Crazy Jerome
First Post
Some ways you can do something similar:
Abstract positioning by intent requires some mechanic for each character to test (almost always an opposed test). So if Joe the Fighter says he wants to lock up the orcs in melee, he does his "movement" by rolling against their "movement". If he wins, he keeps at least some of them from getting by. If he loses the positioning contest, they get by. Either way, he gets to take a shot at one after positioning, and the ones locked down near him can take a shot at him.
Addition: http://runeward.blogspot.com/2011/07/zone-combat.html
That is the first zone article referenced above. There were several followup articles that same month, and then some more later.
- Abstract positioning by intent, ala Burning Wheel.
- Zones, best discussion I know of being the stuff that ENWorld user @Rune (correction: @AeroDM) wrote. (Don't have a link to his site handy right now.)
- A slightly more abstract version of marching order, by where the character wants to be--hang back, engage melee, skimish around the edge.
Abstract positioning by intent requires some mechanic for each character to test (almost always an opposed test). So if Joe the Fighter says he wants to lock up the orcs in melee, he does his "movement" by rolling against their "movement". If he wins, he keeps at least some of them from getting by. If he loses the positioning contest, they get by. Either way, he gets to take a shot at one after positioning, and the ones locked down near him can take a shot at him.
Addition: http://runeward.blogspot.com/2011/07/zone-combat.html
That is the first zone article referenced above. There were several followup articles that same month, and then some more later.
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