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General Tabletop Discussion
*Dungeons & Dragons
Can A Spell Caster Out Damage a Martial Consistently?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9588699" data-attributes="member: 6790260"><p>Care to lay on me how, exactly?</p><p></p><p>Because even if you're getting wall to wall crits on 3xEA <em>and</em> using the -5 attack/+10 damage feat that applies <em>and</em> wielding a high-die weapon that's also +3 and adds extra dice, I'm not convinced.</p><p></p><p>That is, the static damage there would be: 3 (magic weapon) + 5 (ability mod) + 10 (GWF) = +18. Six attacks gets you 6x18=108 damage. Six consecutive crits (which, I will note, even a 15th level Champion Fighter is <em>very</em> unlikely to see: that's less than one in every 87 <em>thousand</em> Action Surge rounds), assuming a +1d6 magic weapon of some kind, you're still looking at 6x6x3.5 = 128. Meaning it only made it across the finish line <em>because</em> I made the extremely unlikely interpretation that every attack was not just a success but a crit. (Admittedly, if you get a really fancy weapon that does +2d6 bonus damage, then it's a bit more feasible.)</p><p></p><p>So unless you're talking about someone who was already buffed to hell and back...<em>by spellcasters!</em>...or wearing fancy magic equipment...<em>that was created by spellcasters!</em>...I'm really not sure how you're getting these numbers.</p><p></p><p>And even then, I had to presume a 15th+ level Fighter <em>and</em> magic items, something folks on ENWorld and elsewhere are all too eager to completely strip away from the party. "You never need them!" Which implies the DM is manipulating things to favor martial characters. Oh, and would you look at that...</p><p></p><p></p><p>I already mentioned this.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9588699, member: 6790260"] Care to lay on me how, exactly? Because even if you're getting wall to wall crits on 3xEA [I]and[/I] using the -5 attack/+10 damage feat that applies [I]and[/I] wielding a high-die weapon that's also +3 and adds extra dice, I'm not convinced. That is, the static damage there would be: 3 (magic weapon) + 5 (ability mod) + 10 (GWF) = +18. Six attacks gets you 6x18=108 damage. Six consecutive crits (which, I will note, even a 15th level Champion Fighter is [I]very[/I] unlikely to see: that's less than one in every 87 [I]thousand[/I] Action Surge rounds), assuming a +1d6 magic weapon of some kind, you're still looking at 6x6x3.5 = 128. Meaning it only made it across the finish line [I]because[/I] I made the extremely unlikely interpretation that every attack was not just a success but a crit. (Admittedly, if you get a really fancy weapon that does +2d6 bonus damage, then it's a bit more feasible.) So unless you're talking about someone who was already buffed to hell and back...[I]by spellcasters![/I]...or wearing fancy magic equipment...[I]that was created by spellcasters![/I]...I'm really not sure how you're getting these numbers. And even then, I had to presume a 15th+ level Fighter [I]and[/I] magic items, something folks on ENWorld and elsewhere are all too eager to completely strip away from the party. "You never need them!" Which implies the DM is manipulating things to favor martial characters. Oh, and would you look at that... I already mentioned this. [/QUOTE]
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Can A Spell Caster Out Damage a Martial Consistently?
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