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*Pathfinder & Starfinder
Can a dead character be healed by RAW? (Forked Thread: Bloodied vs. Dying)
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<blockquote data-quote="N0Man" data-source="post: 4846212" data-attributes="member: 64066"><p>Not at all. <strong>*This*</strong>, friends, is what is truly meant by an <em>exception based system</em>.</p><p></p><p>Being unable to take actions is not a direct result of dying, but an indirect one. When you are dying, the rule says you are "unconscious", though technically doesn't actually state you cannot perform actions.</p><p></p><p>It is the state of "unconscious", which is invoked by "dying" that prevents you from performing actions.</p><p></p><p>Normally players cannot perform actions when unconscious or dying. These powers that you mentioned create an <strong><em>exception </em></strong>to these rules, which is truly what is meant by exceptions-based.</p><p></p><p>The rules tell you what you can do. Sometimes they even tell you what you must do, can't do, or conditions that allow or prevent you from an action. All of this creates a framework of general rules and methods for resolving actions that the game usually follows. When there is an exception, the rules tell you that. Sometimes you might even have an exception of an exception.</p><p></p><p>I feel like some of us here are interpreting exception-based as meaning that players can do anything they can imagine or desire, and it's up to the rules to create an exception to state they cannot. This isn't "exception-based design".</p></blockquote><p></p>
[QUOTE="N0Man, post: 4846212, member: 64066"] Not at all. [B]*This*[/B], friends, is what is truly meant by an [I]exception based system[/I]. Being unable to take actions is not a direct result of dying, but an indirect one. When you are dying, the rule says you are "unconscious", though technically doesn't actually state you cannot perform actions. It is the state of "unconscious", which is invoked by "dying" that prevents you from performing actions. Normally players cannot perform actions when unconscious or dying. These powers that you mentioned create an [B][I]exception [/I][/B]to these rules, which is truly what is meant by exceptions-based. The rules tell you what you can do. Sometimes they even tell you what you must do, can't do, or conditions that allow or prevent you from an action. All of this creates a framework of general rules and methods for resolving actions that the game usually follows. When there is an exception, the rules tell you that. Sometimes you might even have an exception of an exception. I feel like some of us here are interpreting exception-based as meaning that players can do anything they can imagine or desire, and it's up to the rules to create an exception to state they cannot. This isn't "exception-based design". [/QUOTE]
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Can a dead character be healed by RAW? (Forked Thread: Bloodied vs. Dying)
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