our hole the only visible entrance at the top of a high dome of stone) is dark, a single shaft of light serves as the only light source and its currently illuminating Khadral to anything within.</p><p></p><p>* A moan from below reveals he is still alive and squelching steps getting closer spur us into action. Kane takes a length of rope (50ft long) and ties it to the most secure thing he can find (the stone alter) and slings it down the shaft… it sways back and forth some 10ft from the ground… there is much sucking of teeth at the thought of the drop from Urien and Cricket… they are pushed apart by the illustrious bard who takes the rope and slides down to the end and lets, his safewing amulet flutters into angel song, caressing him in a guiding waft of air to the ground, pulling forth his sword with a dashing “A HA!” only to be pelted (rather harmlessly) with stones and moss thrown from the bumpy shapes lurking in the darkness (later identified as Fungal Gatherers)</p><p></p><p>* Cricket is down next, displaying none of the grace of the bard, landing in a grumbling heap atop the rubble, thrashes around a little trying to dislodge a stone stuck in an uncomfortable place. From the darkness comes a mushroom man (later identified as a Fungal Protector) sporting large sharpened fronds and clouts the bard quite savagely.</p><p></p><p>* The rest of the party slowly enter the cavern (some with more grace than others), Kane decides to stay dangling from the rope while Elisha sensibly remains at the top of the cavern, content to throw down spiritual lightning from on high.</p><p></p><p>* And so begins the fight against the mushroom people, many fungal beasts were slain, many wounds were taking and much mushroom was stashed away for consumption afterwards… with the threat ended our attention turns back towards Khadral still in the land of the living is brought into a stable condition and a complex arrangements of ropes, pulleys and muscle are utilised to get him out of his hole and back into the dryads grove (the owner of which remains near the lake, ever watchful of her children, unable to leave for fear of the flames).</p><p></p><p>* Torrent makes the wise suggestion of taking the foolish dragonborn back to his cellar, there with some tending he should be able to rest and recover. While Khadral is still in an immense amount of pain (something for which we are all grateful) he believes his ritual was a glowing success, it was just unlucky that he did not know the fragility of the earth the glade was situated in, but still progress was made.</p><p></p><p>* In the morning, rested and entirely too full of mushroom we make our excuses at leave; he offers some parting advice about our route. Some miles ahead on the path is a river that splits the forest in two (we take this to mean the rough half way point of our journey through this hell hole) and thank him, leaving him to lie swaddled in bandages in his cellar with an ample supply of food (mushrooms!) for his recuperation.</p><p></p><p>* We continue along the elf road through the indomitable fire forest, our potions taking the edge off of the heat and the strange bubble effect of calming the forest as we pass by continues. o <a href="http://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/POD/s/sequoia-forest-fire-505503-sw.jpg" target="_blank">http://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/POD/s/sequoia-forest-fire-505503-sw.jpg</a></p><p></p><p>* We’re eager to see the river… is it a real river (of water) or some river of fire? We’re keen to find out when all of a sudden BOOM! The bubble collapses and we find ourselves very much in the heart of a fire forest, up ahead cascading explosions rip apart the trunks of the huge trees, they collapse inwards into a barricade of burning splintered logs. o <a href="http://www.alfeldstein.com/img/forestfire.jpg" target="_blank">http://www.alfeldstein.com/img/forestfire.jpg</a> o <a href="http://aikidoalive.co.uk/london/Blog/Entries/2010/1/12_Be_Longing.._Tuesday,_12_January_2010_files/forest_fire.png" target="_blank">http://aikidoalive.co.uk/london/Blog/Entries/2010/1/12_Be_Longing.._Tuesday,_12_January_2010_files/forest_fire.png</a> o <a href="http://www.alaska-in-pictures.com/data/media/13/forest-fire_1076.jpg" target="_blank">http://www.alaska-in-pictures.com/data/media/13/forest-fire_1076.jpg</a></p><p></p><p>* Behind us on the path, thick black smoke clogs the view and is quickly swallowed by a roaring wall of fire swooping towards us, and with a crack like lighting a spear of flame whooshes from the sky, landing in the middle of us a gigantic stag made of flame emerges from the eruption followed by two smaller bucks of dancing flame. o <a href="http://www.enworld.org/forum/blogs/rangerwickett/attachments/111d1262306784-wotbs-pt-4-indomitable-fire-forest-innenotdar-innenotdar.jpg" target="_blank">http://www.enworld.org/forum/blogs/rangerwickett/attachments/111d1262306784-wotbs-pt-4-indomitable-fire-forest-innenotdar-innenotdar.jpg</a></p><p></p><p>* Quick to react Elisha hurls the two bucks backwards, with a bellow of thunder the two fiery creatures are sent hurtling along the path, through the flamewave and out of sight. The rest of us form a fighting retreat from the Stag, closing in on the barrier as the wave continues along the path threatening to incinerate us.</p><p></p><p>* Brick is the first to near the barricade, the flames coalesce into a “draconic” form, slightly taken aback the bard stops, the eyes of the flame stares at him fiercely. o <a href="http://photothangs.com/A11112D-lg-b.jpg" target="_blank">http://photothangs.com/A11112D-lg-b.jpg</a></p><p></p><p>* Back on the important side of the path (i.e. the one being slowly consumed by the flame wave) Cricket, Urien & Kane manage to defeat one of the bucks, it’s fire loses form and peter out on the soot blackened flagstones of the path.</p><p></p><p>* Lembit reaches the barricade next, spies the face and ever the curious academic asks “who are you?” with the volume and force of a back draft comes the response “I AM INDOMITABILITY!” before more questions can be asked the voice continues “No force shall ever defeat me, no wound shall kill me. My power can be yours if you free me… Halt the song of the deep, silences the forty tongues that hold me…” (And so on).</p><p></p><p>* Ever one for the path of least resistance the bard proffers that if we agree to help him, he could “possible, maybe, perhaps, see your way to putting out the fires so we can continue?”. Nothing happens, he then (all too easily) declares that he shall free him / her / it from whatever prison… while nothing outwardly changes, deep inside Brick feels some boon come across him (something that echoes in his soul many promises that I never wrote down… other than the all important and overpowered ability that no strong breeze will ever knock him over… such is the awesome power granted by INDOMITABILITY BOON)… “ALL OR NONE!” states the voice and then fades, but the barricade remains on fire.</p><p></p><p>* Back in the action a full-scale retreat is sounded and we scale the burning barricade, Cricket is forced to clamber back over as Elisha is unable to scale the barricade. Together with Urien the pair manage to get the invoker up onto the burning platform moments before the fiery wave slams into the barricade and vanishes, from the flames the Stag stamps its hooves in fury and darts off into the forest, the buck follows.</p><p></p><p>* The face appears in the flames again, the crackling of the forest fires all seem to whisper nonsense and then suddenly hush as the voice booms “FOLLOW THE RIVER, SET ME FREE!” however we are loath to follow the things sudden instructions as we are slightly burnt (some of us even still on fire but not seeming to notice…) so we rest right there by the burning logs… moments later the face roars in the flames again “You shall face one who has my boon, if you do not fall before his blade, you shall burn before my fire!”, Brick feels the etchings on his soul erase themselves, the boon has been revoked… our choice made, another enemy on the list (a growing list filled with blank entries, seems we make enemies without knowing who or what they are quite a lot).</p><p></p><p>* Rested and somewhat rejuvenated we venture further along the path, still keen to find the river and eventually we spy it and a large blackened stone bridge over it, in the middle of the bridge is an offshoot leading to a guard tower, across the river the forest seems to open up slightly, burnt and destroyed buildings hint at a village or town ahead.</p><p></p><p>* Lembit gets very excited as we close in on the bridge and its design becomes apparent, the whole bridge has been carved to resemble entwined trees and leaves, he regales us with</p><p></p><p>stories of the clan of elves that favoured this architecture style (and of course the other elves clans that thought it was a bit pretentious), as with many of the shamans academic anecdotes they’re ignored by the two half-Orcs who cannonball into the river, scrubbing the soot and ash off of them as best they can (and sadly leave the gloriously hot water covered in a gluey waxy paste as the soot has congealed), they’re joined by Lembit and Brick. Urien (clad in heavy armour and no time for frivolities) declines and Elisha avoids the water (much like all things potentially athletic) preferring discomfort to drowning.</p><p></p><p>* Brick is the first to actually set foot upon the bridge, rushing ahead heedless of danger and quickly veers off down the little jetty that leads to the tower, his face full of curious joy is quickly wiped away as he feels the floor sink beneath his boot, a loud ominous CLICK and a magical glyph appears upon the stout wooden door of the tower. Blue energy leeches from the doorway weaving into a glowing mace that saunters through the air quickly and smacks him in the face (with a critical hit), the bard back peddles quickly, the mace following him.</p><p></p><p>o Cricket falls over laughing uncontrollably while Kane takes a more sensible action of slipping past the jetty, trying to get a better look at the door, so that he (a man of roguish talents!) may deactivate the trap.</p><p></p><p>* Brick suffers another whack by the mace sending him sprawling, Lembit tries to come to his aid by lobbing a vial of Shatterspell (from the goblin cache we found earlier in the forest), its anti magical dust coats the air but the mace resists, dims in colour a little but still waves menacingly over the prone bard, it is then the Maces true weakness is noticed, it cannot strike a enemies below 2ft off of the ground.</p><p></p><p>o However this doesn’t stop it from floating over the bridge looking for targets for several moments before our “master thief” manages to deactivate the thing..</p><p></p><p>* The trap defeated only a barred door halts our entry into the tower, time for Kane to shine again, and mere moments before frustration would’ve caused us to break the thing down he manages to finally get purchase upon the iron bar and slides it from its holding where it clangs noisily to the stone floor.</p><p></p><p>* Kane’s luck continues as we spot another glyph on the floor, which explodes under his prodding, bathing the ground floor in blinding white light (striking Lembit but not Kane), its magic spent the rune fades and we can begin to search the place.</p><p></p><p>* The ground floor turns out to be a small barracks, kitchen and eating area. Poking around we find some gold and a potion of healing left under the covers of an old bed.</p><p></p><p>* On the next floor we find two bodies, badly mummified and desiccated by the heat, one has a key tied to his wrist that Kane neatly pockets without disturbing the bodies too much. The stairs leading up to the next floor look quite rickety, Kane (ever the explorer) gives them a heavy prod with a stolen spear (possibly too heavy a prod) and the whole thing collapses, only a few stairs remain at the top of the now ruined staircase forming a small landing to its door. He clambers up and secures a rope to the stairs so the rest of us can get up.</p><p></p><p>* We also find what looks like the commanders room, a large room filled with a long table and office. On top of the table is a charred map covered in small wooden tokens. We also find a logbook that Lembit is quick to leaf through it picking out key bits of information hidden within the tales of the slow retreat of the Elven author.</p><p></p><p>o A hidden cellar can be found under “The Willow”, however we are unaware that the willow is (other than a tree, perhaps a specific willow tree bigger than the others, or the name of a pub).</p><p></p><p>o The survivors constantly mention an Elven hero (some as praise, some as curses) name Anyariel, a holy warrior who died before the fires started.</p><p></p><p>* However Lembit has also heard of her and adds the following to her legend:</p><p></p><p>* She wielded a magical wooden sword given to her by her Dryad lover Timber.</p><p></p><p>* Her last foe was a great stag that could not be killed, she pinned the creature with her sword at the bottom of a lake.</p><p></p><p>* The lake (where the stag is held) belonged to a nymph who was also in love with her and jealous that she chose the dryad over her.</p><p></p><p>* The shrine of this village is mentioned a few times in the log and bears investigating.</p><p></p><p>* Finally we find a locked cupboard that Kane (once again) is unable to unlock, so we smash the door in and find amidst the assorted brooms and buckets a small leather pouch covered in crude symbols a note sat atop it reads (in Elven) “to investigate later”.</p><p></p><p>o Opening the pouch reveals a number of seeds and some goblin symbols, which can be deciphered as “swallow one to see big firemaker, two to sleep forever”, or one for some prophetic vision, two will kill you.</p><p></p><p>o Lembit identifies the runes are from the same goblin clan as we found items from before (the Razortooth clan) and supposedly still live within the forest in caves underneath where it is cooler. There are many rumours of the Shahalesti elves hiring these goblins to start the fires.</p><p></p><p>* With the tower fully investigated our sights turn to the village and the shrine within, but before that seeing that several of the buildings are still in tact we have a nose about, collecting some strange magical trinkets left behind.</p><p></p><p>o We find a necklace of ivory leaves (25g), wearing this necklace allows the person to understand the Elven language but while wearing it cannot understand any other language.</p><p></p><p>o A wonderfully made lyre (still in tact) along with an old songbook, this is lovingly stowed with the bards backpage, wrapped well to protect it from the heat.</p><p></p><p>o A book on tattooing, most of its pages are dedicated to a single huge tattoo designed to be spread across two lovers bodies to pronounce their endless love for each other.</p><p></p><p>o A chord that can be wrapped around two people, a gemstone changes colour to reveal any family connection.</p><p></p><p>* However during our searches we manage to wake some slumbering vermin and are attacked by groups of rats and bats, leaving Brick, Lembit and Cricket suffering from “Fiery Filth Fever” (both at stage 1, lose 1 healing surge that cannot be regained until cured).</p><p></p><p>o With the vermin defeated, we inspect our itching wounds… the journey to the shrine temporarily forgotten.</p></blockquote><p></p>
[QUOTE="Eccles, post: 5511547, member: 5675"] 26th March * We converge upon the hole in the ground that our sorcerer ally fell down, we spy him some 40ft down, his leg and possibly worse broken upon the pile of rubble below, the rest of the cavern (as we discover it is, our hole the only visible entrance at the top of a high dome of stone) is dark, a single shaft of light serves as the only light source and its currently illuminating Khadral to anything within. * A moan from below reveals he is still alive and squelching steps getting closer spur us into action. Kane takes a length of rope (50ft long) and ties it to the most secure thing he can find (the stone alter) and slings it down the shaft… it sways back and forth some 10ft from the ground… there is much sucking of teeth at the thought of the drop from Urien and Cricket… they are pushed apart by the illustrious bard who takes the rope and slides down to the end and lets, his safewing amulet flutters into angel song, caressing him in a guiding waft of air to the ground, pulling forth his sword with a dashing “A HA!” only to be pelted (rather harmlessly) with stones and moss thrown from the bumpy shapes lurking in the darkness (later identified as Fungal Gatherers) * Cricket is down next, displaying none of the grace of the bard, landing in a grumbling heap atop the rubble, thrashes around a little trying to dislodge a stone stuck in an uncomfortable place. From the darkness comes a mushroom man (later identified as a Fungal Protector) sporting large sharpened fronds and clouts the bard quite savagely. * The rest of the party slowly enter the cavern (some with more grace than others), Kane decides to stay dangling from the rope while Elisha sensibly remains at the top of the cavern, content to throw down spiritual lightning from on high. * And so begins the fight against the mushroom people, many fungal beasts were slain, many wounds were taking and much mushroom was stashed away for consumption afterwards… with the threat ended our attention turns back towards Khadral still in the land of the living is brought into a stable condition and a complex arrangements of ropes, pulleys and muscle are utilised to get him out of his hole and back into the dryads grove (the owner of which remains near the lake, ever watchful of her children, unable to leave for fear of the flames). * Torrent makes the wise suggestion of taking the foolish dragonborn back to his cellar, there with some tending he should be able to rest and recover. While Khadral is still in an immense amount of pain (something for which we are all grateful) he believes his ritual was a glowing success, it was just unlucky that he did not know the fragility of the earth the glade was situated in, but still progress was made. * In the morning, rested and entirely too full of mushroom we make our excuses at leave; he offers some parting advice about our route. Some miles ahead on the path is a river that splits the forest in two (we take this to mean the rough half way point of our journey through this hell hole) and thank him, leaving him to lie swaddled in bandages in his cellar with an ample supply of food (mushrooms!) for his recuperation. * We continue along the elf road through the indomitable fire forest, our potions taking the edge off of the heat and the strange bubble effect of calming the forest as we pass by continues. o [url]http://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/POD/s/sequoia-forest-fire-505503-sw.jpg[/url] * We’re eager to see the river… is it a real river (of water) or some river of fire? We’re keen to find out when all of a sudden BOOM! The bubble collapses and we find ourselves very much in the heart of a fire forest, up ahead cascading explosions rip apart the trunks of the huge trees, they collapse inwards into a barricade of burning splintered logs. o [url]http://www.alfeldstein.com/img/forestfire.jpg[/url] o [url]http://aikidoalive.co.uk/london/Blog/Entries/2010/1/12_Be_Longing.._Tuesday,_12_January_2010_files/forest_fire.png[/url] o [url]http://www.alaska-in-pictures.com/data/media/13/forest-fire_1076.jpg[/url] * Behind us on the path, thick black smoke clogs the view and is quickly swallowed by a roaring wall of fire swooping towards us, and with a crack like lighting a spear of flame whooshes from the sky, landing in the middle of us a gigantic stag made of flame emerges from the eruption followed by two smaller bucks of dancing flame. o [url]http://www.enworld.org/forum/blogs/rangerwickett/attachments/111d1262306784-wotbs-pt-4-indomitable-fire-forest-innenotdar-innenotdar.jpg[/url] * Quick to react Elisha hurls the two bucks backwards, with a bellow of thunder the two fiery creatures are sent hurtling along the path, through the flamewave and out of sight. The rest of us form a fighting retreat from the Stag, closing in on the barrier as the wave continues along the path threatening to incinerate us. * Brick is the first to near the barricade, the flames coalesce into a “draconic” form, slightly taken aback the bard stops, the eyes of the flame stares at him fiercely. o [url]http://photothangs.com/A11112D-lg-b.jpg[/url] * Back on the important side of the path (i.e. the one being slowly consumed by the flame wave) Cricket, Urien & Kane manage to defeat one of the bucks, it’s fire loses form and peter out on the soot blackened flagstones of the path. * Lembit reaches the barricade next, spies the face and ever the curious academic asks “who are you?” with the volume and force of a back draft comes the response “I AM INDOMITABILITY!” before more questions can be asked the voice continues “No force shall ever defeat me, no wound shall kill me. My power can be yours if you free me… Halt the song of the deep, silences the forty tongues that hold me…” (And so on). * Ever one for the path of least resistance the bard proffers that if we agree to help him, he could “possible, maybe, perhaps, see your way to putting out the fires so we can continue?”. Nothing happens, he then (all too easily) declares that he shall free him / her / it from whatever prison… while nothing outwardly changes, deep inside Brick feels some boon come across him (something that echoes in his soul many promises that I never wrote down… other than the all important and overpowered ability that no strong breeze will ever knock him over… such is the awesome power granted by INDOMITABILITY BOON)… “ALL OR NONE!” states the voice and then fades, but the barricade remains on fire. * Back in the action a full-scale retreat is sounded and we scale the burning barricade, Cricket is forced to clamber back over as Elisha is unable to scale the barricade. Together with Urien the pair manage to get the invoker up onto the burning platform moments before the fiery wave slams into the barricade and vanishes, from the flames the Stag stamps its hooves in fury and darts off into the forest, the buck follows. * The face appears in the flames again, the crackling of the forest fires all seem to whisper nonsense and then suddenly hush as the voice booms “FOLLOW THE RIVER, SET ME FREE!” however we are loath to follow the things sudden instructions as we are slightly burnt (some of us even still on fire but not seeming to notice…) so we rest right there by the burning logs… moments later the face roars in the flames again “You shall face one who has my boon, if you do not fall before his blade, you shall burn before my fire!”, Brick feels the etchings on his soul erase themselves, the boon has been revoked… our choice made, another enemy on the list (a growing list filled with blank entries, seems we make enemies without knowing who or what they are quite a lot). * Rested and somewhat rejuvenated we venture further along the path, still keen to find the river and eventually we spy it and a large blackened stone bridge over it, in the middle of the bridge is an offshoot leading to a guard tower, across the river the forest seems to open up slightly, burnt and destroyed buildings hint at a village or town ahead. * Lembit gets very excited as we close in on the bridge and its design becomes apparent, the whole bridge has been carved to resemble entwined trees and leaves, he regales us with stories of the clan of elves that favoured this architecture style (and of course the other elves clans that thought it was a bit pretentious), as with many of the shamans academic anecdotes they’re ignored by the two half-Orcs who cannonball into the river, scrubbing the soot and ash off of them as best they can (and sadly leave the gloriously hot water covered in a gluey waxy paste as the soot has congealed), they’re joined by Lembit and Brick. Urien (clad in heavy armour and no time for frivolities) declines and Elisha avoids the water (much like all things potentially athletic) preferring discomfort to drowning. * Brick is the first to actually set foot upon the bridge, rushing ahead heedless of danger and quickly veers off down the little jetty that leads to the tower, his face full of curious joy is quickly wiped away as he feels the floor sink beneath his boot, a loud ominous CLICK and a magical glyph appears upon the stout wooden door of the tower. Blue energy leeches from the doorway weaving into a glowing mace that saunters through the air quickly and smacks him in the face (with a critical hit), the bard back peddles quickly, the mace following him. o Cricket falls over laughing uncontrollably while Kane takes a more sensible action of slipping past the jetty, trying to get a better look at the door, so that he (a man of roguish talents!) may deactivate the trap. * Brick suffers another whack by the mace sending him sprawling, Lembit tries to come to his aid by lobbing a vial of Shatterspell (from the goblin cache we found earlier in the forest), its anti magical dust coats the air but the mace resists, dims in colour a little but still waves menacingly over the prone bard, it is then the Maces true weakness is noticed, it cannot strike a enemies below 2ft off of the ground. o However this doesn’t stop it from floating over the bridge looking for targets for several moments before our “master thief” manages to deactivate the thing.. * The trap defeated only a barred door halts our entry into the tower, time for Kane to shine again, and mere moments before frustration would’ve caused us to break the thing down he manages to finally get purchase upon the iron bar and slides it from its holding where it clangs noisily to the stone floor. * Kane’s luck continues as we spot another glyph on the floor, which explodes under his prodding, bathing the ground floor in blinding white light (striking Lembit but not Kane), its magic spent the rune fades and we can begin to search the place. * The ground floor turns out to be a small barracks, kitchen and eating area. Poking around we find some gold and a potion of healing left under the covers of an old bed. * On the next floor we find two bodies, badly mummified and desiccated by the heat, one has a key tied to his wrist that Kane neatly pockets without disturbing the bodies too much. The stairs leading up to the next floor look quite rickety, Kane (ever the explorer) gives them a heavy prod with a stolen spear (possibly too heavy a prod) and the whole thing collapses, only a few stairs remain at the top of the now ruined staircase forming a small landing to its door. He clambers up and secures a rope to the stairs so the rest of us can get up. * We also find what looks like the commanders room, a large room filled with a long table and office. On top of the table is a charred map covered in small wooden tokens. We also find a logbook that Lembit is quick to leaf through it picking out key bits of information hidden within the tales of the slow retreat of the Elven author. o A hidden cellar can be found under “The Willow”, however we are unaware that the willow is (other than a tree, perhaps a specific willow tree bigger than the others, or the name of a pub). o The survivors constantly mention an Elven hero (some as praise, some as curses) name Anyariel, a holy warrior who died before the fires started. * However Lembit has also heard of her and adds the following to her legend: * She wielded a magical wooden sword given to her by her Dryad lover Timber. * Her last foe was a great stag that could not be killed, she pinned the creature with her sword at the bottom of a lake. * The lake (where the stag is held) belonged to a nymph who was also in love with her and jealous that she chose the dryad over her. * The shrine of this village is mentioned a few times in the log and bears investigating. * Finally we find a locked cupboard that Kane (once again) is unable to unlock, so we smash the door in and find amidst the assorted brooms and buckets a small leather pouch covered in crude symbols a note sat atop it reads (in Elven) “to investigate later”. o Opening the pouch reveals a number of seeds and some goblin symbols, which can be deciphered as “swallow one to see big firemaker, two to sleep forever”, or one for some prophetic vision, two will kill you. o Lembit identifies the runes are from the same goblin clan as we found items from before (the Razortooth clan) and supposedly still live within the forest in caves underneath where it is cooler. There are many rumours of the Shahalesti elves hiring these goblins to start the fires. * With the tower fully investigated our sights turn to the village and the shrine within, but before that seeing that several of the buildings are still in tact we have a nose about, collecting some strange magical trinkets left behind. o We find a necklace of ivory leaves (25g), wearing this necklace allows the person to understand the Elven language but while wearing it cannot understand any other language. o A wonderfully made lyre (still in tact) along with an old songbook, this is lovingly stowed with the bards backpage, wrapped well to protect it from the heat. o A book on tattooing, most of its pages are dedicated to a single huge tattoo designed to be spread across two lovers bodies to pronounce their endless love for each other. o A chord that can be wrapped around two people, a gemstone changes colour to reveal any family connection. * However during our searches we manage to wake some slumbering vermin and are attacked by groups of rats and bats, leaving Brick, Lembit and Cricket suffering from “Fiery Filth Fever” (both at stage 1, lose 1 healing surge that cannot be regained until cured). o With the vermin defeated, we inspect our itching wounds… the journey to the shrine temporarily forgotten. 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Campaign writeup (2 updates September 7th)
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