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Campaign writeup (2 updates September 7th)
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<blockquote data-quote="Eccles" data-source="post: 5599267" data-attributes="member: 5675"><p>Our usual chronicler was away last weekend, so we have writeups from two players to keep you entertained!</p><p></p><p>This one's from Brick's player (the last one was Lembit's). </p><p></p><p>For what it's worth, Brick's player's all offended that you thought he was un-heroic... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>--------</p><p></p><p>Simian answers by saying i'm sure that the location of the tomb could be found in our library, but it could take some time. The thought of spending an entire night in the presence of so many magical texts is obviously to much for Lembit who immediately pipes up by saying that he would search for the location of the tomb while the rest of us slept. As time goes by Lembit searches many of the historical documents that could lead to possible locations of the tomb. Then he stands before a huge map and uses divination magic to narrow down the search. He then looks at all of the possible locations and decides that the tomb of the pyromancer must lie under the sea on the site of an ongoing storm.</p><p></p><p>The next day looking slightly dusty and quite tired Lembit walks into the inn and anounces that he has discovered the location of the tomb. We have breakfast and head off.</p><p></p><p>The tomb is located in an underwater prison, as we walk through the storm slates are being ripped of the rooves of buildings and whirling around us. We make our way down and discover that the roof of the prison is just visible on the surface of the water and steps lead down inside. As it looks like that we might actually be spending time under the water Brick suggests that we cast the water breathing ritual. He gathers up the components and chants the ritual.</p><p></p><p>Kain leads the way down the stairs on the look out for any trouble while lembit causes the end of his staff to burst into flames lighting the way. Brick also sets off a sun rod providing even more light. We head down into the darkness.</p><p></p><p>As we reach the bottom of the stairs we enter a room that contains lots of stone gargoyles. The are rooms off to each side which have have rotting gates barring the entrances. As we continue there is a splashing sound and a huge turtle and a couple of pink squids swim towards us. The turtle has multiple holes in its shell and a lot more limbs than a normal turtle should have. As it swims towards us a shark fin pops out of the tip of its shell. Lembit points out to us that the turtle and the squid have been biomanticly altered. Brick and Urien swim into the room and begin attacking. Urien bellows a challenge to the squid and the turtle daring them to attack him. Kain swims in and lunges at a squid hitting it and causes bimantic ooze to seep from the wound. Lembit paddles into the room and summons his totem behind Kain and suggests that he should attack the squid again. He hits the squid again causing an even deeper cut to open in its side and severing some of its tentacles. One of the squids launches itself into Urien pushing across the room and smashing him into one of the runting gates. A swarm of rats leap off a ledge above to attack him. The turtle swims into the room under the water. Brick moves intoto position and shouts loudly with his bardic magic helping Urien manouver out of the tentacles of a squid and pushing the turtle next to the wall. Lembit casts a spell and Uriens skin take on the colour of granite and the shards explode off of him and shower the turtle in flaming shards of stone. Urien responds by whirling around killing the rat swarms and slicing the squids and the turtle. Kain swims towards a sqid but the squid shoots out multiple tenticles and grabs him pulling him towards it. Kain escapes the grab and responds by throwing multiple daggers into its face, blinding it. The turtl turns towards us and spays ink all over us. Unfortunatly the burning biomantic goo seeps into Kains eyes blinding him. Brick attacks a squid and his magic enables Kain to recover from the blindness. Tentacles emerge from the many holes in the turtles shell and grab Urien and drag him into the next room where it begins to squeeze the life out of him. Kain manages to score the killing. Low and the turtle dissapates into black slime. While rooting around in the water Lembit manages to find a thunder wand while the rest of us manage to find a small treasure pile in gold. The group start to explore the rest of the rooms and Kain spots what looks like a treasure chest in the corner and makes a point of trying to open it. He is rewarded when the chest turns out to be a mimic, it rears up and fires pieces of itself at Kain, knocking him prone and pinning him to the floor. Urien charges into the room and smacks the beast while Brick shouts a spell that enables Kain to safely slide out of the room. We manage to defeat the mimic and chop it to pieces. Lembit informs us that it was a biomantic mimic as it was able to fire bits of itself at us. He borrows one of Kains daggers and begins to chop it up to see if it had any treasure in it, which it didn't.</p><p></p><p>We paddle down ito the next room and find that it appears to be full of prison cells. The bars on most of the cells have corroded with rust and we are able to see that they are full of skeletons. Urien starts to move through the room looking to see if there are any movements from the cells occupants. Seeing that there is no obvious danger, Brick ambles through the corridor. As soon as he enters though, all of the skeletons come to life and begin to lurch towards us. Urien charges into combat squeezing between the bars of one of the cell drawing attacks from the two occupants. The skeletons continued to surge towards us, the water hampering their movements. One of the skeletons casts a frothing sea foam at Urien striking him in the chest knocking him under the water. The white foam must have dripped into his eyes as it rendered him temporarily blind. Urien lumbers to his feet and attacks. The skeletons foam at the group once again covering us with frothy white goo to no effect. Lembit casts thunderwave at the skeletons forcing them back some twenty feet and causing most of them to explode. We managed to finish off the remaining undead and moved into the next room.</p><p></p><p>In the next room there is a bridge over some water. In the corner of the room there is a red glow, Lembit spots a reptile man in the water, which he later informs us is a biomantic scum. Jumping into the water Urien managed to sink very effectively to the bottom of the pool. Seing that there were two more biomantic scum on the floor with him he activated the power within his armour. Two milky white tendrils shot out of the armour and latched onto the two scum dragging them closer. Brick backward somersaults into the water and sinks to the bottom to help Urien. After a short skirmish we manage to defeat the scum and proceed to a door. Beyond the door we find the source of the mysterious red glow, which seems to be from a glowing shaft. Searching the room we find a hole. Kain notices an alarm trap connected to two silver wires and easily manages to disarm it. We rig up a rope through the pully just in case we needed to get up quickly as Lembit was not a strong swimmer. At the bottom of the shaft we find that there is a force field that stops the water entering the cavern below. We find out that the source of the red light is actually a river of lava. There is a bridge over the lava leading to a stone door. Looking over the bridge we can see that there are nets set about to stop people falling into the lava. Quite an unusual feature in an evil meglomaniacs secret lair.</p><p></p><p>Listening at the door we can hear a number of voices speaking giant mocking the size of each other manhoods, making remarks about each others mothers and commenting on how discusting it is that one of them slept with a human. Kain gets out his theivery kit and gets to work on the door, oiling the hinges and just as he finishes his work, Urien lets rip with a mighty sneeze.</p><p></p><p>From inside the room we hear in Giant someone say "quick someones coming, get ready".</p><p></p><p>We burst into the room and are met with a group of half orcs. After a quick skirmish involving many area affecting attacks the half orcs decide to escape. They say to one of them in Giant "you stay here and try to hold them off". With that a group of them starts to leg it towards the door while one other tried to make his escape through another door but was quickly cut down by the attacks of Kain and Urien.</p></blockquote><p></p>
[QUOTE="Eccles, post: 5599267, member: 5675"] Our usual chronicler was away last weekend, so we have writeups from two players to keep you entertained! This one's from Brick's player (the last one was Lembit's). For what it's worth, Brick's player's all offended that you thought he was un-heroic... :P -------- Simian answers by saying i'm sure that the location of the tomb could be found in our library, but it could take some time. The thought of spending an entire night in the presence of so many magical texts is obviously to much for Lembit who immediately pipes up by saying that he would search for the location of the tomb while the rest of us slept. As time goes by Lembit searches many of the historical documents that could lead to possible locations of the tomb. Then he stands before a huge map and uses divination magic to narrow down the search. He then looks at all of the possible locations and decides that the tomb of the pyromancer must lie under the sea on the site of an ongoing storm. The next day looking slightly dusty and quite tired Lembit walks into the inn and anounces that he has discovered the location of the tomb. We have breakfast and head off. The tomb is located in an underwater prison, as we walk through the storm slates are being ripped of the rooves of buildings and whirling around us. We make our way down and discover that the roof of the prison is just visible on the surface of the water and steps lead down inside. As it looks like that we might actually be spending time under the water Brick suggests that we cast the water breathing ritual. He gathers up the components and chants the ritual. Kain leads the way down the stairs on the look out for any trouble while lembit causes the end of his staff to burst into flames lighting the way. Brick also sets off a sun rod providing even more light. We head down into the darkness. As we reach the bottom of the stairs we enter a room that contains lots of stone gargoyles. The are rooms off to each side which have have rotting gates barring the entrances. As we continue there is a splashing sound and a huge turtle and a couple of pink squids swim towards us. The turtle has multiple holes in its shell and a lot more limbs than a normal turtle should have. As it swims towards us a shark fin pops out of the tip of its shell. Lembit points out to us that the turtle and the squid have been biomanticly altered. Brick and Urien swim into the room and begin attacking. Urien bellows a challenge to the squid and the turtle daring them to attack him. Kain swims in and lunges at a squid hitting it and causes bimantic ooze to seep from the wound. Lembit paddles into the room and summons his totem behind Kain and suggests that he should attack the squid again. He hits the squid again causing an even deeper cut to open in its side and severing some of its tentacles. One of the squids launches itself into Urien pushing across the room and smashing him into one of the runting gates. A swarm of rats leap off a ledge above to attack him. The turtle swims into the room under the water. Brick moves intoto position and shouts loudly with his bardic magic helping Urien manouver out of the tentacles of a squid and pushing the turtle next to the wall. Lembit casts a spell and Uriens skin take on the colour of granite and the shards explode off of him and shower the turtle in flaming shards of stone. Urien responds by whirling around killing the rat swarms and slicing the squids and the turtle. Kain swims towards a sqid but the squid shoots out multiple tenticles and grabs him pulling him towards it. Kain escapes the grab and responds by throwing multiple daggers into its face, blinding it. The turtl turns towards us and spays ink all over us. Unfortunatly the burning biomantic goo seeps into Kains eyes blinding him. Brick attacks a squid and his magic enables Kain to recover from the blindness. Tentacles emerge from the many holes in the turtles shell and grab Urien and drag him into the next room where it begins to squeeze the life out of him. Kain manages to score the killing. Low and the turtle dissapates into black slime. While rooting around in the water Lembit manages to find a thunder wand while the rest of us manage to find a small treasure pile in gold. The group start to explore the rest of the rooms and Kain spots what looks like a treasure chest in the corner and makes a point of trying to open it. He is rewarded when the chest turns out to be a mimic, it rears up and fires pieces of itself at Kain, knocking him prone and pinning him to the floor. Urien charges into the room and smacks the beast while Brick shouts a spell that enables Kain to safely slide out of the room. We manage to defeat the mimic and chop it to pieces. Lembit informs us that it was a biomantic mimic as it was able to fire bits of itself at us. He borrows one of Kains daggers and begins to chop it up to see if it had any treasure in it, which it didn't. We paddle down ito the next room and find that it appears to be full of prison cells. The bars on most of the cells have corroded with rust and we are able to see that they are full of skeletons. Urien starts to move through the room looking to see if there are any movements from the cells occupants. Seeing that there is no obvious danger, Brick ambles through the corridor. As soon as he enters though, all of the skeletons come to life and begin to lurch towards us. Urien charges into combat squeezing between the bars of one of the cell drawing attacks from the two occupants. The skeletons continued to surge towards us, the water hampering their movements. One of the skeletons casts a frothing sea foam at Urien striking him in the chest knocking him under the water. The white foam must have dripped into his eyes as it rendered him temporarily blind. Urien lumbers to his feet and attacks. The skeletons foam at the group once again covering us with frothy white goo to no effect. Lembit casts thunderwave at the skeletons forcing them back some twenty feet and causing most of them to explode. We managed to finish off the remaining undead and moved into the next room. In the next room there is a bridge over some water. In the corner of the room there is a red glow, Lembit spots a reptile man in the water, which he later informs us is a biomantic scum. Jumping into the water Urien managed to sink very effectively to the bottom of the pool. Seing that there were two more biomantic scum on the floor with him he activated the power within his armour. Two milky white tendrils shot out of the armour and latched onto the two scum dragging them closer. Brick backward somersaults into the water and sinks to the bottom to help Urien. After a short skirmish we manage to defeat the scum and proceed to a door. Beyond the door we find the source of the mysterious red glow, which seems to be from a glowing shaft. Searching the room we find a hole. Kain notices an alarm trap connected to two silver wires and easily manages to disarm it. We rig up a rope through the pully just in case we needed to get up quickly as Lembit was not a strong swimmer. At the bottom of the shaft we find that there is a force field that stops the water entering the cavern below. We find out that the source of the red light is actually a river of lava. There is a bridge over the lava leading to a stone door. Looking over the bridge we can see that there are nets set about to stop people falling into the lava. Quite an unusual feature in an evil meglomaniacs secret lair. Listening at the door we can hear a number of voices speaking giant mocking the size of each other manhoods, making remarks about each others mothers and commenting on how discusting it is that one of them slept with a human. Kain gets out his theivery kit and gets to work on the door, oiling the hinges and just as he finishes his work, Urien lets rip with a mighty sneeze. From inside the room we hear in Giant someone say "quick someones coming, get ready". We burst into the room and are met with a group of half orcs. After a quick skirmish involving many area affecting attacks the half orcs decide to escape. They say to one of them in Giant "you stay here and try to hold them off". With that a group of them starts to leg it towards the door while one other tried to make his escape through another door but was quickly cut down by the attacks of Kain and Urien. [/QUOTE]
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