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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="Mort" data-source="post: 9588172" data-attributes="member: 762"><p>Though it's 1 suggestion which could potentially last up to 24 hours. So any extra suggestions are another casting.</p><p></p><p></p><p>If they're willing to sit still (Yes, if you suggested them to do so, then sure but that's 2 high level spells and a lot of time).</p><p></p><p>Regardless, Simulacrum has ALWAYS been busted in 5e and you let the spell into your game at your own risk.</p><p></p><p>But as to the greater point. Magic (and casters that cast it) gets more and more dominant as the levels increase, that's hard to dispute. But at least 5.24 has taken a few steps. For example - it's not so easy to suggest a 9+ level fighter, and good luck doing it with an 18+ level fighter. And in a world where casters are prominent, feats like mage slayer would be too.</p><p></p><p>As to the OP. Mid-high level fighters are absolute beasts damage wise - at least, if done correctly and on single target damage. Can you design a caster to keep up, possibly, but it's not their strong suite and will depend A LOT on if the DM is overly generous with letting the party set the pace of play. Frankly, since this is a cooperative game (usually) the Casters are best doing what they do best, which is mostly control - and then allow the martials to do their thing. </p><p></p><p>For me, the key is to avoid situations where 1 character is just much better at another characters schtick. 3e had a massive problem with this (casters could do what a fighter could do, but the reverse didn't hold). 4e basically eliminated the issue, but there were a lot of complaints as to how. 5e was A LOT better than 3e about it, and, from what I've seen 5.24 has gone even further to narrow that gap.</p></blockquote><p></p>
[QUOTE="Mort, post: 9588172, member: 762"] Though it's 1 suggestion which could potentially last up to 24 hours. So any extra suggestions are another casting. If they're willing to sit still (Yes, if you suggested them to do so, then sure but that's 2 high level spells and a lot of time). Regardless, Simulacrum has ALWAYS been busted in 5e and you let the spell into your game at your own risk. But as to the greater point. Magic (and casters that cast it) gets more and more dominant as the levels increase, that's hard to dispute. But at least 5.24 has taken a few steps. For example - it's not so easy to suggest a 9+ level fighter, and good luck doing it with an 18+ level fighter. And in a world where casters are prominent, feats like mage slayer would be too. As to the OP. Mid-high level fighters are absolute beasts damage wise - at least, if done correctly and on single target damage. Can you design a caster to keep up, possibly, but it's not their strong suite and will depend A LOT on if the DM is overly generous with letting the party set the pace of play. Frankly, since this is a cooperative game (usually) the Casters are best doing what they do best, which is mostly control - and then allow the martials to do their thing. For me, the key is to avoid situations where 1 character is just much better at another characters schtick. 3e had a massive problem with this (casters could do what a fighter could do, but the reverse didn't hold). 4e basically eliminated the issue, but there were a lot of complaints as to how. 5e was A LOT better than 3e about it, and, from what I've seen 5.24 has gone even further to narrow that gap. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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