Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 9588635" data-attributes="member: 7019027"><p>Action Surge. </p><p></p><p>Its...a bit strange how we can pretty much excuse a wizard's luck in a situation that massively benefits a particular tool in their toolbox, but we do not afford the fighter the same thing. </p><p></p><p>If two or three fighters spend their first turn just whacking at a single boss monster, with good rolls and maybe a crit or two, they could end the encounter before it began. Same if they were fighting even two or three enemies that were more "glass cannon" built. </p><p></p><p>And I mentioned two or three fighters, but really a single fighter with really good luck could kill a single monster before anyone else gets a chance to act. </p><p></p><p>Ypu may say "that's poor combat design," and I agree, but I'd also say that having a bunch of enemies weak to a single spell all inside that spell's range and without a counter to it is also bad combat design. And we were just talking about what was possible, not what was likely to happen in a well-designed game, so it should fundamentally be no different.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9588635, member: 7019027"] Action Surge. Its...a bit strange how we can pretty much excuse a wizard's luck in a situation that massively benefits a particular tool in their toolbox, but we do not afford the fighter the same thing. If two or three fighters spend their first turn just whacking at a single boss monster, with good rolls and maybe a crit or two, they could end the encounter before it began. Same if they were fighting even two or three enemies that were more "glass cannon" built. And I mentioned two or three fighters, but really a single fighter with really good luck could kill a single monster before anyone else gets a chance to act. Ypu may say "that's poor combat design," and I agree, but I'd also say that having a bunch of enemies weak to a single spell all inside that spell's range and without a counter to it is also bad combat design. And we were just talking about what was possible, not what was likely to happen in a well-designed game, so it should fundamentally be no different. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
Top