can a living construct use Cure Light Wounds

Goldmoon said:
What about a ring os regeneration or the fast healing ability?
The ring will work fine. It specifies that it works on a "living" wearer, and that includes living constructs.

For fast healing, it depends on the source of the effect. If it's granted by a spell of the Healing subschool (which IIRC includes the vigor spells), then the warforged will get less healing per round. If it comes from some other source, such as a template or a warlock's Fiendish Resilience ablility, then it will have its full effect.
 

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Actually Bagpuss is (partly) correct and irdeggman and AuraSeer are wrong. The feat Bagpuss mentions is Improved Fortification. It doesn't raise DR, but makes the warforged immune to criticals and sneak attacks.
 

shilsen said:
Actually Bagpuss is (partly) correct and irdeggman and AuraSeer are wrong. The feat Bagpuss mentions is Improved Fortification. It doesn't raise DR, but makes the warforged immune to criticals and sneak attacks.


And this feat gives the warforged immunity to those sort of spells? Which was the first part, he thought it also raised the DR. He never mentioned anything about critical hits.

So we were actually correct in answering the question:

Isn't there a Feat that Warforged can take that those sorts of spells have no effect.

With there isn't a feat but there is a prestige class that does this.

And the prestige class also renders the warforged immune to criticals (Construct Perfection I) {well actually immune to extra damage from criticals not immunity to them - slight difference}.

And I think Auraseer is correct on the ring of regeneration since it turns damage inot non-lethal damge. But I think he is wrong on fast healing - since a warforged doesn't naturally heal lethal damge.



From the errata:

Page 23: Warforged Racial Traits
One of the warforged’s racial traits is written as follows: —A warforged cannot heal damage naturally.
This racial trait should be clarified as follows:
—A warforged cannot heal lethal damage naturally.

from the SRD:

FAST HEALING
A creature with fast healing has the extraordinary ability to regain hit points at an exceptional rate. Except for what is noted here, fast healing is like natural healing.

At the beginning of each of the creature’s turns, it heals a certain number of hit points (defined in its description).

Unlike regeneration, fast healing does not allow a creature to regrow or reattach lost body parts.
A creature that has taken both nonlethal and lethal damage heals the nonlethal damage first.
Fast healing does not restore hit points lost from starvation, thirst, or suffocation.
Fast healing does not increase the number of hit points regained when a creature polymorphs.


REGENERATION
Creatures with this extraordinary ability recover from wounds quickly and can even regrow or reattach severed body parts. Damage dealt to the creature is treated as nonlethal damage, and the creature automatically cures itself of nonlethal damage at a fixed rate.

Certain attack forms, typically fire and acid, deal damage to the creature normally; that sort of damage doesn’t convert to nonlethal damage and so doesn’t go away. The creature’s description includes the details.

Creatures with regeneration can regrow lost portions of their bodies and can reattach severed limbs or body parts. Severed parts die if they are not reattached.

Regeneration does not restore hit points lost from starvation, thirst, or suffocation.
Attack forms that don’t deal hit point damage ignore regeneration.
An attack that can cause instant death only threatens the creature with death if it is delivered by weapons that deal it lethal damage.
 
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irdeggman said:
And this feat gives the warforged immunity to those sort of spells?

Yes. It makes the warforged immune to conjuration (healing) spells. That's what I meant AuraSeer and you were wrong about, i.e. that there isn't a feat that does it.

Which was the first part, he thought it also raised the DR. He never mentioned anything about critical hits.

Which is why I said he was "(partly) correct", in that there is a feat but he thought it increased DR.

No biggie - it's not a competition :)
 

According to this text, you can use psionics to heal a warforged as normal, because a power is not a spell or a supernatural ability (it is a spell-like ability).

However, this is a strict RAW interpretation. I have little doubt that it not intentional for the warforged healing limitation to be overcome by psionics, and would not allow it in a game I DMed.
Acutally this is very much not RAW. Powers are not spell-like abilities in any way; they function almost exactly like spells.

In fact, Psychometablism powers can have the (Healing) tag, and of course all the ones which heal hp do.
 

shilsen said:
Yes. It makes the warforged immune to conjuration (healing) spells. That's what I meant AuraSeer and you were wrong about, i.e. that there isn't a feat that does it.



Which is why I said he was "(partly) correct", in that there is a feat but he thought it increased DR.

No biggie - it's not a competition :)

Yes I see that now.

Yes you were accurate in that is what the feat does in exchnage for making the warforged immune to criticals. Good catch.
 

3.5 SRD said:
Psi-Like Abilities (Ps)
The manifestation of powers by a psionic character is considered a psi-like ability, as is the manifestation of powers by creatures without a psionic class (creatures with the psionic subtype, also simply called psionic creatures).

Psionics are not lessened in their healing effect upon Warforged.

Psionic powers are not like spells. They are stated as being psi-like abilities, which are themselves described as being similar to spell-like abilities. Therefore the Warforged healing restrictions do not apply regarding psionic healing (unless it comes from some odd supernatural psionic ability).

Eberron was produced with psionics integrated into it. I have no doubt that if they meant for psionic healing to be less effective on Warforged, it would have been specifically called-out in the Warforged description. Instead the description only mentions spells of the healing subschool and supernatural abilities. Nowhere does it say 'spells and powers' and nowhere does it mention spell-like or psi-like abilities.

Psionic healing does not channel positive energy. Also, note that psionic healing only works on the individual who manifests it; a Warforged normally must take psionic class levels and learn a power like Body Adjustment in order to heal themselves psionically.

Further, note that Body Adjustment is a 3rd level power for psions/wilders and 2nd level for psychic warriors; it only heals 1d12 HP, +1d12 more per 2 power points spent on augmentation (and remember the limitation of spending no more than your manifester level in power points on any single manifestation). A 6th-level Warforged Psion could, with one of their few 3rd-level powers known, heal themselves of 1d12 damage (7 dmg avg) for 5 power points (equivalent to a 3rd-level spell slot in cost), or 2d12 damage (13 dmg avg) for 7 power points if overchanneling that at the cost 1d8 HP and a feat (and also equivalent to a 4th-level spell slot in cost; but these are a steep price just to heal 1d12 more HP). Compare to a 6th-level Warforged Cleric casting Cure Serious Wounds on himself; that WC would heal 3d8+6 damage (20 dmg avg), reduced to approximately 1.5d8+3 damage (9 dmg avg). But it would always only cost the WC a 3rd-level slot, whereas the WP would need to spend a 4th-level slot's value in power points just to get an equal or slightly superior benefit on average (plus the WP would only be able to heal themselves; the WC could heal other folks instead and give those others twice the amount of healing).
 

You left out quite a bit from the description of psi-like abilities. Although a bit confusing, if you read the whole thing it's clear it doesn't mean that powers manifested by a Psion are psi-like abilities. Picking up where your quote left off:
Psi-like abilities have no verbal, somatic, or material components, nor do they require a focus or have an XP cost (even if the equivalent power has an XP cost). The user activates them mentally. Armor never affects a psi-like ability’s use. A psi-like ability has a manifesting time of 1 standard action unless noted otherwise in the ability description. In all other ways, a psi-like ability functions just like a power. However, a psionic creature does not have to pay a psi-like ability’s power point cost.
It's obvious that applying these rules about psi-like abilities to powers just wouldn't work. Reading the quote in context makes it clear what is actually meant: That a psionic character like a half giant manifesting stomp is using a psi-like ability.
There's also this quote, from the definition of power:
A power is manifested when a psionic character pays its power point cost. Some psionic creatures automatically manifest powers, called psi-like abilities, without paying a power point cost. Other creatures pay power points to manifest their powers, just as characters do.

Going back to how (healing) powers would work on a warforged:
In general, full magic/psionics transparency is assumed. Here's the blurb from the psychometabolism discipline.
For the purpose of psionics- magic transparency, psychometabolism powers are equivalent to powers of the transmutation school (thus, creatures immune to transmutation spells are also immune to psychometabolism powers).

Healing: Psychometabolism powers of the healing subdiscipline can remove damage from creatures. However, psionic healing usually falls short of divine magical healing, in direct comparisons
It doesn't explictly say that the subdisciplines shared between magic and psionics should be treated the same way. However, that's how I'd rule it.

The main argument against this would be that (healing) spells all belong to Conjuration, while (healing) powers belong to psychometabolism (or transmutation by way of transparency.) As was mentioned, (healing) spells work via positive energy, while healing powers work in some other way. But this then becomes more an issue of flavor (highly subjective) than of the RAW.
 
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Arkhandus said:
Psionic healing does not channel positive energy. Also, note that psionic healing only works on the individual who manifests it; a Warforged normally must take psionic class levels and learn a power like Body Adjustment in order to heal themselves psionically.

Not entirely true, at least since Complete Psionic. The powers Touch of Health and Mend Wounds both heal target creature touched, allowing the manifester to heal others, and both do so by using positive energy (meaning that the powers can also be used to damage undead).

Even in the XPH it was possible to heal others using Empathic Transfer (and either manifesting Vigor beforehand, or using Body Adjustment afterwards).

Of course, a Warforged Psion is better off just learning Psionic Repair Damage. Heal 3d8+manifester level for only 3pp? Great! Even worth the feat if you have to take Expanded Knowledge to learn it.
 

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