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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage A Martial Consistently "Archer"?
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<blockquote data-quote="ECMO3" data-source="post: 9603219" data-attributes="member: 7030563"><p>Ok, that is 4 magic items. If they are items that require a magic action to use the familiar can use them, unless they are class restricted and very few items are class restricted in the new rules (and the ones that are class restricted are generally on those wish lists you don't use).</p><p></p><p></p><p></p><p>These items are not very good for a familiar, but a familiar would still generally do more with a dagger with a poison bonus or gauntlets of ogre power than a high level (11+) Cleric or Warlock is going to do with those same items. If you are giving the same magic items to a Warlock this is an example right there, two of the three items you mention are usable by a familiar and would be more benefical on the familiar.</p><p></p><p>Also I would not say 7th level is where the Familiar's own attacks have fallen off. It is 11th level where that happens, once spells and numbers of attacks scale.</p><p></p><p>What items does the party have in this campaign that use a magic action to activate? What items does the Warlock in the party have?</p><p></p><p></p><p></p><p>You don't need to do it by wishlists. Even if you do it randomly, the majority of magic items are usable by a familiar. The only way you are going to get items not usable by a familiar is if you purposely chose to give the party items not usable by a familiar.</p><p></p><p>And the kicker is even if you allow no magic items at all that use a magic action, as long as you allow players to buy the adventuring gear in the 2024 PHB there are valuable actions a familiar can do without the PC using any action, and these actions generally remain valuable at high level.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9603219, member: 7030563"] Ok, that is 4 magic items. If they are items that require a magic action to use the familiar can use them, unless they are class restricted and very few items are class restricted in the new rules (and the ones that are class restricted are generally on those wish lists you don't use). These items are not very good for a familiar, but a familiar would still generally do more with a dagger with a poison bonus or gauntlets of ogre power than a high level (11+) Cleric or Warlock is going to do with those same items. If you are giving the same magic items to a Warlock this is an example right there, two of the three items you mention are usable by a familiar and would be more benefical on the familiar. Also I would not say 7th level is where the Familiar's own attacks have fallen off. It is 11th level where that happens, once spells and numbers of attacks scale. What items does the party have in this campaign that use a magic action to activate? What items does the Warlock in the party have? You don't need to do it by wishlists. Even if you do it randomly, the majority of magic items are usable by a familiar. The only way you are going to get items not usable by a familiar is if you purposely chose to give the party items not usable by a familiar. And the kicker is even if you allow no magic items at all that use a magic action, as long as you allow players to buy the adventuring gear in the 2024 PHB there are valuable actions a familiar can do without the PC using any action, and these actions generally remain valuable at high level. [/QUOTE]
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Can A Spell Caster Out Damage A Martial Consistently "Archer"?
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