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*Pathfinder & Starfinder
Can a dead character be healed by RAW? (Forked Thread: Bloodied vs. Dying)
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<blockquote data-quote="keterys" data-source="post: 4846088" data-attributes="member: 43019"><p>Nor is it stated that Dying characters are no longer bloodied. The only rule, quite clear, is that you're bloodied when you're below half health.</p><p></p><p>I'd 100% believe that someone writing the rules intended you to no longer be bloodied while Dying. A state system wherein you transfer from Healthy to Bloodied to Dying to Dead would work out quite nicely. I'd also believe, based on a few data points, that someone writing monsters and powers and feats believed you were bloodied whenever your hp dropped below half, including below 0...</p><p></p><p>So all we've got is one rule - you're bloodied below half hp. 0, -10, and -20 are all below half hp. That's why it'd be good if someone found a rule that actually said otherwise.</p><p> </p><p>Correct. And it is possible for rules to be poorly written and unclearly written. It's also possible for rules to be extremely precise.</p><p></p><p>How many surges does a paladin start with? 10 + Con. Is there any way to look at it that you get, perhaps, 9 + Con or 11 + Con?</p><p></p><p>Glancing over the discussion there's also some differences here - I mean, I was happy to treat this thread with complete tongue in cheek until somehow it was decided that exception design and DM interpretation meant that you can't prone oozes, push primordials, or anything at all the DM feels like. I object entirely to that theory.</p><p></p><p>Bloodied while Dying is one thing that frankly has almost no impact on the game between people who like a sorta White Wolf progression track compared to those who see a mathematical statement. But as far as I'm concerned DMs and players need to agree on how the game is played, and pulling the rug out from under players on a whim isn't the way to do it. Oozes aren't immune to prone because a DM isn't imaginative enough to visualize one splattered sufficiently across that it requires a moment to pull itself back together and primordials aren't immune to being pushed because a player chose to play a halfling instead of a goliath. Be honest, discuss the things that bother you, make appropriate house rules or change creatures appropriately in a fair manner. Give players time to change their powers and build characters under the operating conditions of the game, not have to guess what might irk the DM's sense of realism or fairness this week. Anything else would bother me as both a DM and player - if anything I'd rather see the DM being the player's advocate, helping them to have the cool moments, not a policeman blocking them.</p><p></p><p>WotC has a lot of hands that stuff passes through, freelancers, designers, developers, editors, etc. The rules that get published are often different from the original intent, and often have problems that then get directed towards customer service, R&D, errata... and the errata process is often slow and hen picks which it attacks.</p><p></p><p>I don't see a lot of people having trouble figuring out what dead means, so I don't see Dead being errata-ed on to the condition page or glossary any time soon, or a sentence under Healing that you can't heal the dead. But who knows, maybe someday.</p></blockquote><p></p>
[QUOTE="keterys, post: 4846088, member: 43019"] Nor is it stated that Dying characters are no longer bloodied. The only rule, quite clear, is that you're bloodied when you're below half health. I'd 100% believe that someone writing the rules intended you to no longer be bloodied while Dying. A state system wherein you transfer from Healthy to Bloodied to Dying to Dead would work out quite nicely. I'd also believe, based on a few data points, that someone writing monsters and powers and feats believed you were bloodied whenever your hp dropped below half, including below 0... So all we've got is one rule - you're bloodied below half hp. 0, -10, and -20 are all below half hp. That's why it'd be good if someone found a rule that actually said otherwise. Correct. And it is possible for rules to be poorly written and unclearly written. It's also possible for rules to be extremely precise. How many surges does a paladin start with? 10 + Con. Is there any way to look at it that you get, perhaps, 9 + Con or 11 + Con? Glancing over the discussion there's also some differences here - I mean, I was happy to treat this thread with complete tongue in cheek until somehow it was decided that exception design and DM interpretation meant that you can't prone oozes, push primordials, or anything at all the DM feels like. I object entirely to that theory. Bloodied while Dying is one thing that frankly has almost no impact on the game between people who like a sorta White Wolf progression track compared to those who see a mathematical statement. But as far as I'm concerned DMs and players need to agree on how the game is played, and pulling the rug out from under players on a whim isn't the way to do it. Oozes aren't immune to prone because a DM isn't imaginative enough to visualize one splattered sufficiently across that it requires a moment to pull itself back together and primordials aren't immune to being pushed because a player chose to play a halfling instead of a goliath. Be honest, discuss the things that bother you, make appropriate house rules or change creatures appropriately in a fair manner. Give players time to change their powers and build characters under the operating conditions of the game, not have to guess what might irk the DM's sense of realism or fairness this week. Anything else would bother me as both a DM and player - if anything I'd rather see the DM being the player's advocate, helping them to have the cool moments, not a policeman blocking them. WotC has a lot of hands that stuff passes through, freelancers, designers, developers, editors, etc. The rules that get published are often different from the original intent, and often have problems that then get directed towards customer service, R&D, errata... and the errata process is often slow and hen picks which it attacks. I don't see a lot of people having trouble figuring out what dead means, so I don't see Dead being errata-ed on to the condition page or glossary any time soon, or a sentence under Healing that you can't heal the dead. But who knows, maybe someday. [/QUOTE]
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Can a dead character be healed by RAW? (Forked Thread: Bloodied vs. Dying)
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