Tonystar73
First Post
I currently have a player who is working on a Paladin Oath Subclass that would act in a similiar way to that of a Cleric Trickery Domain but with a little bit of Rogue/Bard thrown into the mix. The diety the paladin will follow will be towards gods like Mask, etc...
Now i rather not get into if this can be done or not as that is not the problem for me. My issue is this...
He has mad a Oath that has 2 Channel Divinity Skills and a 3rd skill, which he claims is fluff due to already exsiting in the PHB's rule book under Assisting another player within a skill check.
This is what he wrote...
He is telling me that the "BLESSING OF THE TRICKSTER" skill is not actually a skill. He says its meant to be for fluff for a player to understand what he could do with this subclass but has written it as a skill since no one is likely to read into doing this otherwise. He also says that this skill works exactly like giving assistants to another player found in the PHB on pg. 192 under 'Help'. So it works no differently to that of the help action when another player of another race or class does it.
I tried telling him that A) No other paladin has 3 Skills obtained at level 3, B) The clerics Level 1 Tricky domain skill is ok for them as they have lost out on gaining any other skill when comapred to other cleric subclasses, C) When taking the help action, you are using your action, your time in effect to give someone else an advantage, using this skill by passes that, D) Gaining an advantage must be met with something being lost in the process, such as a spell slot or action or something, it cant be gained for free.
He then tries to argue his point that nothing is changed by the outcome from gaining this advantage. His example...
In all 3 situations, you are either caught or you start combat. I agreed that this outcome would be true if they failed. However i feel like my player doesn't understand the importances of gaining an advantage for nothing.
So I turn to everyone here on EnWorld, Who do you think is right or wrong... and why?
Now i rather not get into if this can be done or not as that is not the problem for me. My issue is this...
He has mad a Oath that has 2 Channel Divinity Skills and a 3rd skill, which he claims is fluff due to already exsiting in the PHB's rule book under Assisting another player within a skill check.
This is what he wrote...
BLESSING OF THE TRICKSTER
Starting when you take this oath at 3rd level, you can use your action to touch a willing creature other than yourself to give it advantage on Dexterity (Stealth) checks. This blessing lasts for 1 hour or until you use this feature again.
CHANNEL DIVINITY: INVOKE DUPLICITY
Starting at 3rd level, you can use your Channel Divinity to create an illusory duplicate of yourself.
As an action, you create a perfect illusion of yourself that lasts for 1 minute, or until you lose your concentration (as if you were concentrating on a spell). The illusion appears in an unoccupied space that you can see within 30 feet of you. As a bonus action on your turn, you can move the illusion up to 30 feet to a space you can see, but it must remain within 120 feet of you.
For the duration, you can cast spells as though you were in the illusion's space, but you must use your own senses. Additionally, when both you and your illusion are within 5 feet of a creature that can see the illusion, you have advantage on attack rolls against that creature, given how distracting the illusion is to the target.
CHANNEL DIVINITY: CLOAK OF SHADOWS
Starting at 3rd level, you can use your Channel Divinity to vanish.
As an action, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.
He is telling me that the "BLESSING OF THE TRICKSTER" skill is not actually a skill. He says its meant to be for fluff for a player to understand what he could do with this subclass but has written it as a skill since no one is likely to read into doing this otherwise. He also says that this skill works exactly like giving assistants to another player found in the PHB on pg. 192 under 'Help'. So it works no differently to that of the help action when another player of another race or class does it.
I tried telling him that A) No other paladin has 3 Skills obtained at level 3, B) The clerics Level 1 Tricky domain skill is ok for them as they have lost out on gaining any other skill when comapred to other cleric subclasses, C) When taking the help action, you are using your action, your time in effect to give someone else an advantage, using this skill by passes that, D) Gaining an advantage must be met with something being lost in the process, such as a spell slot or action or something, it cant be gained for free.
He then tries to argue his point that nothing is changed by the outcome from gaining this advantage. His example...
A) You assist (Help) another player in a stealth check, then gain an advantage roll, that person you help fails both rolls, both of you are caught.
B) You give Stealth advantage to another player through your skill/Ability, that person you gave advantage fails both rolls, both of you are caught.
C) No help is given to another player for an advantage, standard rolls only, the parson with no advantage fails there 1 roll, both of you are caught.
In all 3 situations, you are either caught or you start combat. I agreed that this outcome would be true if they failed. However i feel like my player doesn't understand the importances of gaining an advantage for nothing.
So I turn to everyone here on EnWorld, Who do you think is right or wrong... and why?