Can a Dazed character use an Action Point?

Terramotus

First Post
Simple question that came up in my game last week. Can a Dazed character use an Action Point to gain an additional action?

The rules don't specifically mention it, other than you only get one standard, move, or minor action. The character is indeed spending a resource with the action point, but at the same time he certainly seems to be taking a lot of actions for someone who's Dazed.

Thoughts?
 

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Without strict rules evidence to the contrary, I'd allow it. The character is indeed dazed, but this just makes the execution of the action point action that much more impressive. I don't really think it takes away from the penalty of being dazed that much anyway.

If you're leaning toward not allowing it, and you wanted to go for something cinematic, though, you could make the player make a saving throw after doing the action point or become stunned instead of dazed. Makes it risky and exciting.

~
 

Legally I think its legal.

An action point allows someone to break the normal mold of one standard, move, and minor action per round. So I don't see a conflict with breaking the normal condition of only getting one of those actions a round.
 


Tharg, Dwarven Fighter and Leader of the "Numpty Boys" felt... strange, his head full of odd shaped things, some pointy and sharp, others floppy and squishy- the blow to the helm had left him dazed. Behind him the other members of the "Numpty Boys", sat, sprawled and stumbled- the fight was not going well.

This was it...

Tharg summoned all of his strength, one last time, if he could only...

<<<PING>>>

ACTION POINT

The Orc before him cowered, a milenia or two of racial enmity, Tharg swung his Craghammer...

And missed the Orc by a mile, and instead took the head off Dickie Smallarse the Halfling Rogue, the Numpty Boys foundered on the Orcish shaped rocks.

Yeah, I'd allow it.
 

With a nearby Warlord using a power that allows an immediate save if you use an Action Point, would people say that using an AP at the beginning of your round, and making the save, means that your round now includes your full normal Standard/Move/Minor plus an extra Standard for the AP?
 

You can use an action point on any of your turns that is not in a surprise round.

However, there are conditions that prevent you from taking actions.

For example, you can use an action point on your turn while you are unconscious. You just can't use the action granted by the action point.
 

With a nearby Warlord using a power that allows an immediate save if you use an Action Point, would people say that using an AP at the beginning of your round, and making the save, means that your round now includes your full normal Standard/Move/Minor plus an extra Standard for the AP?

Yes, although if I locked my players in a room for three years with only the PH for company they'd never come up with that, I'd make the player use the Action Point as in declare an action and go through with it, then make save, then get full round actions back with success.

I have a player that still hasn't opened his 3.5E PH and he bought it in the first week it came out.

PR
 

With a nearby Warlord using a power that allows an immediate save if you use an Action Point, would people say that using an AP at the beginning of your round, and making the save, means that your round now includes your full normal Standard/Move/Minor plus an extra Standard for the AP?

I don't believe so. I'll see if I can find the reference, but I believe it was determined that even if you found a way to get a free save on your turn, and shook off being dazed, as long as you started dazed, you were limited to only one action.

Hmm... I can't actually find a quote for this in any of the FAQs, so it may have just been a stray CS ruling or some such. It is how our group has been running it, though - if you start the turn dazed, that is when your number of actions are set, so even if you spend your turn breaking the condition, you don't suddenly acquire the rest of your actions.
 

Surely it would work because it plays better and smacks of intelligent life, a player doing something very clever in order to overcome the machinations of the bad guys= hero, then yeah, I'd allow it. Don't think it effects the gameplay a whole lot, in fact it helps the narrative along- the warlock saves the day. Play on.
 

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