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Campaign writeup (2 updates September 7th)
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<blockquote data-quote="Eccles" data-source="post: 5597190" data-attributes="member: 5675"><p>The cast this week was Brick, Kane, Lembit and Urien… 2 leaders, a defender and a striker. How would this work out? Let us see…</p><p></p><p>We started with a search for the tomb of Kare Tevensum, the fire mage. ‘We’ is a generous term. Lembit stayed up the night, poring over ancient books, conducting strange rituals, muttering to himself and even building a small scale model of the town. Eventually the location was revealed to be under a long deserted prison in the outskirts of the town. Urien, Brick and Kane instead got hammered and enjoyed a well earned rest after their efforts last week!</p><p></p><p>Come morning, nursing hangovers our bold heroes made their way there to the prison. It proved to be a rather unremarkable and thoroughly decrepit building, partially collapsed, partially flooded and entirely stinky. The doors were hanging off their hinges and the wind whistled through it in an ominous manner. Brick took the time to cast a water breathing ritual to bolster the blessings the team had from the previous session.</p><p></p><p>Kain found us a route down to an old, flooded storeroom on a lower level. Upon opening the door we were set upon by a pair of biomantic squids and a biomantic sea turtle. As the action started, one of the squids opened by hurling brick through a side door… releasing several swarms of giant rats.</p><p></p><p>The fight was short but brutal, featuring a lot of wide area blasting from both sides, the rats were atomised fairly quickly, but the long reachy squids and the horrible turtle proved more of a challenge! Urien did a stalwart job of absorbing enemy fire, taking quite a beating.</p><p></p><p>Searching revealed the corpse of a mage pinned underwater. He still had a pile of cash and a wand, which Lembit took. (Level 13 item, a wand of thunder). Also, in a further side room, Kain located the greatest treasure of all… a Mimic. Pretending to be a treasure chest. It beat him senseless (stun) and attempted to drown him – somewhat thwarted by the water breathing ritual. The rest of us piled in and made reasonably short work of it. The thing was in an alchemist’s lab and vials of acid would occasionally tumble down and smash…</p><p></p><p>We proceeded further into the complex, coming across a grisly scene. A long corridor of cells, bars partially rusted through and water up to the waist. Floating in the cells were dozens of ancient corpses. Urien boldly strode in to inspect them, finding nothing special…. But as Brick followed him, all hell broke loose. The skeletons clambered to their feet and set about us. (We realised afterwards that this was a trap and was activated by more than 2 people being in the corridor at the same time)… This was another AoE fest. The party blasting various primal, inspirational or holy AoE attacks out. Many of the skeletons were weak and easily destroyed, but four of them were made of sterner stuff and retailed with a horrible ‘blinding wave’ blast attacks. It was amusing, the blind vs. the decrepit!</p><p></p><p>After reducing the skeletons to bone meal, our bold adventurers pushed further on into an old guardroom. This was split over 2 levels, with the lower one being entirely flooded and dimly lit with a sinister red light. Occupying this were some biomantically modified Shauguin. Horrible little fast moving critters, they inflicted a fair bit of harm before we managed to corner and batter them…</p><p></p><p>Searching afterwards, we found the source of the light, a hole bored into a side room descending down beyond sight. Kain noticed and removed an alarm trap, consisting of a pair of sensitive and very fine silver wires…</p><p></p><p>We rigged a rope to an old pulley at the top, in case we needed to leave quickly. I say we, but again I mean Lembit, being the only poor swimmer in the party!</p><p></p><p>At the bottom of the shaft, we found a force field that blocked the water. We emerged into a very dry cavern. A very large cavern. We found the source of the light, a river of lava. We crossed the stone bridge spanning it, and found a door on the far side of the cavern. It was styled like a flame and covered with runes. Some proclaimed it to be the fire mages tomb, others contained wards against fire and some dire wards to destroy intruders. However, on closer inspection we realised the door had already been forced open…</p><p></p><p>Listening at the door, we heard a number of people bantering in giant. They were making defamatory comments about each others mothers and the like. Kain set about carefully opening the door, deploying a variety of tools and oils from his thievery kit… as he neared completion of this work, Urien cut loose with a mighty sneeze. At this we resorted to booting down the door and charging in.</p><p></p><p>We had a momentary pause when we saw eight burly half orcs in ragessian uniforms… I say we, but this time, Brick, Kain and Lembit paused whilst Urien charged into the midst of them, laying about him with his long sword. Brick ran up the left hand wall and switched on his sticky boots… becoming ‘spider brick’! The half orcs proved to be weak opponents and the AoE blasting made a real mess out of them… With half their numbers down, one of the half orcs blocked the party while his 3 friends made a break for it. He led a charmed life and we seemed unable to hit him for quite some time… His friends made good on this time and fled down the corridors away from the room shouting for help…. This is where we left things!</p><p></p><p>Notes:</p><p></p><p>Sure there were more treasures, but I failed to note them!</p><p></p><p>There was a spear trap, but I can’t honestly recall where it was.</p></blockquote><p></p>
[QUOTE="Eccles, post: 5597190, member: 5675"] The cast this week was Brick, Kane, Lembit and Urien… 2 leaders, a defender and a striker. How would this work out? Let us see… We started with a search for the tomb of Kare Tevensum, the fire mage. ‘We’ is a generous term. Lembit stayed up the night, poring over ancient books, conducting strange rituals, muttering to himself and even building a small scale model of the town. Eventually the location was revealed to be under a long deserted prison in the outskirts of the town. Urien, Brick and Kane instead got hammered and enjoyed a well earned rest after their efforts last week! Come morning, nursing hangovers our bold heroes made their way there to the prison. It proved to be a rather unremarkable and thoroughly decrepit building, partially collapsed, partially flooded and entirely stinky. The doors were hanging off their hinges and the wind whistled through it in an ominous manner. Brick took the time to cast a water breathing ritual to bolster the blessings the team had from the previous session. Kain found us a route down to an old, flooded storeroom on a lower level. Upon opening the door we were set upon by a pair of biomantic squids and a biomantic sea turtle. As the action started, one of the squids opened by hurling brick through a side door… releasing several swarms of giant rats. The fight was short but brutal, featuring a lot of wide area blasting from both sides, the rats were atomised fairly quickly, but the long reachy squids and the horrible turtle proved more of a challenge! Urien did a stalwart job of absorbing enemy fire, taking quite a beating. Searching revealed the corpse of a mage pinned underwater. He still had a pile of cash and a wand, which Lembit took. (Level 13 item, a wand of thunder). Also, in a further side room, Kain located the greatest treasure of all… a Mimic. Pretending to be a treasure chest. It beat him senseless (stun) and attempted to drown him – somewhat thwarted by the water breathing ritual. The rest of us piled in and made reasonably short work of it. The thing was in an alchemist’s lab and vials of acid would occasionally tumble down and smash… We proceeded further into the complex, coming across a grisly scene. A long corridor of cells, bars partially rusted through and water up to the waist. Floating in the cells were dozens of ancient corpses. Urien boldly strode in to inspect them, finding nothing special…. But as Brick followed him, all hell broke loose. The skeletons clambered to their feet and set about us. (We realised afterwards that this was a trap and was activated by more than 2 people being in the corridor at the same time)… This was another AoE fest. The party blasting various primal, inspirational or holy AoE attacks out. Many of the skeletons were weak and easily destroyed, but four of them were made of sterner stuff and retailed with a horrible ‘blinding wave’ blast attacks. It was amusing, the blind vs. the decrepit! After reducing the skeletons to bone meal, our bold adventurers pushed further on into an old guardroom. This was split over 2 levels, with the lower one being entirely flooded and dimly lit with a sinister red light. Occupying this were some biomantically modified Shauguin. Horrible little fast moving critters, they inflicted a fair bit of harm before we managed to corner and batter them… Searching afterwards, we found the source of the light, a hole bored into a side room descending down beyond sight. Kain noticed and removed an alarm trap, consisting of a pair of sensitive and very fine silver wires… We rigged a rope to an old pulley at the top, in case we needed to leave quickly. I say we, but again I mean Lembit, being the only poor swimmer in the party! At the bottom of the shaft, we found a force field that blocked the water. We emerged into a very dry cavern. A very large cavern. We found the source of the light, a river of lava. We crossed the stone bridge spanning it, and found a door on the far side of the cavern. It was styled like a flame and covered with runes. Some proclaimed it to be the fire mages tomb, others contained wards against fire and some dire wards to destroy intruders. However, on closer inspection we realised the door had already been forced open… Listening at the door, we heard a number of people bantering in giant. They were making defamatory comments about each others mothers and the like. Kain set about carefully opening the door, deploying a variety of tools and oils from his thievery kit… as he neared completion of this work, Urien cut loose with a mighty sneeze. At this we resorted to booting down the door and charging in. We had a momentary pause when we saw eight burly half orcs in ragessian uniforms… I say we, but this time, Brick, Kain and Lembit paused whilst Urien charged into the midst of them, laying about him with his long sword. Brick ran up the left hand wall and switched on his sticky boots… becoming ‘spider brick’! The half orcs proved to be weak opponents and the AoE blasting made a real mess out of them… With half their numbers down, one of the half orcs blocked the party while his 3 friends made a break for it. He led a charmed life and we seemed unable to hit him for quite some time… His friends made good on this time and fled down the corridors away from the room shouting for help…. This is where we left things! Notes: Sure there were more treasures, but I failed to note them! There was a spear trap, but I can’t honestly recall where it was. [/QUOTE]
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