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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="CleverNickName" data-source="post: 9588335" data-attributes="member: 50987"><p>When I was playing a Hexblade warlock, I don't remember feeling like my damage output was lacking. Most of the time, I felt like I was dealing just as much damage as the other members of the party with my Eldritch Blast and its associated Invocations. (I grabbed Devil's Sight and Agonizing Blast at 2nd level, then kept adding on from there.)</p><p></p><p>1st level: eldritch blast for 1d10 force damage.</p><p>2nd level: eldritch blast for 1d10+Cha force damage.</p><p>5th level: as above, but two attacks.</p><p>11th level: as above, but three attacks.</p><p>17th level: as above, but four attacks.</p><p></p><p>And this doesn't account for things like my <em>rod of the pact keeper </em>that I found, or my other invocations that let me push or pull my targets around, or my Hex spell that added a little extra damage, or my Darkness spell letting me shoot with advantage, or any of my other tricks. This is just my dude shooting EB.</p><p></p><p>When I played a Wizard, I went with the School of Abjuration. I wasn't interested in damage output; my role in the party was debuff and protection: I would counter or dispell any incoming attack magic, block attacks with Shield, keep the barbarian Hasted, and keep my battery of temporary hit points fully charged. I think the most devastating attack I could ever do at low-to-mid levels was an upcast Magic Missile?</p><p></p><p>So YMMV, I guess, depending on the type of "caster" you are going for.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 9588335, member: 50987"] When I was playing a Hexblade warlock, I don't remember feeling like my damage output was lacking. Most of the time, I felt like I was dealing just as much damage as the other members of the party with my Eldritch Blast and its associated Invocations. (I grabbed Devil's Sight and Agonizing Blast at 2nd level, then kept adding on from there.) 1st level: eldritch blast for 1d10 force damage. 2nd level: eldritch blast for 1d10+Cha force damage. 5th level: as above, but two attacks. 11th level: as above, but three attacks. 17th level: as above, but four attacks. And this doesn't account for things like my [I]rod of the pact keeper [/I]that I found, or my other invocations that let me push or pull my targets around, or my Hex spell that added a little extra damage, or my Darkness spell letting me shoot with advantage, or any of my other tricks. This is just my dude shooting EB. When I played a Wizard, I went with the School of Abjuration. I wasn't interested in damage output; my role in the party was debuff and protection: I would counter or dispell any incoming attack magic, block attacks with Shield, keep the barbarian Hasted, and keep my battery of temporary hit points fully charged. I think the most devastating attack I could ever do at low-to-mid levels was an upcast Magic Missile? So YMMV, I guess, depending on the type of "caster" you are going for. [/QUOTE]
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