Ferghis
First Post
I'm wondering what actions, if any, a DM can have enemies take that capitalize on a vampire's vulnerability to sunlight. Say the enemies realize what they're dealing with, can they try to remove the character's cloak during combat? Or burn it?
EDIT: This would obviously only be done by an enemy that understands what the character really is, and knows that removing the protective gear would have a detrimental effect on the character. Neither of these details are givens.
Under my understanding of the rules, they wouldn't be able to do so, perhaps unless the vampire was helpless. I can't find any rules that allow a monster to remove a cloak or other such protective garment. Thievery only allows removal of small items via pickpocket. Maybe slight of hand could unfasten the closure on the cloak, but would you rule that such an action makes the cloak fall off? Maybe after a save? I couldn't find any other rules addressing this issue, so I'm wondering how this class feature comes into play in combat, if ever.
I can easily imagine a scenario that is specifically concocted to have the character begin combat without the protective gear, but that's not what I'm interested in addressing here. I just want to know if people think this particular class detail is meant to enter play in a normal encounter or not. I don't mean to forbid folks from talking about oddball cases, but I wanted to clarify my question.
EDIT: This would obviously only be done by an enemy that understands what the character really is, and knows that removing the protective gear would have a detrimental effect on the character. Neither of these details are givens.
Under my understanding of the rules, they wouldn't be able to do so, perhaps unless the vampire was helpless. I can't find any rules that allow a monster to remove a cloak or other such protective garment. Thievery only allows removal of small items via pickpocket. Maybe slight of hand could unfasten the closure on the cloak, but would you rule that such an action makes the cloak fall off? Maybe after a save? I couldn't find any other rules addressing this issue, so I'm wondering how this class feature comes into play in combat, if ever.
CHILD OF THE NIGHT
You gain the following benefits and weaknesses.
[...]
* You have vulnerable 5 radiant.
* If you end your turn in direct sunlight and lack a protective covering such as a cloak or other heavy clothing, you take 5 radiant damage (plus additional damage from your radiant vulnerability) from the sunlight, and you are weakened (save ends). If you drop below 1 hit point from this damage, you are instantly destroyed.
I can easily imagine a scenario that is specifically concocted to have the character begin combat without the protective gear, but that's not what I'm interested in addressing here. I just want to know if people think this particular class detail is meant to enter play in a normal encounter or not. I don't mean to forbid folks from talking about oddball cases, but I wanted to clarify my question.
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