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*Pathfinder & Starfinder
Can a DM expose a vampire character to sunlight with combat actions?
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<blockquote data-quote="LostSoul" data-source="post: 5561249" data-attributes="member: 386"><p>You manipulate the terrain to your advantage:</p><p></p><p style="margin-left: 20px">Epic Standard: Dominate, stun, or petrify </p> <p style="margin-left: 20px">Paragon Standard or Epic Move: Blind, daze, immobilize, restrain, or weaken </p> <p style="margin-left: 20px">Heroic Standard, Paragon Move, or Epic Minor: Grant combat advantage, allow a mark, or penalize a defense by up to –2 </p> <p style="margin-left: 20px">Heroic Move, or Paragon and Epic Minor: Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage </p> <p style="margin-left: 20px">Heroic, Paragon, and Epic Minor: Add a damage type to an attack or allow a 1-square shift</p><p></p><p>I'm sure you can come up with something that will work; maybe it won't be as good as an attack, but the bad guy did spend a standard action that didn't deal damage, so that's a plus on your side. If you're fighting on the bridge of an elemental ship, maybe you rip open the control panel to blind everyone from the released elemental energies in a burst 5 or something.</p><p></p><p>I think it's rare that your magic item will be lost without a chance for recovery; there's going to be a window of time where you can get it back*, and that provides another meaningful choice for you to make! I consider a game balanced when it contains meaningful choices, so that's why I think allowing disarms adds to balance instead of the other way around.</p><p></p><p>* - Slowly sinking into the pool of lava - do you take damage to get it or spend an action to recover it (eg. Mage Hand)? Sinking in an ocean of acid - do you jump in and grab it and take damage or lose the item? Thrown over a cliff/into the astral sea/into a portal to Hell - do you spend the time to go back and find it, eating away at daily resources? These are all interesting choices that, in my opinion, add to the game.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 5561249, member: 386"] You manipulate the terrain to your advantage: [indent]Epic Standard: Dominate, stun, or petrify Paragon Standard or Epic Move: Blind, daze, immobilize, restrain, or weaken Heroic Standard, Paragon Move, or Epic Minor: Grant combat advantage, allow a mark, or penalize a defense by up to –2 Heroic Move, or Paragon and Epic Minor: Avoid intervening obstacles during a move; grant concealment and/or cover; knock prone; push, pull, or slide enemy up to 4 squares; deafen; or deal level-appropriate ongoing damage Heroic, Paragon, and Epic Minor: Add a damage type to an attack or allow a 1-square shift[/indent] I'm sure you can come up with something that will work; maybe it won't be as good as an attack, but the bad guy did spend a standard action that didn't deal damage, so that's a plus on your side. If you're fighting on the bridge of an elemental ship, maybe you rip open the control panel to blind everyone from the released elemental energies in a burst 5 or something. I think it's rare that your magic item will be lost without a chance for recovery; there's going to be a window of time where you can get it back*, and that provides another meaningful choice for you to make! I consider a game balanced when it contains meaningful choices, so that's why I think allowing disarms adds to balance instead of the other way around. * - Slowly sinking into the pool of lava - do you take damage to get it or spend an action to recover it (eg. Mage Hand)? Sinking in an ocean of acid - do you jump in and grab it and take damage or lose the item? Thrown over a cliff/into the astral sea/into a portal to Hell - do you spend the time to go back and find it, eating away at daily resources? These are all interesting choices that, in my opinion, add to the game. [/QUOTE]
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Can a DM expose a vampire character to sunlight with combat actions?
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