Campaigns of Conquest

The Grumpy Celt

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This thread is inspired by Tyler Do'Urden’s post (I'm sick of saving the world. Let's conquer it) about playing a bad guy. Namely, why should someone bent of conquest and domination automatically be evil?

Caesar conquered Gaul, became dictator of Rome, broke a great many of the Roman laws along the way and is regarded as one of the greatest men in western history. His heir Augustus completed the dismembering of the Roman Republic, created the Empire and ruled for decades and he is also is regarded as one of the greatest men in western history.

Both of these men believed themselves to be helping their people, to be acting with honor, imposing order on a deeply chaotic world and thus to be doing good. The same is true for Charlemagne (and it is from him we get paladins), King David, the First Emperor of China and a many other “great” men in history.

Thus, why shouldn’t the player characters carve out, for themselves, a kingdom from the campaign setting? Why would that automatically be considered evil? Why not conquer some city-state or kingdom? A great many games and campaign are predicated on shoring up an existing city-state or kingdom – why not take it a step further and assume control of the government? Why should the player character bust their humps, to serve incompetent rulers who owe their status and power to an accident of birth, only to themselves remain mere peasants and mercenaries?

The only thing I can think of is ethical squeamishness on the part of the players and a recalcitrant attitude on part of the game master.

Generally game masters think it is their job – and Dungeon Masters Guide encourages this attitude – to torment the player through their characters, by denying them what they want and the infliction of random punishments. This is, really, the only way most game masters know they are doing their job.

But why not move past that and embark on a campaign of conquest? Why not follow in the footsteps of Caesar, Augustus, Charlemagne, King David, the First Emperor of China, among others?
 

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Depends On the Players ...

The Grumpy Celt said:
But why not move past that and embark on a campaign of conquest? Why not follow in the footsteps of Caesar, Augustus, Charlemagne, King David, the First Emperor of China, among others?

The possibility of such a campaign really depends on the players you have. For my D&D group, we've tried this, and it fall flat fairly quickly. The wargamers in the group want to break things down and figure what their armies are and where the units are and what magic they can get for them ... and all that jazz. This leaves about half the group bored, because they'd rather be doing roleplaying or adventure type stuff.

If you have the right group, there is nothing wrong with this. It's certainly not what D&D was designed to do, but a little flexibility is all it takes. The DM just has to be someone who knows how to find the pivotal points of the campaign of conquest and concentrate on those. (Unless you have a lot of wargamers who want the nitty-gritty details.)

The only time I've seen it work was a Star Wars system game. (NOT the official universe, just the system.) There were four players who were all on the same page about trying to build a stellar empire, and the DM also had a very similar play style. So that worked okay.

Like I said, it depends on the players...
 

As mentioned in the other thread, I know a specific player who does this all the time. No matter if he plays an evil char, a neutral dude or some goodie boy. In the end, he'll end up ruling the world.
 


DnD = Party of 4 adventurers overcoming obstacles
Conquest = Leader of thousands overcoming obstacles

All the historic examples you give are characterise by being leaders and that I think is the main 'issue' with doing Conquest in DnD. DnD is about individuals and doesn't model leading others very well. Of course it can and has been done but it does fundamentally change the pace and style of game.

I suppose the Star Wars plot could be used too wherein the adventurers take on key missions against a much broader background of events but then it is a lot of handwaving by the DM and not really about the PCs actively conquering the World

So yeah its hard but not impossible

Birthright maybe?
 

I have played and DMed campaigns that involved conquest theme. We played using old D&D box sets mainly Companion and Master sets which have War machine and Dominions rules.
Our battleground was Grand Duchy of Karameikos.

Thunhus
 
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The Grumpy Celt said:
But why not move past that and embark on a campaign of conquest? Why not follow in the footsteps of Caesar, Augustus, Charlemagne, King David, the First Emperor of China, among others?

Because, although I'd love to run a campaign like that, and have several times muttered utterances in an attempt to inspire players to that sort of thing, they aren't interested in ruling kingdoms. "Too much work", is the usual complaint. My players won't even take the Leadership feat.
 

green slime said:
My players won't even take the Leadership feat.

My DMs won't even let me take the leadership feat. Wanna switch groups?

I'd love to have a chance to take over the world. I'm currently trying to do so in Sasserine (Savage Tide AP), with minimal success.

-TRRW
 

I don't think an RPG would be the best kind of game to emulate this. In my mind a campaign to take over the world you'd spend your time:

* Politics: Arguing and pursuading others to your cause, like in a ruler's court
* Demagog: Going out and inspiring the common folk (or armies) to take up YOUR banner
* General: Lead mass troops into battle

You could split the campaign between RPing and some kind of macro-level game, if you can find one. Maybe a variation of Diplomacy mixed with Civilization?
 

The Grumpy Celt said:
This thread is inspired by Tyler Do'Urden’s post (I'm sick of saving the world. Let's conquer it) about playing a bad guy. Namely, why should someone bent of conquest and domination automatically be evil?

Conquest isn't evil. Not sure where you get that from. Numerous fantasy heroes were conquerers.

Aragorn, King Arthur, Conan, Sir Lancelot, The characters from A Game of Thrones, and numerous other novels.
 

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