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General Tabletop Discussion
*Pathfinder & Starfinder
Can a DM expose a vampire character to sunlight with combat actions?
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<blockquote data-quote="Ferghis" data-source="post: 5561827" data-attributes="member: 40483"><p>I've gathered the suggestions on how to bring the vulnerability into play in combat here. The assumptions are that the attacker in question must reasonably know of the vampire's vulnerability, that the action should not deprive the vampire of magic item benefits, and the action should be of the kind that players can try against NPCs to achieve similar results.</p><p></p><p>The result of this is not good enough. The attack forces the vampire to waste a minor action, and results in no damage, since the vulnerability triggers at the end of the vampire's turn. Further, if a -10 penalty should apply (see below), the action is likely to yield no benefit. I do like the idea of limiting the attempt to once per encounter, like intimidating a surrender is. Also, I like the idea of requiring CA.</p><p></p><p>The same comments as above apply here.</p><p></p><p>I couldn't find this in the compendium. The only place I see it is on a rogue utility power that refers specifically and only to pick pocket (Dangerous Theft). Would you mind pointing to a source?</p><p></p><p>If you're talking about Thief Novice, that power also damages and makes the target grant CA until end of next turn. Whatever people come up with will certainly not tread on the toes of that power.</p><p></p><p>So, a Standard, Move and Minor to trigger the vulnerability? I like the simplicity of this idea, even though it's expensive in terms of actions. I imagine if the vampire escapes around a corner or moves or prones the guy with the mirror, the effect would end.</p><p></p><p>Again, simple is good, and there's a nice mechanic explaining why the vampire cannot simply put his hood back up. This is probably my favorite.</p><p></p><p>This adds a second attack roll to remove the hood (or perhaps the whole cloak). I don't like the idea of removing items because it affects characters' combat performance dramatically in 4e, even if you're using the optional dark sun rules for inherent bonuses. However, I'm not opposed to a second attack role, even though I like the simplicity of just letting the grabber lower the hood.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5561827, member: 40483"] I've gathered the suggestions on how to bring the vulnerability into play in combat here. The assumptions are that the attacker in question must reasonably know of the vampire's vulnerability, that the action should not deprive the vampire of magic item benefits, and the action should be of the kind that players can try against NPCs to achieve similar results. The result of this is not good enough. The attack forces the vampire to waste a minor action, and results in no damage, since the vulnerability triggers at the end of the vampire's turn. Further, if a -10 penalty should apply (see below), the action is likely to yield no benefit. I do like the idea of limiting the attempt to once per encounter, like intimidating a surrender is. Also, I like the idea of requiring CA. The same comments as above apply here. I couldn't find this in the compendium. The only place I see it is on a rogue utility power that refers specifically and only to pick pocket (Dangerous Theft). Would you mind pointing to a source? If you're talking about Thief Novice, that power also damages and makes the target grant CA until end of next turn. Whatever people come up with will certainly not tread on the toes of that power. So, a Standard, Move and Minor to trigger the vulnerability? I like the simplicity of this idea, even though it's expensive in terms of actions. I imagine if the vampire escapes around a corner or moves or prones the guy with the mirror, the effect would end. Again, simple is good, and there's a nice mechanic explaining why the vampire cannot simply put his hood back up. This is probably my favorite. This adds a second attack roll to remove the hood (or perhaps the whole cloak). I don't like the idea of removing items because it affects characters' combat performance dramatically in 4e, even if you're using the optional dark sun rules for inherent bonuses. However, I'm not opposed to a second attack role, even though I like the simplicity of just letting the grabber lower the hood. [/QUOTE]
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Can a DM expose a vampire character to sunlight with combat actions?
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