Zardnaar
Legend
So I have been watching treantmonks videos and there's 3 issues I have noticed with it.
1. He's not comparing apples to apples. Eg he has compared a greatsword barbarian to a sword and board whatever.
2. His test builds vary in quality. Eg his barbarian build is actually a good one a few of his other builds are fairly janky by comparison. Compare good build to good build it's just kinda obvious with barbarian (stereotypically a great axe or greatsword).
3. Assumptions made on hit rate and number of encounters. This penalizes spike builds. I'm not spiking in a real game unless odds are stacked in my favor more vs a white room. Eg smiting after a crit or using a guiding bolt if you're blessed or have advantage.
So I'm suggesting we do some builds probably focusing on comparing good build to good build, same weapon to weapon. Race not required we don't need to be that specific.
Also I would use average damage potential and put in spike damage. You can supply your own hit % if you feel the need we really only need potential. Bit more nuanced.
Example greatsword 2d6+3 becomes 10 damage. Adding a smite lvl 1 2d8 becomes 19.
GS 10
GS Spike 19.
How often one can spike depends on a lot of variables white room doesn't account for. If required we can add average dame over some number of rounds/encounters.
Zards Dragon Sorcerer Build (for example) lvl 4.
Origin. Guide or Acolyte take faerie fire or bless. If you're using spell spike damage boost that accuracy.
Level 4 feat. Shadow Touched (hex). If you're using scorching ray.......
Just an example.
We don't do it here but create another thread, set some required criteria and have a member submit a build for consideration. Builds don't need to be the best but do need to be compared to similar builds. Eg a heavy weapon barbarian is actually pretty good build and obvious.
1. He's not comparing apples to apples. Eg he has compared a greatsword barbarian to a sword and board whatever.
2. His test builds vary in quality. Eg his barbarian build is actually a good one a few of his other builds are fairly janky by comparison. Compare good build to good build it's just kinda obvious with barbarian (stereotypically a great axe or greatsword).
3. Assumptions made on hit rate and number of encounters. This penalizes spike builds. I'm not spiking in a real game unless odds are stacked in my favor more vs a white room. Eg smiting after a crit or using a guiding bolt if you're blessed or have advantage.
So I'm suggesting we do some builds probably focusing on comparing good build to good build, same weapon to weapon. Race not required we don't need to be that specific.
Also I would use average damage potential and put in spike damage. You can supply your own hit % if you feel the need we really only need potential. Bit more nuanced.
Example greatsword 2d6+3 becomes 10 damage. Adding a smite lvl 1 2d8 becomes 19.
GS 10
GS Spike 19.
How often one can spike depends on a lot of variables white room doesn't account for. If required we can add average dame over some number of rounds/encounters.
Zards Dragon Sorcerer Build (for example) lvl 4.
Origin. Guide or Acolyte take faerie fire or bless. If you're using spell spike damage boost that accuracy.
Level 4 feat. Shadow Touched (hex). If you're using scorching ray.......
Just an example.
We don't do it here but create another thread, set some required criteria and have a member submit a build for consideration. Builds don't need to be the best but do need to be compared to similar builds. Eg a heavy weapon barbarian is actually pretty good build and obvious.