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Legend
I caught this over in an old thread and it got my thinking: Can 4e handle settings where the assumptions about the heroes are different than in the implied setting?
Forked from: New, Original 4e Campaign Setting
Forked from: New, Original 4e Campaign Setting
Kamikaze Midget said:There seems to be an underlying philosophy in a lot of 4e design that worries me when it comes to new campaign settings:
"Everyone can use every book in every game."
I'm concerned because it means that no setting is allowed to exclude anything. It can be warped, but it must be included. It also means that no setting can redefine what the game is about: the core 4e gameplay and model of heroism is universal.
These disturb me because often, new settings are about what is excluded, and also about re-defining what a "hero" is (such as by taking inspiration from other genrea).
If 4e doesn't permit this, then every setting 4e pops out will look less like a new setting, and more 4e with a different palette.
4e is about killing dragons in dungeon. Their heroes are action-packed team players with flashy moves.
Ravenloft should not be about killing vampires in castles. Its heroes should be troubled individuals whose power is a threat to everyone and themselves.
Dark Sun should not be about killing bugs in the desert. Its heroes should be brutal, stone-hearted survivalists who will do anything for a drop of water.
Eberron should not be (entirely) about killing dinosaurs on the lightning-rail. Its heroes should be pulpy vigilantes who fight weirdness and evil because it's weird and evil, and noirish antiheroes who get into situations that often leave them worse for the wear.
When I'm playing a different setting, I'm not looking for Same Stuff, Different Dungeon.
I'm concerned that that's all 4e will be able to provide.