Zardnaar
Legend
Previously the answer seemed to be no at least without CME abuse at higher level. However the martial builds generally use TWF or a heavy weapon. With the nerf to 5.0 sharpshooter what happens if we look at ranged options? Archer here means ranged attacks, spell, crossbow, throwing weapons whatever. Damage is lower.
Assumptions.
1. Build must be playable from level 1 or 3.
2. No higher level theorycraft builds using
CME. We already know CME can theoretically do it at high level. It's also white room ((if you've seen it in play mention it). CME is 15' range concentration required.
3. Sustained damage not nova. 4 combats of 4 rounds (5 of 3 also works).
4. Single target. AoE are to situational/DM dependent to crunch numbers. A good contender can have access to them as icing on the cake so worth mentioning but not making any assumptions on how often and how many one can hit with them.
5. Various spellcasters can probably do it level 11-13×. Can it be done earlier? If so when? A foresight empowered CME level 17 wizard isn't really required.
6. 1 short rest. You can use 2 in context of "if you get 2 short rests this changes it to xyz". Only 1 is guaranteed though.
7. Assume 65% hit rate. You can use higher numbers as long as your build can
consistently provide the improved hit chance. Not having an ally cast bless, bard dice etc. Build is self contained.
Obvious Contenders IMHO. Suggest more if I've missed any.
Battlemaster fighter using a bow and heavy weapon master feat.
Ranger build not sure which one.
Sorcerer using fae touched for hex at level 4 and scorching ray with Innate Sorcery. Can transmute scorching ray to not fire.
Warlock. EB, hex, invocations. Fiendpact can also use scorching ray+hex. Can a sorlock work now?
If it can be done when?
Assumptions.
1. Build must be playable from level 1 or 3.
2. No higher level theorycraft builds using
CME. We already know CME can theoretically do it at high level. It's also white room ((if you've seen it in play mention it). CME is 15' range concentration required.
3. Sustained damage not nova. 4 combats of 4 rounds (5 of 3 also works).
4. Single target. AoE are to situational/DM dependent to crunch numbers. A good contender can have access to them as icing on the cake so worth mentioning but not making any assumptions on how often and how many one can hit with them.
5. Various spellcasters can probably do it level 11-13×. Can it be done earlier? If so when? A foresight empowered CME level 17 wizard isn't really required.
6. 1 short rest. You can use 2 in context of "if you get 2 short rests this changes it to xyz". Only 1 is guaranteed though.
7. Assume 65% hit rate. You can use higher numbers as long as your build can
consistently provide the improved hit chance. Not having an ally cast bless, bard dice etc. Build is self contained.
Obvious Contenders IMHO. Suggest more if I've missed any.
Battlemaster fighter using a bow and heavy weapon master feat.
Ranger build not sure which one.
Sorcerer using fae touched for hex at level 4 and scorching ray with Innate Sorcery. Can transmute scorching ray to not fire.
Warlock. EB, hex, invocations. Fiendpact can also use scorching ray+hex. Can a sorlock work now?
If it can be done when?