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General Tabletop Discussion
*Pathfinder & Starfinder
Can a DM expose a vampire character to sunlight with combat actions?
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<blockquote data-quote="eamon" data-source="post: 5560583" data-attributes="member: 51942"><p>That sounds more reasonable. Then again, that sounds like something I'd never have an opponent do, it's such a poor choice generally. And it still raises the question, why not just take their weapon instead? </p><p></p><p></p><p></p><p>Unless specifically built for it, disarming is essentially a 4e save-or-die. A typical archer won't have a second bow, won't have the time to string it if he does, and it won't have the requisite enhancement bonus should he solve the other two problems. Being dex-based, his chances of grabbing it back are likely to be virtually zero. I don't think that's balanced at all. It's also completely outside of the normal rule structure, meaning that there's no rich set of powers, combat options, class features & items to deal with it.</p><p></p><p>Building a disarm rule that works, isn't overpowered and is reasonable is something that doesn't fit well in 4e, and in any case would require a large number of changes to the game. Getting those right is quite a challenge; there might be some suggestions on the house rule forum, but I'm not holding my breath for it...</p></blockquote><p></p>
[QUOTE="eamon, post: 5560583, member: 51942"] That sounds more reasonable. Then again, that sounds like something I'd never have an opponent do, it's such a poor choice generally. And it still raises the question, why not just take their weapon instead? Unless specifically built for it, disarming is essentially a 4e save-or-die. A typical archer won't have a second bow, won't have the time to string it if he does, and it won't have the requisite enhancement bonus should he solve the other two problems. Being dex-based, his chances of grabbing it back are likely to be virtually zero. I don't think that's balanced at all. It's also completely outside of the normal rule structure, meaning that there's no rich set of powers, combat options, class features & items to deal with it. Building a disarm rule that works, isn't overpowered and is reasonable is something that doesn't fit well in 4e, and in any case would require a large number of changes to the game. Getting those right is quite a challenge; there might be some suggestions on the house rule forum, but I'm not holding my breath for it... [/QUOTE]
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Can a DM expose a vampire character to sunlight with combat actions?
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